Search found 15 matches

by Bomaz
Sun Mar 31, 2019 4:06 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 59657

Re: Production Calculator Google Sheet [0.16 & 0.17]

Does the 0.17 sheet have the new (15/30/45) belt speeds?
by Bomaz
Sun Mar 31, 2019 12:54 pm
Forum: Implemented Suggestions
Topic: Simplify switching to destruction planner with hotkeys
Replies: 1
Views: 1168

Simplify switching to destruction planner with hotkeys

TL;DR ctrl+(x or v or c) followed by alt+d should select destruction planner. What ? When the copy or cut tools are selected (ctrl + c, ctrl + x, ctrl + v) the destruction planner can't be selected by pressing alt + d. Why ? When designing I often past realize something is wrong, delete something, ...
by Bomaz
Tue Dec 26, 2017 3:50 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 59657

Re: Production Calculator Google Sheet [0.15 & 0.16]

Some questions, Is there some easy way to use filter to reduce the amount of rows shown in the main view? It doesn't like merge cells so when I try to use it I end up getting the filter on the "accumulator" row, Is there some way to see in the graph how much of a particular resource flows ...
by Bomaz
Mon Dec 25, 2017 5:55 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 59657

Re: Production Calculator Google Sheet [0.15 & 0.16]

What manufacturing time do you have configured (cell AD5 or thereabouts)? It's 60 seconds by default which means 33.3 machines. If I set it to 1 sec I get 2000. I think those calculations are correct (10 s manufacturing time per item, and AM1 has a 0.5 base speed factor). Ah, my bad you are absolut...
by Bomaz
Mon Dec 25, 2017 2:55 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 59657

Re: Production Calculator Google Sheet [0.15 & 0.16]

This is an awesome sheet. When I tried it I got some odd results however. For crafting 100 accumulators it recommends 100/3 assembly 1 machines. If my calculations are correct it should take 2000 machines which is more than the 33 recommended. An older version that I have been using recommends using...
by Bomaz
Fri Jul 28, 2017 9:25 pm
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 52070

Re: Friday Facts #201 - 0.15 Stable, but not really

The rail segment is really cool and useful however how about making the line segments arrows as it is possible to have a missing signal on only one side of the rail
by Bomaz
Wed May 24, 2017 8:17 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: fractal 2048 belt balancer (and bigger?)
Replies: 99
Views: 148924

Re: fractal 512 belt balancer

Qon wrote: (2) 64 is in there. Look again :o
Ok, I saw it in the imgur library but unlike all the other balancers there the blueprint string is missing for 64.
by Bomaz
Sat May 20, 2017 9:36 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: fractal 2048 belt balancer (and bigger?)
Replies: 99
Views: 148924

Re: fractal 512 belt balancer

2 questions,
1) are the blueprints updated to 0.15?
2) I found the blueprint for 16 here, is the blueprint for 64 around here somewhere? Couldn't see it (probably just missed it)
by Bomaz
Sun May 07, 2017 8:39 pm
Forum: Not a bug
Topic: Unable to place signal along track
Replies: 6
Views: 2207

Unable to place signal along track

In this blueprint I am unable to place signals for trains going northwards in the middle lanes for some reason. It looks like there should be sufficient space and there are no other signals nearby. 0eNqlnN1OWzsQhd9lX4dq+9/mVarqiELURoKAQqgOQrx7k9IioDPJ+porxE8+xrNn7OUZez9NX68flneb1Xo7nT9Nq8vb9f10/vlpu...
by Bomaz
Fri Apr 28, 2017 10:35 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 387801

Re: [MOD 0.15.1+] Creative Mode 0.3.1 - Updated for 0.15!

impetus maximus wrote:
Bomaz wrote:After upgrading my save to 0.15 I can't seem to build the creative buildings. Is there something I need to do to reenable them?
you need to enable creative tool recipes under team cheats.
Great, thanks
by Bomaz
Fri Apr 28, 2017 8:39 pm
Forum: Mods
Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Replies: 689
Views: 387801

Re: [MOD 0.15.1+] Creative Mode 0.3.1 - Updated for 0.15!

After upgrading my save to 0.15 I can't seem to build the creative buildings. Is there something I need to do to reenable them?
by Bomaz
Sat Oct 29, 2016 10:29 pm
Forum: Duplicates
Topic: Disapearing power lines[minor]
Replies: 1
Views: 859

Disapearing power lines[minor]

When standing between 2 big power poles with max distance between them oriented in the north/south direction zooming in will hide the power line.

This is just a graphics bug. Zooming out causes it to reappear.
by Bomaz
Tue Jul 26, 2016 9:34 am
Forum: Gameplay Help
Topic: Is there a way to see accumulator charge over time?
Replies: 8
Views: 5976

Re: Is there a way to see accumulator charge over time?

zebediah49 wrote: EDIT
That is really cool. However I do not think that I understand how it works.

Any chance you would be willing to post a blueprint string so I can tinker with it in my world in order to understand it? (easier it I can look at the settings etc)
by Bomaz
Sun Jul 24, 2016 10:06 am
Forum: Gameplay Help
Topic: Is there a way to see accumulator charge over time?
Replies: 8
Views: 5976

Is there a way to see accumulator charge over time?

I would like to ensure that I don't risk running out of charge in my accumulators. The easiest way to do that would be to have a graph that shows the accumulator charge over time (possibly as a % of the max charge) is there any mod (or even part of the base game) that adds that?

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