Search found 242 matches

by Dakkanor
Fri Aug 08, 2014 12:08 am
Forum: Implemented Suggestions
Topic: Total material usage
Replies: 2
Views: 1867

Re: Total material usage

press 'P'

it shows you consumption and production per second for your stuff, i think that's what you need
by Dakkanor
Sun Jul 06, 2014 12:55 am
Forum: Ideas and Suggestions
Topic: Keeping Settlers Happy (Fireworks, End Game)
Replies: 8
Views: 3260

Re: Keeping Settlers Happy (Fireworks, End Game)

sciencemile wrote:In Tower Defense terms I guess those would be the Freezer-Turrets.
yea, but for freezer and stun turrets to not be OP they would have to have a reduced effect each time they hit a given target
by Dakkanor
Sun Jul 06, 2014 12:55 am
Forum: Implemented Suggestions
Topic: Logistics Statistics Screen
Replies: 1
Views: 2957

Logistics Statistics Screen

idea goes like this, press L and if you're in a logistics network then information from the network is provided, this could just be a full list of what items are in the system(because i like to keep misc items in my storage, but that means that the logistics tool tip is too crowded to show everythin...
by Dakkanor
Sun Jul 06, 2014 12:23 am
Forum: Ideas and Suggestions
Topic: Keeping Settlers Happy (Fireworks, End Game)
Replies: 8
Views: 3260

Re: Keeping Settlers Happy (Fireworks, End Game)

to kill the fun it could be made into a practical item, like a flashbang turret..... it could either stun or scare away the biters, place them over areas you don't have defence for but don't want the biters to go. they can't be perfect to prevent repulsor wall spam etc, but if they stun or scare the...
by Dakkanor
Mon Jun 30, 2014 10:56 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 300794

Re: You know you play Factorio too much when...

you think the great wall of china is would be better with laser turrets
by Dakkanor
Mon Jun 30, 2014 10:46 pm
Forum: Ideas and Suggestions
Topic: Power Units
Replies: 4
Views: 2043

Power Units

basically a barrel of energy. made with batteries steel copper and plastic (or something else idk) it could be a 1 item stack which has a charged and uncharged version, works besides a charging station which either charges at the cost of energy or discharges to produce it, instead of long power line...
by Dakkanor
Mon Jun 30, 2014 10:36 pm
Forum: Ideas and Suggestions
Topic: surveillance planes??
Replies: 8
Views: 3929

Re: surveillance planes??

scout drones? which upgrade to assault drones and bomber drones later? (attack would use bullets for ammo and bombers would hold a rocket) add a combat drone bay and any drones put in it would automatically patrol that area, it could even be an upgraded form of radar
by Dakkanor
Mon Jun 30, 2014 10:33 pm
Forum: Ideas and Suggestions
Topic: 17+ IDEAS to make FACTORIO an even more AWESOME game!
Replies: 8
Views: 6782

Re: 17+ IDEAS to make FACTORIO an even more AWESOME game!

1.) Underground-Layer(s) interesting idea, at most i would have 1 under ground layer, but if i had the choice between another layer and limited terraforming i would choose terraforming 2.) Orbital- & Lunar-Layer pretty much the same as above 3.1.) Deep Drilling IMO this would work well with you...
by Dakkanor
Wed Jun 25, 2014 11:25 am
Forum: Show your Creations
Topic: New Let's Play Series
Replies: 12
Views: 6608

Re: New Let's Play Series

just a few (hopefully) friendly suggestions. you said that you would spend a few minutes planning things out before your next episode, which is really good. the saying measure twice cut once works here i think, its better to double check than to take your base apart due to one small detail. so yea, ...
by Dakkanor
Wed Jun 25, 2014 6:38 am
Forum: Balancing
Topic: Locomotive fuel usage
Replies: 14
Views: 21745

