Search found 52 matches

by Sneaker2
Wed May 30, 2018 11:50 am
Forum: Ideas and Requests For Mods
Topic: warehouse for circuits and networks
Replies: 1
Views: 860

warehouse for circuits and networks

Is there a mod which allows you to place circuit combinators and networks into a warehouse and get signals in and out of this warehouse? My problem is that I often need some little circuit networks for steering certain factory parts, yet these networks take a lot more space than I would want them to...
by Sneaker2
Sat May 26, 2018 6:12 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 101784

Re: [MOD 0.16] Bulk Rail Loaders

@Therax

Found the problem; I installed the mod without reading all thru the descriptions.
I tried to load iron plates, so by description this doesn't work. Thanks for the hint and sorry to bothering you with this.
by Sneaker2
Fri May 25, 2018 8:34 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 101784

Re: [MOD 0.16] Bulk Rail Loaders

Well, I have some difficulties as well with the loaders. Some of them work, others don't. I tested rebuilding them and manually driving trains, but it doesn't work either. It's really strange, since others work and I don't know the difference between those. So is the loading point in the center of t...
by Sneaker2
Fri May 11, 2018 7:33 pm
Forum: Ideas and Requests For Mods
Topic: blue print vertical scrolling
Replies: 1
Views: 806

blue print vertical scrolling

This would be my idea for a little mod (if this doesn't exist already). Sometimes it bothers me that, when scrolling with the mouse wheel, the selection scrolls sideways and not vertically. This just doesn't work that well for an ergonomic appilication (yes, it works, but vertically would be the mos...
by Sneaker2
Fri Mar 30, 2018 2:13 pm
Forum: Ideas and Requests For Mods
Topic: combination locomotive + freight car
Replies: 7
Views: 2393

Re: combination locomotive + freight car

@steinio, I thought about the fuel problem as well. I wonder if it is possible to give a loco 2 different properties > we all know that loco and car work perfectly on their own. The loco and the freight car cover an area of about 2 x 6 tiles each. So I was wondering if it was possible to create a ra...
by Sneaker2
Thu Mar 29, 2018 7:15 pm
Forum: Ideas and Requests For Mods
Topic: combination locomotive + freight car
Replies: 7
Views: 2393

combination locomotive + freight car

Hi, would it be possible to combine a locomotive with a freight car? My I idea and intention is to use this instead of bots (cause it feels like cheating) for the short range and quick transport of few needed items. The problem with trains is that they use alot of space and this would be the least s...
by Sneaker2
Mon Mar 19, 2018 2:51 pm
Forum: Texture Packs
Topic: Solid edge > Blender modelling
Replies: 2
Views: 4501

Solid edge > Blender modelling

Hi guys, I have a short question for all the more advanced modellers. For a long time I tried to create a texture pack for factorio. I tried blender and ultimatly couldn't get this modelling to work my way. I do however have good experience in Solid Edge (a CAD-software, i am more the engineer guy);...
by Sneaker2
Tue Mar 13, 2018 4:32 pm
Forum: Texture Packs
Topic: getting started in modding
Replies: 0
Views: 1593

getting started in modding

Hi, since I have a lot of ideas for mods I've long been thinking to get into it myself. The problem is, that I tried to get used to blender and it simply doesnt do it for me. Now I have a lot of fun creating 3D Objects in Solid Edge and I would like to know if it would be possible to create such ski...
by Sneaker2
Wed Aug 30, 2017 6:11 pm
Forum: Ideas and Requests For Mods
Topic: Borderlands 2 Trains and Tracks
Replies: 4
Views: 2115

Re: Borderlands 2 Trains and Tracks

wouldn't this topic be better to be in the texture packs section?
mmh, probably yes; I didnt see that until now, thx.
by Sneaker2
Tue Aug 29, 2017 7:37 pm
Forum: Ideas and Requests For Mods
Topic: Borderlands 2 Trains and Tracks
Replies: 4
Views: 2115

Re: Borderlands 2 Trains and Tracks

Considering the wheels; the trains have (almost) none, because they are some sort of maglev trains. The locomotives do have bogies that connect to a single centerline rail (which would be about 1 m wide in real life), but the cars all levitate above the rail. So there is that. I better give some scr...
by Sneaker2
Mon Aug 21, 2017 5:43 pm
Forum: Ideas and Requests For Mods
Topic: Borderlands 2 Trains and Tracks
Replies: 4
Views: 2115

