Search found 8 matches

by fdinst
Tue Aug 16, 2016 6:52 pm
Forum: Implemented Suggestions
Topic: Controls - Toggle Personal Roboport On/Off
Replies: 3
Views: 3372

Controls - Toggle Personal Roboport On/Off

Personal Roboport is great to have in order to automatically repair your vehicle after fighting biters, but my robots always get damaged if I have the Personal Roboport equipped when I am actually doing the fighting. Normally what I do is click on my powered armor and remove the PR from the armor be...
by fdinst
Tue Aug 16, 2016 6:44 pm
Forum: Ideas and Suggestions
Topic: Vehicle Controls (drift)
Replies: 0
Views: 837

Vehicle Controls (drift)

It sometimes feels, while driving around in the car, that it would be cool if it was also possible to have a sort of "handbrake" button, which would allow you to drift. For instance, pressing the button while at speed would allow you to continue travelling in the direction you accelerated,...
by fdinst
Tue Aug 16, 2016 6:18 pm
Forum: Ideas and Suggestions
Topic: Automated Vehicle Lifter/Carrier
Replies: 8
Views: 3080

Re: Automated Vehicle Lifter/Carrier

Yes, just like the Carryall vehicle in Dune 2 Battle for Arrakis.

https://youtu.be/8fkxpT58dRA?t=330

Or the Atlas/Valkyrie lifter aircraft in Total Annihilation.

https://youtu.be/hyl34Ds0J04?t=17
by fdinst
Tue Aug 16, 2016 5:59 pm
Forum: Ideas and Suggestions
Topic: Vehicle Controls (reversing)
Replies: 13
Views: 5810

Re: Vehicle Controls (reversing)

Amazing. Thank you. I can't wait to try it out. Interestingly the tank already has reversed input when driving backwards, it will drive in the opposite direction of the car because of the tank steering it uses. Interesting - didn't realise that, but it explains why I found the tank easier to control...
by fdinst
Mon Aug 15, 2016 1:46 am
Forum: Ideas and Suggestions
Topic: End Game Idea: Quest
Replies: 2
Views: 1681

Re: End Game Idea: Quest

Perhaps the satellite does not beam back the data initially, but progressively, by corresponding with the radar you have already built, expanding the radar range at a single square at a time, just like the radar, just at a greatly enhanced rate.

Duties are necessary while this process is carried out.
by fdinst
Mon Aug 15, 2016 1:35 am
Forum: Ideas and Suggestions
Topic: End Game Idea: Quest
Replies: 2
Views: 1681

End Game Idea: Quest

You put the satellite into the rocket and blast it off... ...in order to perform an orbital scan of the planet, to scan for deposits of rare minerals which are necessary to launch a properly habitable space vehicle, with the specialist near-FTL propulsion drive that can get you home. The satellite b...
by fdinst
Sun Aug 14, 2016 5:07 pm
Forum: Ideas and Suggestions
Topic: Automated Vehicle Lifter/Carrier
Replies: 8
Views: 3080

Automated Vehicle Lifter/Carrier

One cool thing to have in the late game would be an automated "lifter" aircraft, which operated out of a launchpad structure build in your base, but which had an enormous range. You could be out on foot miles away from your base, and ask your lifter to bring you your tank or your car, and ...
by fdinst
Sun Aug 14, 2016 1:23 pm
Forum: Ideas and Suggestions
Topic: Vehicle Controls (reversing)
Replies: 13
Views: 5810

Vehicle Controls (reversing)

Quick suggestion this. In most games where you control a car or vehicle from a top down POV (Micro Machines, Grand Theft Auto, etc), when you reverse, the left and right keys invert, so that holding REVERSE + LEFT means your car slowly turns to the right, and vice versa. This is something I appear t...

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