Search found 980 matches

by Xterminator
Fri Aug 25, 2023 9:26 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 66481

Re: Friday Facts #373 - Factorio: Space Age

YES!! I had a feeling we'd maybe get some news within the next month or so, and here it is sooner than expected! So excited for FFF every week again, and all the news info we get about the expansion along the way! The teaser video is amazing, and I can't stop looking at it! The way the engines glow ...
by Xterminator
Fri Aug 14, 2020 9:09 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 102731

Re: Friday Facts #360 - 1.0 is here!

Spidertron is HERE! Oh my god this thing looks amazing. I had hoped it would be here, and as always, you guys delivered!!

Thank you for all the amazing work you have done over the years!
by Xterminator
Fri Jun 12, 2020 4:48 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 71914

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

You guys are great! I'm so glad you decide to take the feedback we all gave and rethink and redesign the beacon. :) Overall I like the new design much more! I saw a few people saying they didn't like the messy wires and pipes in it, but I actually love that because I think it fits with the Factorio ...
by Xterminator
Fri Apr 24, 2020 6:13 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 24561

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.

Great FFF as always! I always love to hear about better path finding and movement. Personally I think biters should be able to cross anything that the player can. Just wow in regards to the speed run record. That is mind blowing! I look forward to them getting it done in under 1 hour, and have confi...
by Xterminator
Tue Feb 18, 2020 6:23 pm
Forum: Releases
Topic: Version 0.18.7
Replies: 39
Views: 19702

Re: Version 0.18.7

Anyway, I agree strongly with AntiElitz. Something is very amiss with the 0.18 sound design overall. It is distinctly less enjoyable than the sounds in 0.17. yes, the .17 sounds often felt like a piece of music or a sample from a DJ but I find myself turning all sound off in the new release. the fi...
by Xterminator
Fri Aug 09, 2019 3:54 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 36426

Re: Friday Facts #307 - 0.17 stable candidate

Great news! I too am curious about the fluid flow change and optimizations that didn't make it in earlier. Are those still planned at all?

Also, that cake looks absolutely delicious and I'm not usually a cake guy. I'm super jealous. :D
by Xterminator
Tue Jul 30, 2019 5:56 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 134383

Re: Version 0.17.60

Professional game designers know a tad more about game design that appeals to the mass market . That said, many of us were hoping we'd found one that wouldn't go down that road for once. Hyperbole much? In the long run this change changes nothing to what you need to do to finish the game. All it do...
by Xterminator
Tue Jul 30, 2019 5:23 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 134383

Re: Version 0.17.60

I'll just mention that the only real use for light oil was making efficient solid fuel previously. How much of it did you really spend for flamethrower? That is indeed true, but now that solid fuel isn't even used in Chemical Science, it makes both light oil and solid fuel near useless until you bu...
by Xterminator
Tue Jul 30, 2019 5:09 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 134383

Re: Version 0.17.60

I know UPS efficiency is important on a megabase scale. But you can't make all game design choices based on "will that scale till megabase"... If seen players struggling to get past oil. I read to many posts about this too. This needed to be dealt with and for most of as it didn't dumb do...
by Xterminator
Tue Jul 30, 2019 5:08 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 134383

Re: Version 0.17.60

At least it makes my megabase builds easier since Advanced Processing is nearly useless now so I just need a tiny build for it and then can spam production of Basic Processing for all my petro needs and less fluid boxes. Having the basic tech be superior to higher tech for late game big bases names...
by Xterminator
Tue Jul 30, 2019 4:14 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 134383

Re: Version 0.17.60

Definitely dissapointed with those oil changes coming through. I can't imagine how this was still considered the best option... At least it makes my megabase builds easier since Advanced Processing is nearly useless now so I just need a tiny build for it and then can spam production of Basic Process...
by Xterminator
Fri May 03, 2019 6:29 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 54328

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

Been a while since I posted here, but I wanted to add in my perspective and 2 cents in regards to the marketing, specifically related to the Bounty system people have mentioned for streamers. From a viewer perspective it seems like a good idea, but based on the things you guys said you wanted to avo...
by Xterminator
Fri Sep 14, 2018 9:33 pm
Forum: News
Topic: Friday Facts #260 - New fluid system
Replies: 292
Views: 113688

Re: Friday Facts #260 - New fluid system

It's been a while since I've posted here but I felt like I needed to add to this discussion. I was thrilled when I saw the title of the Friday Facts, as I've been anxious to hear about a fluid rework for a long time now. I was happy at first, but the more I read, the more of a problem it seemed. Wit...
by Xterminator
Sun Apr 29, 2018 10:38 pm
Forum: Desyncs with mods
Topic: [16.38] Multiple Crashes & Desync with Clusterio
Replies: 1
Views: 1769

[16.38] Multiple Crashes & Desync with Clusterio

I have had 3 full game crashes and at least one desync playing on the Clusterio server that is going on right now.

Attached both the desync report and crash log.
by Xterminator
Fri Apr 20, 2018 3:39 pm
Forum: News
Topic: Friday Facts #239 - PAX East report
Replies: 20
Views: 14304

Re: Friday Facts #239 - PAX East report

Oh man, this really makes me wish I could have gone out there! It looks like an awesome time and all the cool new games to demo would have been crazy, and of course the best part of meeting you guys in person. :D Hopefully at the next event. I do seriously want that Factorio hoodie Klonan has though...
by Xterminator
Fri Mar 30, 2018 3:56 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 41655

Re: Friday Facts #236 - Building a rollup

Amazing poster and factory!
Honestly this seems closer to a work of art than a "factory". But the fact it also can do 1k+ SPM is even more cool. :D
by Xterminator
Fri Mar 16, 2018 8:18 pm
Forum: News
Topic: Friday Facts #234 - Office pictures
Replies: 79
Views: 33694

Re: Friday Facts #234 - Office pictures

CrushedIce wrote:But where do kovarex and slpwnd work? :o
Do they have a fancy CEO office? :D
Or maybe they got relegated to the server room too. :lol:
by Xterminator
Fri Mar 16, 2018 6:37 pm
Forum: News
Topic: Friday Facts #234 - Office pictures
Replies: 79
Views: 33694

Re: Friday Facts #234 - Office pictures

I actually greatly enjoyed this Friday Facts! Always nice to see some "behind the scenes" pictures of the office and the team. :D Hopefully the new larger office works out well. I look forward to seeing it! It's great the PvP event was mentioned here. I think there is a lot of potential fo...
by Xterminator
Fri Feb 09, 2018 7:29 pm
Forum: News
Topic: Friday Facts #229 - Taiwan report & Lamp staggering
Replies: 45
Views: 21827

Re: Friday Facts #229 - Taiwan report & Lamp staggering

Really enjoyable Friday Facts to read! I'm glad the game show went well overall and you all got to have a couple days to explore the city and places you wanted to go. That's cool Jitka got to stay for the start of a nice vacation. I looked at that first game you guys mentioned you played, I may have...
by Xterminator
Fri Feb 02, 2018 7:39 pm
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 77573

Re: Friday Facts #228 - High resolution turrets

Glad that belt compression is going to actually be put into 0.16 instead of just put off longer. :)

Those laser turrets are amazing! :D I can't wait to use them. Until then, for anyone who wants the laser beams, I believe Klonan did make a mod for that. Just a heads up for anyone who didn't know.

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