Search found 152 matches

by doktorstick
Fri Apr 12, 2024 1:10 pm
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 142
Views: 16426

Re: Friday Facts #406 - Space Age Music

All I want is the music volume slider to be reasonably tuned. Every game I have to lower music down to < 10%. :)
by doktorstick
Fri Dec 08, 2023 4:50 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 24137

Re: Friday Facts #388 - Smaller things for 2.0

Always enjoy those QoL changes.

Would it be possible to keep the formula in the text field for future edits? It would be kind to my future self when I revisit part of a factory to see why I chose that value of 141331233.
by doktorstick
Fri Oct 20, 2023 5:47 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41873

Re: Friday Facts #381 - Space Platforms

Ultimately, though, so far, it seems like there isn't actually a lot you need to construct on the platforms. Fuel (and oxidizer) and ammo that I can remember off from the top of my head. Water if you want to bring in Nuclear. There shouldn't be the need for overly big or complex belt setups with th...
by doktorstick
Fri Oct 20, 2023 5:20 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41873

Re: Friday Facts #381 - Space Platforms

It's a trade-off, though. Either you have folks complaining about the realism of the platform being its own constructor, or you have folks complaining about the realism of independently floating, small thruster powered objects somehow keeping pace with the rocket propelled platform and updating spe...
by doktorstick
Fri Sep 08, 2023 6:03 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126884

Re: Friday Facts #375 - Quality

Drury wrote:
Fri Sep 08, 2023 1:50 pm
Factorio is a sci-fi factory game, there's no reason why a solar panel should be :lol: "legendary". What legends are told about these solar panels?
Thanks. I needed a good chuckle.
by doktorstick
Fri Sep 08, 2023 12:04 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 126884

Re: Friday Facts #375 - Quality

The recycler creating better outputs than inputs feels wrong gameplaywise. To me, it seems like it should have a chance of producing the same tier (or lower) as the input, and that quality beacons would increase the chance to recapture the good inputs.
by doktorstick
Sat Apr 16, 2022 4:39 pm
Forum: Modding interface requests
Topic: Increase max logistic filter count above 1,000
Replies: 4
Views: 1449

Re: [1.1.57] Not enough personal logistic slots // API mismatch

That's semantics. It's a bug if the intent was to manage your items. It's a suggestion if a limit of 1 or 10 or 1000 was purposeful game design.
by doktorstick
Sat Apr 16, 2022 4:24 pm
Forum: Modding interface requests
Topic: Increase max logistic filter count above 1,000
Replies: 4
Views: 1449

Increase max logistic filter count above 1,000

Howdy. The APi for set|get_personal_logistic_slot notes the slot_index is a uint . In practice, you'll get a Factorio error if it's greater than 65K. In reality you cannot add more than 1000 items to the personal logistics, which is too limiting. I argue that it's too few because mods such as Krasto...
by doktorstick
Sun May 16, 2021 2:41 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.33] Updating mods with no space available caused a few failures (hung, loss of achievements, mod-enablement)
Replies: 1
Views: 2291

[1.1.33] Updating mods with no space available caused a few failures (hung, loss of achievements, mod-enablement)

Howdy. Unfortunately, there aren't logs available for the first two attempts. 1. Attempt #1 to update mods. Factorio hard-hung after 1 of 3 had completed (according to the bar). It had to be killed. Reason it hung was unknown at the time (I didn't know the drive was out of space). 2. Attempt #2 to u...
by doktorstick
Sun Aug 16, 2020 3:52 am
Forum: Ideas and Suggestions
Topic: [1.0] No audible feedback when finalizing chest limit
Replies: 1
Views: 1029

[1.0] No audible feedback when finalizing chest limit

Whenever you select the "X" in the chest inventory, it gives audible feedback. However, when you finalize the limiter by clicking on an chest slot, it does not make a noise. I do not know if this applies to other storage grids.
by doktorstick
Sat Aug 15, 2020 5:01 pm
Forum: Ideas and Suggestions
Topic: Tutorial Feedback - Automobilism stage
Replies: 0
Views: 633

