Search found 109 matches

by Arakasi
Wed Apr 21, 2021 8:27 am
Forum: Gameplay Help
Topic: How to check full belt of items
Replies: 5
Views: 5214

How to check full belt of items

I have a setup with Arboriums and Mulchers (Renewed Arborium mod) where I need to check whether belt is full of seed. I see in the belt connected with circuit that there are up 8 items in Hold mode. Inserter connected to this belt would react on "Anything" > 7 which works if the belt is fi...
by Arakasi
Fri Jul 27, 2018 9:18 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 54336

Re: ARM architecture

Hello Devs,

years passed and I would ask again, whether any ARM version is planned or not. Since v0.16 received portion of optimizations and in v0.17 more may come, the situation could have changed.

Thanks
by Arakasi
Thu Mar 17, 2016 10:26 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 54336

Re: ARM architecture

Raspberry PI 3 is out and its performance become even more interesting.

Are there any changes of plans for ARM version?
by Arakasi
Thu Dec 10, 2015 9:32 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 54336

Re: ARM architecture

Have any of you heard of the Banana Pi or Banana Pi Pro? It is essentially a more powerful raspberry pi and could probably run Factorio quite well... I've heard about Banana Pi and that's why I mentioned "another ARM platforms". There is some comparison benchmark among RaspPi 1 + 2 and Ba...
by Arakasi
Mon Dec 07, 2015 10:05 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 54336

Re: ARM architecture

Kevin94 wrote:Despite the missing CPU speed of ARM I do not think that a RasPi or Tablet has enough RAM to run bigger factorio maps. For normal playing the VRAM may also be a limiting factor.
In original post I mentioned running server factorio where I presume the GPU and VRAM is not a bottleneck.
by Arakasi
Thu Nov 26, 2015 11:01 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 54336

Re: ARM architecture

All this about cores and hertz makes my head hurt! If you read up a bit, you would see that the performance of any ARM architecture cpus is stupid low when you compare it to a modern x86 cpu. Example: Say i take a 6700k and let it keep its stock speed of 4GHz, in geekbench2 (cross platform benchmar...
by Arakasi
Fri Nov 20, 2015 8:16 am
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 54336

Re: ARM architecture

I don't think that it is so CPU-heavy that RasbPi2 should not handle this. It is 4-core 900MHz processor. My computer is 4-core 1.5GHz and I play it with less than half load. But there are also more powerfull ARM machines which may handle this if RasbPi2 wouldn't be capable. It is definitely worth t...
by Arakasi
Fri Nov 06, 2015 1:30 pm
Forum: Ideas and Suggestions
Topic: ARM Build
Replies: 153
Views: 54336

ARM architecture

Hello, devs,

are there any plans for ARM support for factorio? I have RasbPi 2 at home and would be nice to run server on that device.

Thanks
by Arakasi
Fri Jul 17, 2015 5:58 pm
Forum: News
Topic: Friday facts #95 - 0.12 Release today
Replies: 106
Views: 67407

Re: Friday facts #95 - 0.12 Release today

No new updates on win x64.
Has it some relation to wrong direcotory path on win64 mentioned couple of posts before? Is it disabled intetionally?
by Arakasi
Fri May 29, 2015 7:16 am
Forum: Releases
Topic: Version 0.11.22
Replies: 57
Views: 78869

Re: Version 0.11.22

generalmek wrote:this game is easy for me
There are plenty difficulty settings before you are about to start the game. Feel free to set it to impossible factors for your new game and proudly loose.
by Arakasi
Sat May 23, 2015 3:53 pm
Forum: Duplicates
Topic: [0.11.22]building tank in assebmler leads to deadlock
Replies: 2
Views: 3920

[0.11.22]building tank in assebmler leads to deadlock

There is a general issue when you want to assemble e.g. tank (but might be related to other situation). I have assembler for building tank. It requires 50 peaces of steel which is exactly half of steel stack size. Inserter takes (in my case) steel before advanced circuits and also fill assembler wit...
by Arakasi
Wed Jan 21, 2015 10:33 pm
Forum: Not a bug
Topic: [NOT BUG][0.11.13]fuel is not loaded
Replies: 3
Views: 2445

Re: [0.11.13]fuel is not loaded

Thanks a lot. I miss that stone item in inserter. I'll replace fast inserter by smart one which will take only fuel type items in the future...

So this is not a bug
by Arakasi
Wed Jan 21, 2015 9:12 pm
Forum: Not a bug
Topic: [NOT BUG][0.11.13]fuel is not loaded
Replies: 3
Views: 2445

[NOT BUG][0.11.13]fuel is not loaded

Hello, I have similar bug related to https://forums.factorio.com/forum/viewtopic.php?f=11&t=8082&p=63999&hilit=fuel#p63999 where boilers are not filled by fuel. In my case I have stone furnace which is not loaded by wood with connected fast inserter. Other furnace is filled correctly. ht...
by Arakasi
Mon Nov 24, 2014 8:22 am
Forum: Releases
Topic: Version 0.11.2
Replies: 31
Views: 44998

Re: Version 0.11.2

"Shift + space pause is switched off on multiplayer" Is there a way (config) to disable this ? Because now on a dedicaced server is no longer possible to pause the game programmatically (Or I don't know how to do it) when every one leave the game (that's was very useful) EDIT : Nevermind ...
by Arakasi
Sun Sep 14, 2014 11:00 am
Forum: Not a bug
Topic: [0.10.10]Wierd pollution in assembler with modules
Replies: 4
Views: 2344

Re: [0.10.10]Wierd pollution in assembler with modules

thanks to explaining me.
by Arakasi
Sat Sep 13, 2014 6:54 pm
Forum: Not a bug
Topic: [0.10.10]Wierd pollution in assembler with modules
Replies: 4
Views: 2344

Re: [0.10.10]Wierd pollution in assembler with modules

Rseding91 wrote:It looks normal to me:

Standard pollution (1.8) + 240% energy usage = 6.12 pollution + 160% pollution = 15.912 pollution.
oops, maybe I missed something. Why are you count energy usage modifier into pollution? I've thought that energy modifier affects only energy consumption.
by Arakasi
Sat Sep 13, 2014 3:08 pm
Forum: Not a bug
Topic: [0.10.10]Wierd pollution in assembler with modules
Replies: 4
Views: 2344

[0.10.10]Wierd pollution in assembler with modules

Wierd pollution appear when production modules are inserted into assembler machine l3.

without
Image
with
Image
by Arakasi
Thu Aug 07, 2014 5:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6]Replacing Assembler resets its orientation
Replies: 1
Views: 2627

[0.10.6]Replacing Assembler resets its orientation

1. place assembler lvl2.
2. choose recipe with liquid input
3. place and rotate several other objects
4. replace original assembler lvl2 by lvl3

result: liquid input might be disconnected depending on previous orientation with other objects.
expected: liquid input should stay connected
by Arakasi
Fri May 23, 2014 2:57 pm
Forum: This Forum
Topic: Tapatalk
Replies: 49
Views: 33943

Re: Tapatalk

Your personal experience with such application is not general opinion about implementing feature into web. The general opinion is merely the sum of all personal opinions, so I think it's valid that he voices his concern with how it works. There is quite difference between "Don't implement it b...

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