Search found 12 matches

by Elwin
Mon Mar 19, 2018 9:13 pm
Forum: Releases
Topic: Version 0.16.31
Replies: 19
Views: 15185

Re: Version 0.16.31

Bugfixes Fixed a crash when trying to set a mod setting value to 0.033333 repeating. I must admit... how this one happened has me intensely curious. :) Surely they just directly entered mod_setting = 1/30 into the config file Well, duh. :) I mean the crash. Something like this comes to mind: int va...
by Elwin
Fri Mar 16, 2018 12:18 pm
Forum: Show your Creations
Topic: Unloading more than one fluid at one train station
Replies: 4
Views: 3462

Re: Unloading more than one fluid at one train station

Hm. Not the way I'd do it but it works I guess. Why not have the train contents read, then activate one of the pumps based on the fluid type the train carries? Then once the buffer tank is 100% full, send a signal by circuit back to the train that tells it to depart via the OR clause (IE, depart if...
by Elwin
Fri Mar 16, 2018 11:49 am
Forum: Show your Creations
Topic: Unloading more than one fluid at one train station
Replies: 4
Views: 3462

Unloading more than one fluid at one train station

I deliver lubricant and sulfuric acid to my base from the refinery by trains. I thought why not have a single fluid unloading station and so I designed this one. https://imgur.com/a/j5X3C The idea is to pump any fluid into an intermediate empty tank first and from there activate one of the outlet pu...
by Elwin
Thu Aug 25, 2016 9:34 pm
Forum: Gameplay Help
Topic: Move map with mouse
Replies: 3
Views: 2458

Re: Move map with mouse

Ok found it. In Options / Controls, tab 'Game', last option in right column 'Drag map'.
by Elwin
Thu Aug 25, 2016 9:16 pm
Forum: Gameplay Help
Topic: Move map with mouse
Replies: 3
Views: 2458

Re: Move map with mouse

I know but I only use mouse. Thanks mate, I will try it. Perhaps this can be changed in keybindings?
by Elwin
Thu Aug 25, 2016 8:38 am
Forum: Gameplay Help
Topic: Move map with mouse
Replies: 3
Views: 2458

Move map with mouse

Hello, on my main PC I can move the map with the mouse (left mouse button). Now I installed Factorio on another PC and it doesn't work nor can I find some setting that would enable that. main PC: Windows 10, Stream, 0.13.17 this PC: Windows 7, 64 bit .zip package downloaded from the Factorio website...
by Elwin
Sat Aug 20, 2016 10:44 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64044

Re: [MOD 0.12.26] Picker: Easily select items from inventory

Hey thanks for an awesome mod!

How about if you pick a belt or inserter, it would rotate it the same way?
by Elwin
Fri Aug 19, 2016 10:09 am
Forum: Ideas and Suggestions
Topic: Roofs
Replies: 3
Views: 1603

Roofs

Adding roof tiles between walls hides everything below. Walls must reasonably support the roof tiles as they cannot hover in the air. Gates count as walls. This is nothing else than aesthetics; to hide all those combinators, wires and support structure cluttering your meticulous designs. Mouse over ...
by Elwin
Fri Aug 12, 2016 2:26 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 82850

Re: Friday facts #151 - The plans for 0.14

I'm very excited about the nuclear power. I hope you will succeed in making it an interesting alternative with its own unique mechanics. Some ideas that I can instantly think of: one should be careful with nuclear energy - if we overload steam/solar, everything works slower or doesn't work at all bu...
by Elwin
Wed Jul 27, 2016 1:15 pm
Forum: Ideas and Suggestions
Topic: Improved quick insertion of items
Replies: 6
Views: 7180

Re: Improved quick insertion of items

you still need inventory fiddling to get that damn initial stack of 25 ammo in your hand to fill turret with just 12, and that is hard to do with automatic inventory grouping Yeah this is another problem. Perhaps there is a reason why there isn't a simple selector, where you click on a stack in som...
by Elwin
Wed Jul 27, 2016 12:18 pm
Forum: Ideas and Suggestions
Topic: Improved quick insertion of items
Replies: 6
Views: 7180

Re: Improved quick insertion of items

There is intermediate solution without needing to grind the inventory, but you have to drop items via machinery UI. For example with turrets I stick to having 15-25 bullets in each of them. Open inv, right-click (hand got 50), drop into turret (hand got 0), right-click on turret ammo (hand got 25, ...
by Elwin
Wed Jul 27, 2016 10:18 am
Forum: Ideas and Suggestions
Topic: Improved quick insertion of items
Replies: 6
Views: 7180

Improved quick insertion of items

By 'quick insertion of items' I mean CTRL+left/right clicking while holding items in hand. I don't know how is this feature called officially. Right now if I hold an incomplete stack of items in hand (eg stack of 10 items that stack to 50) and I Ctrl+click on a building, full/half of the current sta...

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