Search found 44 matches

by loganb
Mon May 04, 2020 11:53 pm
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 185
Views: 49979

Re: [0.18] Please post bugs and balance issues here.

Hello, Just wanted to drop in here and comment on balancing for the Plasma Turret—it is way too strong. I am about half way through an Angels + Bobs run (well developed blue science, just got Electronic Circuit Boards, but don't have titanium). My biter evolution is 78% and a Plasma Turret Mk1 easil...
by loganb
Sat Dec 16, 2017 1:52 am
Forum: Not a bug
Topic: [kovarex] [16.0] Inserting on underground belt behaves different
Replies: 24
Views: 26178

Re: [kovarex] [16.0] Inserting on underground belt behaves different

I hope we can keep the behavior of side-loading fully compressing belts. Otherwise, it is incredibly clunky to setup priority belts since they have to be split into two and recombined or else lose a few % of capacity. Similarly, belt collimators (https://steamcommunity.com/app/427520/discussions/2/3...
by loganb
Fri Aug 11, 2017 11:25 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 67804

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

Hello, This new buffer chest is excellent! Though one challenge I did like was figuring out how to supply distant bases. I am a little disappointed that this change will make it so that there's no reason not to run one humongous logistic network across the whole map and never solve the problem of de...
by loganb
Tue Aug 01, 2017 8:16 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1378266

Re: Development and Discussion

Hello, Just wanted to give a little balancing feedback: - In our current play-through, my friends and I created a factorissimo that outputs wood and plastic and consumes nothing (but power). I think Bob's Greenhouses + Cellulose chains are unbalanced in this respect. We've managed to avoid most of P...
by loganb
Sat Jul 29, 2017 9:52 pm
Forum: Bob's mods
Topic: "Pump" makes unlimited fluids?
Replies: 1
Views: 1964

"Pump" makes unlimited fluids?

Hello, I'm playing Angel's + Bob's, so apologies if this is in the wrong forum. I noticed the pump now produces unlimited saline water, purified water, and regular water in unlimited quantities. Is this intended? Seems like it's a little bit cheating in that it greatly simplifies piping and in the c...
by loganb
Mon Jul 24, 2017 9:41 pm
Forum: Angels Mods
Topic: Slagless refining overpowered?
Replies: 10
Views: 6399

Slagless refining overpowered?

Hello, I'm playing through Bobs + Angels (all mods) now and enjoying it. Thank you for all your hard work. One thing that has always bugged me is I can't understand why I'd ever invest in slag-producing refining when slag-free production comes so early in the tech tree. In my 0.15 game, I'm at the p...
by loganb
Sat Jun 17, 2017 9:46 pm
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 34971

Re: Nuclear ideas (Thorium and others)

The depleted water should not be recyclable, I was going to suggest "mineral water" but then realized that's an Angel's thing. There should be a concept of a wastewater that isn't useful for anything. To be more precise, the steps would be: - Sulfide process that consumes water and small a...
by loganb
Sat Jun 17, 2017 5:19 pm
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 34971

Re: Thorium ideas

Make Plutonium 238 by bombarding uranium 238 with a deuteron, a Deuterium nucleus. I wouldn't mind adding a Deuterium mining option, which itself can be used as a nuclear fusion fuel... how do you separate heavy water (Deuterium oxide) into deuterium and oxygen? Electrolysis perhaps? In the real wo...
by loganb
Sat Jun 17, 2017 1:44 am
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 34971

Re: Thorium ideas

Make Plutonium 238 by bombarding uranium 238 with a deuteron, a Deuterium nucleus. I wouldn't mind adding a Deuterium mining option, which itself can be used as a nuclear fusion fuel... how do you separate heavy water (Deuterium oxide) into deuterium and oxygen? Electrolysis perhaps? In the real wo...
by loganb
Thu Jun 15, 2017 7:50 pm
Forum: Mods
Topic: [0.15, 0.16] Nuclear Fuel
Replies: 19
Views: 16100