Re: Locomotive fuel usage

This is right, but there is no reason for not copy the drag behavior. Ok, there are much more important this. But: The unrealistic behavior is not part of gameplaybalancing. It wouldnt change much. Only be more intuitiv. i think i can see where you're coming from but i disagree, the trains operate ...
by Dakkanor
Wed Jun 25, 2014 3:21 am
Forum: Ideas and Suggestions
Topic: Large Bridge Cranes
Replies: 38
Views: 35389

Re: Large Bridge Cranes

So basically make trains cars and wagons only build capable in an assembler like engines, Or have them built in a Vehicle yard, then have cranes which can then place them and maybe flatbed wagons to ship vehicles by train. For added bonus you could have artillery rounds for long range cannons, they'...
by Dakkanor
Wed Jun 25, 2014 3:11 am
Forum: Ideas and Suggestions
Topic: Liquid Logistics. Add liquids to your Logistics System.
Replies: 2
Views: 3434

Re: Liquid Logistics. Add liquids to your Logistics System.

i would prefer liquid tanks for trains and the ability to put any liquid into barrels.
would sort me out just fine and it would let you barrel up whatever and move it by drone
by Dakkanor
Wed Jun 25, 2014 2:52 am
Forum: Not a bug
Topic: [0.10.1] Issue with train loading
Replies: 7
Views: 10267

Re: [0.10.1] Issue with train loading

each carraige can have 4 inserters per side, i would say just use one item type per inserter Max
by Dakkanor
Fri Jun 13, 2014 10:00 am
Forum: Resolved Problems and Bugs
Topic: Large island
Replies: 17
Views: 13677

Re: Large island

kovarex wrote:Moved to known issues.
It will be solved eventually when the player gets a boat.
for those who spawn on land too small for any entities maybe update the initial inventory to include enough wood for a single raft which moves painfully slowly
by Dakkanor
Fri Jun 13, 2014 9:40 am
Forum: General discussion
Topic: Refinery
Replies: 8
Views: 4104

Re: Refinery

okay, what i noticed was that even though you have basic refining recipe you have it set up for advanced oil processing. now i KNOW that IRL adding water to things like that at the wrong part could ruin the process, BUT in the game could the incorrect starting input affect it at all? if the answer i...
by Dakkanor
Sun Jun 01, 2014 6:53 am
Forum: Ideas and Suggestions
Topic: Item stand
Replies: 7
Views: 3942

Re: Item stand

i would like a kind of map beacon, you place it and put 1-4 items in it and it displays those on the map(similar image style to BP's) small usage of power and it acts like a GPS tag, and if you go to the map and mouse over it could have some display txt that you can choose (i.e "Primary Mine&qu...
by Dakkanor
Mon Apr 14, 2014 12:34 pm
Forum: Gameplay Help
Topic: 2 Newbie questions
Replies: 3
Views: 3541

Re: The trees are annoying

starting area is clear of enemies and has guaranteed startup resources if i recall correctly
by Dakkanor
Sat Apr 12, 2014 1:30 pm
Forum: Off topic
Topic: Sooo very offtopic :)
Replies: 18
Views: 15193

Re: Sooo very offtopic :)

thats just cruel.
i know i will regret it, but unforgiving curiosity is worse than future regret
Pm it?
by Dakkanor
Sun Apr 06, 2014 6:51 am
Forum: Implemented Suggestions
Topic: blueprints should not have to require miners to be on minera
Replies: 9
Views: 4664

Re: blueprints should not have to require miners to be on mi

the ability to exclude things in BP placing could be useful. i.e holding shift when placing BP could simply place all the items that can be placed while excluding items which are red. but i agree with slay_mithros i use a modular design, usually with several versions first version is the most simple...
by Dakkanor
Sat Mar 29, 2014 11:57 pm
Forum: Ideas and Suggestions
Topic: Filling of tanks
Replies: 5
Views: 2135

Re: Filling of tanks

so, like adding a scale on the display on alt veiw to show the 5 full it is?

Go to advanced search