Tutorial Feedback - Automobilism stage

Howdy. Even though I'm a long-time player, I decided to play through the tutorial. I'm on the stage where you need to research "automobilism". The flavor dialog indicates that the engineer will want to build a car, however, there's no guidance on how to prepare to build the car other than ...
by doktorstick
Fri Aug 14, 2020 2:25 am
Forum: Technical Help
Topic: Purchasing directly from Wube as a gift
Replies: 1
Views: 709

Purchasing directly from Wube as a gift

Howdy. If I purchase from Wube, can I forward the email to someone as a gift? Or is the account tied to the emai (I don't know what email they would want to register with)? And what if I'm logged in versus logged out when purchasing the gift?

Thanks.
by doktorstick
Wed May 13, 2020 12:18 am
Forum: Ideas and Suggestions
Topic: Place a "Reset" icon next to mod's name on settings pages
Replies: 1
Views: 744

Place a "Reset" icon next to mod's name on settings pages

I had the need to reset a mod's map settings to default. I had no idea what those defaults were, and hovering over the "reset" icon in the upper-right of the window told me I had 52! changes that would be reverted. I could also see what settings would be reverted for the mod in question, s...
by doktorstick
Wed May 13, 2020 12:13 am
Forum: Resolved Problems and Bugs
Topic: [0.18.24] No scrollbar on player settings
Replies: 1
Views: 754

[0.18.24] No scrollbar on player settings

Startup and map settings have a scrollbar if there are a lot of settings. The player settings does not.
by doktorstick
Sat May 09, 2020 11:02 pm
Forum: Modding help
Topic: Help changing the tint on fire-flame smoke
Replies: 0
Views: 660

Help changing the tint on fire-flame smoke

Howdy. I've made a change to fire-flame, partially to be a different color given the environment. However, I'm struggling to get the roiling smoke clouds to have the new flame's tint. Here's the route I went. The I tried both .tint and .color, using green as it's easy to tell if it is working. The f...
by doktorstick
Sat May 09, 2020 10:40 pm
Forum: Not a bug
Topic: [18.22] serpent.block reference
Replies: 1
Views: 745

[18.22] serpent.block reference

Howdy. `serpent.block` isn't printing out information if the reference is shared among multiple keys nor is it indicating the value is a reference. Take for instance the snippet below. If you examine the `.pictures` key in the large dump, only the first entry has the `tint` and `flags` expanded. All...
by doktorstick
Fri May 01, 2020 9:34 pm
Forum: Ideas and Suggestions
Topic: A Stable Tooltip
Replies: 0
Views: 641

A Stable Tooltip

Howdy. My suggestion is to make the tooltips stable, both in sort order and with the count as long as the tooltip is shown . Instead of removing items that have a zero count, continue showing them with the label of 0 and/or color the the icon to indicate it's no longer present. It can be difficult c...
by doktorstick
Wed Apr 29, 2020 12:04 am
Forum: Modding interface requests
Topic: Choosing a personal logistic item event
Replies: 0
Views: 621

Choosing a personal logistic item event

Howdy. I was trying to write a mod that defaults the personal logistics to a factor of the stack size. The current behavior is to default the min/max to stack-size/infinity, respectively. My idea is to have a setting that instead of filling in those defaults, it would fill in the defaults scaled by ...
by doktorstick
Mon Apr 20, 2020 5:34 pm
Forum: Not a bug
Topic: [0.18.19] Sound mixing changes between normal and glitchy(?)
Replies: 1
Views: 948

[0.18.19] Sound mixing changes between normal and glitchy(?)

Playing Krastorio 2 (+mods). Built the gas station. It has a deep, throaty sound, but if I run out of sound range and run back to it, it becomes a staccato of glitchiness. If I repeat the action, it once again has its rumbly sound. In the attached save, I created a path for you to run on. Just run n...
by doktorstick
Fri Mar 20, 2020 1:07 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 89358

Re: Friday Facts #339 - Beacon HR + Redesign process

What would it look like if the electricity beams occasionally arced to the entities that are receiving the bonus?

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