Search found 13177 matches

by Rseding91
Fri Mar 29, 2024 2:26 pm
Forum: Minor issues
Topic: [1.1.100] Load dialog constantly scrolls back to selected item while something is writing in the saves folder
Replies: 3
Views: 57

Re: [1.1.100] Load dialog constantly scrolls back to selected item while something is writing in the saves folder

Why can't it remember the item visible at the top instead of scrolling to the selected item? Because that's not the default, and doing that is exactly the "extra GUI code" I want to avoid. If you want to avoid it, sync with a different folder and move to the actual saves folder when it's ...
by Rseding91
Fri Mar 29, 2024 1:26 pm
Forum: Won't implement
Topic: Provide a way to render entities (without creating entities)
Replies: 2
Views: 527

Re: Provide a way to render entities (without creating entities)

Given that's something we've wanted several times over the years and have still not found a way to do nicely. I don't see this happening. Sorry.
by Rseding91
Fri Mar 29, 2024 12:51 pm
Forum: Minor issues
Topic: [1.1.100] Load dialog constantly scrolls back to selected item while something is writing in the saves folder
Replies: 3
Views: 57

Re: [1.1.100] Load dialog constantly scrolls back to selected item while something is writing in the saves folder

Thanks for the report. The reason it scrolls back to the selection is due to how the GUI refreshes the list. When file contents change it refreshes by deleting everything in the list and then re-adding them. After it finishes that it scrolls to the selected save file. So if the files are constantly ...
by Rseding91
Thu Mar 28, 2024 11:14 pm
Forum: Pending
Topic: [1.1.104] Null pointer dereference in rail.cpp
Replies: 5
Views: 157

Re: [1.1.104] Null pointer dereference in rail.cpp

It can happen that the instructions the CPU is told to execute (that came from RAM) were corrupt. Additionally anything stored on the C++ stack will end up in RAM somewhere which can also get corrupt by bad RAM. I'm not saying it's impossible there's some base game bug. But given nobody else is here...
by Rseding91
Thu Mar 28, 2024 10:46 pm
Forum: Pending
Topic: [1.1.104] Null pointer dereference in rail.cpp
Replies: 5
Views: 157

Re: [1.1.104] Null pointer dereference in rail.cpp

I've also seen people running their RAM overclock profiles report their computer was "completely stable" and then get random crashes in Factorio indicating it was not in fact completely stable. Disabling the overclocks fixed the issue(s) for those people.
by Rseding91
Thu Mar 28, 2024 7:55 pm
Forum: Pending
Topic: [1.1.104] Null pointer dereference in rail.cpp
Replies: 5
Views: 157

Re: [1.1.104] Null pointer dereference in rail.cpp

Thanks for the report however that log file does not appear to be the correct one. It does not show any crash. Based off your description of the crash and where you say it was pointing my best guess is you have unstable and or failing hardware. Are you experiencing any other issues with other games/...
by Rseding91
Thu Mar 28, 2024 7:24 pm
Forum: Minor issues
Topic: [1.1.104] LuaGameScript::is_multiplayer() is false on_init
Replies: 1
Views: 62

Re: [1.1.104] LuaGameScript::is_multiplayer() is false on_init

Thanks for the report. Because of how that value works and because it can switch between single player and multiplayer it takes 1 or more updates after a save is loaded before the live value is populated.
by Rseding91
Tue Mar 26, 2024 9:31 pm
Forum: Fixed for 2.0
Topic: [1.1.104] Daisy-chained research labs can jam with modded tech costs
Replies: 1
Views: 132

Re: [1.1.104] Daisy-chained research labs can jam with modded tech costs

Thanks for the report. This is now fixed for 2.0.
by Rseding91
Mon Mar 25, 2024 9:46 pm
Forum: Bug Reports
Topic: [1.1.76] Tooltip for recipe in crafting gui fails to appear
Replies: 1
Views: 541

Re: [1.1.76] Tooltip for recipe in crafting gui fails to appear

Thanks for the report. I looked into this and it seems this behavior is built into the GUI library we use since 9+ years ago. If a widget is clicked before the hover time expires it marks it as "do not hover anymore" which disables the tooltip for the widget. I have no idea why it works li...
by Rseding91
Mon Mar 25, 2024 4:07 pm
Forum: Minor issues
Topic: [1.1.104] Miners can appear empty with probabilistic ore
Replies: 1
Views: 211

Re: [1.1.104] Miners can appear empty with probabilistic ore

Thanks for the report. I looked into the logic and it seems to be matching how the actual production would work. The amount for items produced is always rounded down so if an ore says it will most likely produce 0, that's what gets shown in the outputs. More specifically: the amount shown in the cir...
by Rseding91
Mon Mar 25, 2024 3:24 pm
Forum: Fixed for 2.0
Topic: [1.1.104] Escape key doesn't dismiss Sync mods with save
Replies: 1
Views: 199

Re: [1.1.104] Escape key doesn't dismiss Sync mods with save

Thanks for the report. This is now fixed for 2.0.
by Rseding91
Sat Mar 23, 2024 9:01 pm
Forum: Pending
Topic: [1.1.105] Crash in Lua on loading mod
Replies: 4
Views: 218

Re: [1.1.105] Crash in Lua on loading mod

Are you sure that's the actual mods folder you're using? Because it's not giving me the error you're seeing.
by Rseding91
Sat Mar 23, 2024 8:40 pm
Forum: Pending
Topic: [1.1.105] Crash in Lua on loading mod
Replies: 4
Views: 218

Re: [1.1.105] Crash in Lua on loading mod

When I attempt to load that set of mods I get this error:
Untitled.png
Untitled.png (50.82 KiB) Viewed 146 times
by Rseding91
Sat Mar 23, 2024 5:46 pm
Forum: Pending
Topic: [1.1.105] Crash in Lua on loading mod
Replies: 4
Views: 218

Re: [1.1.105] Crash in Lua on loading mod

Can you provide the mod(s) you're using? Zip and upload if small enough, or upload to something like google drive.
by Rseding91
Fri Mar 22, 2024 7:21 pm
Forum: Minor issues
Topic: [1.1.105] Mods can set special signals (undefined behavior)
Replies: 1
Views: 150

Re: [1.1.105] Mods can set special signals (undefined behavior)

Technically speaking nothing breaks by setting them. Simply they don’t do anything special for inserters. They are simply treated special in places they get allowed.
by Rseding91
Fri Mar 22, 2024 7:18 pm
Forum: Technical Help
Topic: [1.1.105] Crash in main menu after a few (or more) seconds
Replies: 15
Views: 487

Re: [1.1.105] Crash in main menu after a few (or more) seconds

My theory is something hooking an overlay render and being broken. Steam, discord, riva tuner, anything else that does that.

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