Search found 8 matches

by SootStack
Fri Feb 15, 2019 4:41 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 84191

Re: Friday Facts #282 - 0.17 in sight

With the island terrain changes, will there be other islands on the map to expand to or is it just the one?
by SootStack
Fri Jun 29, 2018 8:33 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 69889

Re: Friday Facts #249 - Dead end exploration

For proposal 4.

I would love a button which opens up all 10 rows at once on screen and allows me to add more rows and assign an Icon to the row.
This way its more like an inventory. If i have to scroll through bars one at a time, it would be difficult to find the right bar.
by SootStack
Tue May 09, 2017 4:33 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 282089

Re: [Mod 0.14/0.15] Logistic Train Network 1.2.3

Thanks so much!
I realized not every station needs a full 4-4 train full of items; So having the ability to haul large and small amounts is rather handy.
by SootStack
Tue May 09, 2017 6:49 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 282089

Re: [Mod 0.14/0.15] Logistic Train Network 1.2.2

This is about car lengths, not about simultaneous deliveries. 949.241 Script interface.lua:66: [LTN] (UpdateStop) Yvonne provides item,coal 56817 949.432 Script interface.lua:66: [LTN] (GetProviders): found 57600/1 item,coal at @coal - 2 priority: 0 minTraincars: 8 maxTraincars: 8 locked Slots: 0 94...
by SootStack
Tue May 09, 2017 2:42 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 282089

Re: [Mod 0.14/0.15] Logistic Train Network 1.2.2

Train stations with mixed length min/max trains providing the same item doesn't work as expected In depot: LL-CCCC-LL and L-C-L Provider 1 : coal 57k items - min train 3 / max train 3 , priority : 0 Provider 2 : coal 57k items - min trains 8 / max trains 8, priority: 0 Requester: -2k coal - min trai...
by SootStack
Wed Nov 16, 2016 7:14 pm
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 282089

Re: [Mod 0.14] Logistic Train Network

Thank you so much! Vanilla trains left so much to be desired.

Questions:

Can I have multiple depot stations?
Do depots / providers / requester stops need to be wired together?
by SootStack
Thu Oct 13, 2016 4:10 am
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175798

Re: Smart dynamic train deliveries with combinator Magick [0.13]

SmartTrains is deliberately limited in functionality, so that there's something left for the player to do, and problems to solve. This entire project (which was very interesting to build and to discuss with others) would not exist, and I would have stopped playing Factorio long ago, if SmartTrains ...
by SootStack
Wed Oct 12, 2016 9:31 pm
Forum: Combinator Creations
Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Replies: 418
Views: 175798

Re: Smart dynamic train deliveries with combinator Magick [0.13]

How much of the circuitry could be rolled up into the smart trains mod? is there a real need for the combinators to exist?

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