Re: [0.15] Nuclear Fuel

Very cool! Thank you for this work, it already makes the nuclear cycle more interesting, KEP is a disappointment. If you're still developing the mod, some suggestions that may add more depth to the gameplay: Place special requirements on breeding the require a custom nuclear design. Not sure if it's...
by loganb
Thu Jun 15, 2017 5:57 pm
Forum: Bob's mods
Topic: Free Energy [No modules]
Replies: 16
Views: 7129

Re: Free Energy [No modules]

Requiring very hot steam to make hydrogen isn't a good idea IMO. For starters... why? I'll toss out two reasons/mechanics I think it's worth considering before deferring to your better judgement on playability and balance: - Early game, the goal is to make it impossible to setup a free energy machi...
by loganb
Tue Jun 13, 2017 11:20 pm
Forum: Bob's mods
Topic: Free Energy [No modules]
Replies: 16
Views: 7129

Re: Free Energy [No modules]

Would you want me to make it an option to change the ingredient of the pure water recipe from Water to Steam? I haven't played enough or done enough math to really know for sure, but in general I like the idea of steam as an input because it significantly changes the energy balance once nuclear pow...
by loganb
Fri Jun 02, 2017 5:34 pm
Forum: Angels Mods
Topic: Recipe-less Crushers?
Replies: 1
Views: 1467

Recipe-less Crushers?

Hello, Angel, first just want to say your mods and great and I find the attention to detail in graphics and structure especially impressive. Thank you for sharing your hard work and adding new depth and challenges to an already challenging game. :) I have a question regarding ore crushing. Have you ...
by loganb
Mon May 29, 2017 10:02 pm
Forum: Balancing
Topic: [0.15.12] Steam engine efficiently consumes 500C steam
Replies: 12
Views: 5286

Re: [0.15.12] Steam engine efficiently consumes 500C steam

Hello, I have feels on this topic: I originally expected there to be some kind of advantage using both turbines and engines. Like, turbines can be used a high temp, "topping" cycle, and then engines can be used as a low temp "bottoming" cycle to maximize energy extraction. My exp...
by loganb
Thu May 25, 2017 2:42 am
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 36601

Re: Kovarex Enrichment is not fun

Your idea for the breeder reactor just doesn't jive with existing concepts in the game. There is nothing else that requires multiple minutes to craft. The rocket silo is a special case, but I don't think that a nuclear reactor setup should be at that same level of complexity. Launching the rocket w...
by loganb
Thu May 25, 2017 12:35 am
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 36601

Kovarex Enrichment is not fun

Hello, I wanted to give ya'll some feedback on the Kovarex Enrichment Process. I think it detracts rather than enhances the game. For me, the gameplay simply became: 1) Get enrichment. 2) Grind 40 U-235 over several hours 3) Grind Kovarex for a few more hours until I had ~10 centrifuges running the ...
by loganb
Wed May 24, 2017 2:26 am
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 34971

Re: Thorium ideas

I have to agree with that point on recycling. koverax process is just, wrong. and what do I get out of my spent fuel? effective garbage, you don't even get the iron back. So one of the changes I would make to that is you need to make a fuel canister or something, which you get back when recycling. ...
by loganb
Sun May 21, 2017 12:53 am
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 34971

Re: Thorium ideas

I think a more interesting breeder-reactor chain would be interesting. In addition to being unrealistic, I found the Kovarex Enrichment Process to be somewhat disappointing because instead of building a reactor, I just waited an extra two hours until I built up 40 U-235, could start one enrichment m...
by loganb
Sat May 20, 2017 5:36 pm
Forum: Releases
Topic: Version 0.15.12
Replies: 103
Views: 51414

Re: Version 0.15.12

It's also worth noting that reactors don't produce a spent fuel cell until after the fuel is used up. With read hand contents on an inserter removing the spent fuel cell, it is possible to pulse a signal to the fuel loading inserter to load one fuel cell each time a spent fuel cell is removed. Coup...
by loganb
Sat May 20, 2017 3:07 am
Forum: Releases
Topic: Version 0.15.12
Replies: 103
Views: 51414

Re: Version 0.15.12

I'm not sure how it worked before 0.15.11, but I was playing with reactor control using the circuit network. The idea was to have a bank of accumulators and when as they discharged, fuel would get loaded into progressively more reactors. For example, at 90% reactor 1 would get fuel, at 80% reactor 2...

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