Borderlands 2 Trains and Tracks

As a fan of the game Borderlands 2 I'd wonder if someone could make a skin-mod so that train locomotives, cars and tracks would look like those from the game. Since trains here and there are deadly and ludicrously fast in the same way, it would still fit in in a way and would give the game a more fu...
by Sneaker2
Sat Aug 19, 2017 5:57 pm
Forum: Ideas and Suggestions
Topic: power visualisation change
Replies: 11
Views: 3546

power visualisation change

There is a problem with way the power production is shown, which bothers me for quite some time now. When clicking on a power pol, a gui pops up, which would show you the power production and consumption of your factory. And yet one thing that I really need to know is the total power produced in con...
by Sneaker2
Tue Aug 08, 2017 2:55 pm
Forum: Ideas and Suggestions
Topic: un/load stopped trains at circuit controlled rail signals
Replies: 4
Views: 3080

Re: Train unloading at circuit network controlled rail signals

I'd say firstly; it looks kind of stupid, secondly; you need to insert all those stops with the exact number of stations into your timetable, which would make it quite long. If you had just one destination and an interupt + unloading, the system setup would be a lot easier. I must admit, I've never ...
by Sneaker2
Sat Jul 29, 2017 2:59 pm
Forum: Ideas and Suggestions
Topic: Rail car/locomotive scanners
Replies: 3
Views: 2786

Rail car/locomotive scanners

TL;DR This is like a belt scanner; connect a wire to a rail segment and it becomes a scanner which can read the contens of the vehicle above it, be it rail car or locomotive. What ? The creation should be as easy as with the belts. Connect a wire to a segment of rail and the segment gets a scan-opt...
by Sneaker2
Sun Jul 23, 2017 2:01 pm
Forum: Ideas and Suggestions
Topic: Stack assembly machines
Replies: 9
Views: 3166

Re: Stack assembly machines

I like the idea. I just wonder how this should be implmented, cause if inserters can grab whole stacks, should assemblers be able to process those stacks as well, or should stacks be converted back into single items inside the assmbler again? I myself had a suggestion, which would require the assemb...
by Sneaker2
Fri Jul 21, 2017 10:07 pm
Forum: Implemented Suggestions
Topic: Decider combinator with "Anything" output
Replies: 32
Views: 20946

Re: Decider combinator with "Anything" output

+1 I do like this idea as well and I have also wanted it for a long time. Sometimes I think the decider c should also be able to output a constant (like the selection option of the second decider condition select window). Like this other values could be put out instead of just 1 and the input value....
by Sneaker2
Thu Jul 13, 2017 3:08 pm
Forum: Implemented Suggestions
Topic: 5th Logistics Box (Filtered Yellow-or-Red)
Replies: 12
Views: 3824

Re: 5th Logistics Box (Filtered Yellow-or-Red)

@ Yes please, I know what u mean. The problem is quite annoying. if you set up requester and provider chests just for your personal needs it also creates its own little logisitc-network. while requesting and dumping only occurs from time to time, the 2 chests will get serviced constantly. And that c...
by Sneaker2
Fri Jul 07, 2017 8:09 pm
Forum: Ideas and Suggestions
Topic: Chain Saw
Replies: 1
Views: 860

Re: Chain Saw

I kind of agree to this.

Though its possible to assemble hand granades quite early (which 2-shot an area) it feels realy awkward to chopp down forests like that. I wonder if there might be a more plausible solution.
by Sneaker2
Tue Jun 27, 2017 7:32 pm
Forum: Ideas and Requests For Mods
Topic: wire color signal for combinators/inserters
Replies: 0
Views: 720

wire color signal for combinators/inserters

For a long time I would like to have some extra signals for all the entities that have to do with the circuitnetwork and signals. Since playing around and experimenting with the circuit network is my lategame joy I would like to ask if some one could implement a little mod which could add the follow...
by Sneaker2
Fri Jun 23, 2017 6:18 pm
Forum: Not a bug
Topic: decider combinator bug
Replies: 3
Views: 1364

Re: decider combinator bug

Can your report be condensed to: "everything > 1" is true when not having an input signal? This seems to be the case. This only seems to apply, when the output-option "signal=1 / true" is selected. If you set the decider c output to "output input-signal" the decider c ...

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