Search found 18 matches

by sbadkins4@yahoo.com
Mon Jun 19, 2017 5:17 pm
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 110766

Re: [MOD 0.15] AAI Industry

Sir,
Maybe add rubber as a belt ingredient? Possibly add an early but inefficient way to make lubricant and add it as a component to motors?
Thank you for your time.
by sbadkins4@yahoo.com
Sat May 27, 2017 8:24 pm
Forum: Mods
Topic: [MOD 0.12.x] Avatars (0.3.1)
Replies: 26
Views: 21715

Re: [MOD 0.12.x] Avatars (0.3.1)

Sir,
Actually building a new Bob's/Angel's factory, so I will let you know what I think!
Thank you for your time.
by sbadkins4@yahoo.com
Wed May 24, 2017 4:23 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1383899

Re: Development and Discussion

Sir,
Is it alright to suggest adding Sodium as an ingredient in Titanium Sponge?
Thank you for your time.
by sbadkins4@yahoo.com
Tue May 23, 2017 4:42 pm
Forum: Mods
Topic: [MOD 0.12.x] Avatars (0.3.1)
Replies: 26
Views: 21715

Re: [MOD 0.12.x] Avatars (0.3.1)

More Altered Recipe Suggestions: 1 x Avatar Torso: 1 x Avatar Internals, 15 x Aluminum Plate (Bob's Plates), 5 x Titanium Plate (Bob's Plates), 10 x Electronic Logic Board (Bob's Electronics), 5 x Electronic Processing Board (Bob's Electronics) 1 x Avatar Internals: 2 x Portable Fusion Reactor MK4 (...
by sbadkins4@yahoo.com
Tue May 23, 2017 4:20 pm
Forum: Mods
Topic: [MOD 0.12.x] Avatars (0.3.1)
Replies: 26
Views: 21715

Re: [MOD 0.12.x] Avatars (0.3.1)

And yes, Bob's default changes your circuit requirements to Electronic Logic Boards, but those are the second-highest tier, not highest, which are Electronic Processing Boards.
by sbadkins4@yahoo.com
Tue May 23, 2017 4:18 pm
Forum: Mods
Topic: [MOD 0.12.x] Avatars (0.3.1)
Replies: 26
Views: 21715

Re: [MOD 0.12.x] Avatars (0.3.1)

Sir/Ma'am, My (very rough) suggestions would be something like: New Recipes: 5 x Copper Chloride: 5 x Copper Ore and 200 x Chlorine Gas (Angel's Petrochem) in Chemical Furnace (Bob's Plates) / Steel Chemical Furnace (Bob's Plates) / Electric Chemical Furnace (Bob's Plates) / Electric Multi-Purpose F...
by sbadkins4@yahoo.com
Tue May 23, 2017 3:30 pm
Forum: Mods
Topic: [MOD 0.13] DayNightExtender - longer day/night cycles
Replies: 38
Views: 17964

Re: [MOD 0.13] DayNightExtender - longer day/night cycles

Sir/Ma'am,
Got this error on .15.13
Thank you for your time.
by sbadkins4@yahoo.com
Tue May 23, 2017 4:23 am
Forum: Mods
Topic: [MOD 0.12.x] Avatars (0.3.1)
Replies: 26
Views: 21715

Re: [MOD 0.12.x] Avatars (0.3.1)

Sir/Ma'am,
I think it would be cool if this mod had Bob's /Angel's integration. Needing Nitonal for parts, Angel's petrochemical stuff for the skin, etc.
Thank you for your time.
by sbadkins4@yahoo.com
Sat May 13, 2017 2:03 am
Forum: Angels Mods
Topic: [0.15.x] Petrochem Plus
Replies: 98
Views: 58388

Re: [0.15.x] Petrochem Plus

Sir,
In that case, though I do not wish to be a bother, might it be possible to get a full list of console commands to reset all of the research affected by this mod?
Thank you for your time.
by sbadkins4@yahoo.com
Fri May 12, 2017 5:55 pm
Forum: Angels Mods
Topic: [0.15.x] Petrochem Plus
Replies: 98
Views: 58388

Re: [0.15.x] Petrochem Plus

Sir,
Just to ask. I know that mods like Angel's and Bob's automatically un-research altered techs, to make sure that new recipes / etc. are added if mod is updated / added during play. Does / will this mod have this feature?
Thank you for your time.
by sbadkins4@yahoo.com
Sat May 06, 2017 6:46 pm
Forum: Mods
Topic: [MOD 0.13.x] Alien Farm - Catch em, breed em, destroy!
Replies: 19
Views: 14525

Re: [MOD 0.13.x] Alien Farm - Catch em, breed em, destroy!

Hoping this mod gets updated to .15 fairly soon.
by sbadkins4@yahoo.com
Thu May 04, 2017 7:54 pm
Forum: Angels Mods
Topic: [0.15.x] Petrochem Plus
Replies: 98
Views: 58388

Re: [0.14.x] Petrochem Plus

Excellent Sir. :)
by sbadkins4@yahoo.com
Thu May 04, 2017 5:19 pm
Forum: Angels Mods
Topic: [0.15.x] Petrochem Plus
Replies: 98
Views: 58388

Re: [0.14.x] Petrochem Plus

How is it looking, Sir?
by sbadkins4@yahoo.com
Sat Apr 29, 2017 7:49 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 128509

Re: [MOD 0.14] Alien Biomes

AlienBiomesMissingSoundError.png
AlienBiomesMissingSoundError.png (14.36 KiB) Viewed 6978 times
On 0.15.4
by sbadkins4@yahoo.com
Mon Apr 24, 2017 8:20 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141696

Re: Friday Facts #187 - Space science & 0.15 graphics

So, am I just horribly missing it, or is there no mention of belt optimization in the release info? No belt optimizations? Please add this as a 0.15.xx update. it has been sorely needed for a long time. may i refer you to https://www.factorio.com/blog/post/fff-176 https://www.reddit.com/r/factorio/...
by sbadkins4@yahoo.com
Mon Apr 24, 2017 6:26 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141696

Re: Friday Facts #187 - Space science & 0.15 graphics

So, am I just horribly missing it, or is there no mention of belt optimization in the release info?
by sbadkins4@yahoo.com
Sat Apr 22, 2017 3:20 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 531391

Re: [MOD 0.14] AAI Programmable Vehicles

Maybe even add an option (for some "Angel-like-lite" complexity) to have the clones be directly remote order-able, but the vehicles not, so that, in order to program vehicles, you have to build clones, program them, and have them "operate" the vehicles?
by sbadkins4@yahoo.com
Sat Apr 22, 2017 3:00 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 531391

Re: [MOD 0.14] AAI Programmable Vehicles

Sir,
If you used parts of the Avatar mod.... could you create the ability to build, equip, and deploy an army of clone soldiers? :shock:

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