Search found 6 matches
- Sun Apr 28, 2019 7:51 pm
- Forum: Duplicates
- Topic: [0.17.34] [UI] Long chat messages hidden behind tall quickbars
- Replies: 1
- Views: 913
[0.17.34] [UI] Long chat messages hidden behind tall quickbars
When using 3 (or more?) quickbars and receiving a long chat message, the message is partially hidden behind the quickbar. I think the screenshot explains it all: /download/file.php?mode=view&id=47803&sid=a70e13f609ed4e1c00e44c2230b774bf For testing purposes, the complete message sent was: &q...
- Sun Apr 28, 2019 7:33 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 120028
Re: Feedback
Usually I enjoy the bob's mods collection. However today I was frustrated after updating the mods in my game, especially the bobsplates mod from 0.17.2 to 0.17.3. In this version bump apparently the steel recipe was changed. Now was this change configurable, the setting was a "startup only"...
- Fri Aug 03, 2018 10:49 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 82632
Re: Friday Facts #254 - No research queue for you
Just here to say that I do want the research queue. The fact that new players don't see new stuff seems more like an issue with research progress itself, rather than with queuing the research. There is definitely a solution for research queuing that works great for veteran players as well as keeping...
- Sun Jun 10, 2018 11:50 am
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 61113
Re: Friday Facts #246 - The GUI update (Part 3)
There is a typo in the map generator. Under Terrain/Pollution it says "Absorved per damaged tree", which should've been "Absorbed per damaged tree".
- Sat Sep 02, 2017 12:07 pm
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 39663
Re: Friday Facts #206 - Workflow optimisation
I'm curious about the reasoning why you've chosen to upgrade your dev machines to i9s. Is there a reason threadripper didn't make it or was it never considered? At a quick glance it looks like you could've gotten 6 cores/12 threads more for the same price. Either way great FFF again, nice combinatio...
- Fri Jul 22, 2016 9:25 pm
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 29174
Re: Friday Facts #148 - Optimizations for 0.14
Regarding the belt/pipe segment improvement. Have you guys thought about making those segments as long as they can be until the split or make a connection? So that means that pipes are treated as one segment until they attach to a machine or until they split to 2 or more pipes? For belts that would ...