Search found 13 matches

by Mash
Wed Apr 03, 2019 12:08 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 74987

Re: Friday Facts #279 - Train GUI & Modern Spitter

On heavy/dense alien deathworld, lag kills seem to be increasing when player is slightly pinned by spit and lag occur.
What used to be close call by lag(get luck at incidental non-lag moments to escape the heat as would be possible without any lag), is just a solid kill by lag pin down atm.
by Mash
Wed Nov 28, 2018 11:31 am
Forum: Ideas and Suggestions
Topic: Portable steam engine
Replies: 11
Views: 3999

Re: Portable steam engine

Required material; burner inserter? (recycle unused item)
by Mash
Fri Apr 27, 2018 12:38 pm
Forum: Ideas and Suggestions
Topic: Robotic balancing, robotic stations
Replies: 4
Views: 1602

Robotic balancing, robotic stations

TL;DR No regular big logistic grid covering roboports(maybe additional micro range roboports). Robo balancing by roboport integration with stations(not wagons). robo-cargo-stations What ? Make robots limited in usage by trainstation-roboports, so rail track infra is crucial for robotics/making them...
by Mash
Sat Jan 06, 2018 1:04 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 343215

Re: Friday Facts #224 - Bots versus belts

I feel a lot of social pressure from the rest of the community any time I read the forums or reddit where everyone is telling people with spaghetti bases that they're dumb, bad people who are playing Factorio wrong. I even stopped watching some of the YouTubers because they insist on calling anythi...
by Mash
Fri Jan 05, 2018 10:12 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 343215

Re: Friday Facts #224 - Bots versus belts

My randomness; -Research reduced roboport range? -roboportstation as roboports? robos. only transporting from/to modular(robo capacity)train-stations and players, And robo. docking belts with a single filter, with holding capacity of one bot that requires dock/undock time, so robo. major item throug...
by Mash
Tue Jan 02, 2018 3:34 am
Forum: Duplicates
Topic: [0.16.12]Train may cross between wagons on X section
Replies: 1
Views: 881

[0.16.12]Train may cross between wagons on X section

Train may cross between wagons without taking damage or such on X section when 2 linked wagons of a train are across center
by Mash
Fri Mar 17, 2017 11:59 am
Forum: Ideas and Suggestions
Topic: IC/MCC - Panel cabinet, compose logics on a few tiles
Replies: 0
Views: 827

IC/MCC - Panel cabinet, compose logics on a few tiles

When facilitate an older peace of the factory with logics, it's not uncommon that there is not enough space to accommodate the logic blocks within range of the object to control. A panel cabinet which accommodates a few logic blocks would be a solution for this problem, and it keeps the floor around...
by Mash
Thu Mar 16, 2017 3:21 pm
Forum: Ideas and Suggestions
Topic: Toilet
Replies: 14
Views: 6685

Re: Toilet

When you're not taking the time to release the load, you need to eventually. Being a visual smelly person by the flies around you, you will attract some bigger bugs within a larger range(being the focussed target when in a group against them). The leftovers when peeing or taking a dump in the bushes...
by Mash
Tue Mar 14, 2017 7:43 am
Forum: Ideas and Suggestions
Topic: robots/bots which can carry water and fluids
Replies: 13
Views: 3723

Re: robots/bots which can carry water and fluids

https://static.turbosquid.com/Preview/2014/05/25__08_25_58/Ladle_Sample_004.pngdac118c8-0c4d-400f-8a6b-2b3a91d8d526Larger.jpg Some thoughts: - Allow bucket bots to defend at high costs by dropping liquid metal over aliens in path range (assuming a breached base at that point). heat barrier/solidifi...
by Mash
Mon Mar 13, 2017 8:13 pm
Forum: Ideas and Suggestions
Topic: Cattle grid
Replies: 3
Views: 1475

Re: Cattle grid

Some property suggestions: - Biters do way less damage than spitters to this object. - Holding them down by letting them get stuck/unpredictable release back by low chance(It would be an valuable delay in problem zones for underemployed factory's). - Players may only walk across it, no slowdown for...
by Mash
Mon Mar 13, 2017 2:52 pm
Forum: Ideas and Suggestions
Topic: Cattle grid
Replies: 3
Views: 1475

Cattle grid

Cattle grid?

Image

Cattle grid...

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by Mash
Wed Jul 20, 2016 8:57 am
Forum: This Forum
Topic: Factorio.com / forum account
Replies: 7
Views: 4103

Re: Factorio.com / forum account

Srry, I'm getting a bit sick of the required bs accounts(idling to be hacked someday) for all kinds of crap on the interwebs. Probably that he would prefer or at least find it less confusing if factorio.com (mods.factorio.com) and forums.factorio.com use the same user-database and maybe even session...
by Mash
Tue Jul 19, 2016 9:00 am
Forum: This Forum
Topic: Factorio.com / forum account
Replies: 7
Views: 4103

Factorio.com / forum account

forum account != valid mod page login but direct linked from within forum. EDIT: This account doesn't have a sufficient membership. If you bought the game on Steam, you need to connect your Steam account to your factorio.com account Two useless accounts later and more crap to overcome! \o/ EDIT: htt...

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