Search found 13170 matches
- Tue Mar 26, 2024 9:31 pm
- Forum: Fixed for 2.0
- Topic: [1.1.104] Daisy-chained research labs can jam with modded tech costs
- Replies: 1
- Views: 123
Re: [1.1.104] Daisy-chained research labs can jam with modded tech costs
Thanks for the report. This is now fixed for 2.0.
- Tue Mar 26, 2024 6:03 pm
- Forum: Fixed for 2.0
- Topic: [Rseding] [1.1.36] gui_type.bonus not actualized when changing Force bonuses
- Replies: 1
- Views: 1206
Re: [Rseding] [1.1.36] gui_type.bonus not actualized when changing Force bonuses
Thanks for the report. This is now fixed for 2.0.
- Mon Mar 25, 2024 9:46 pm
- Forum: Bug Reports
- Topic: [1.1.76] Tooltip for recipe in crafting gui fails to appear
- Replies: 1
- Views: 522
Re: [1.1.76] Tooltip for recipe in crafting gui fails to appear
Thanks for the report. I looked into this and it seems this behavior is built into the GUI library we use since 9+ years ago. If a widget is clicked before the hover time expires it marks it as "do not hover anymore" which disables the tooltip for the widget. I have no idea why it works li...
- Mon Mar 25, 2024 8:50 pm
- Forum: Fixed for 2.0
- Topic: [1.1.104] Cliff deconstruction cannot be cancelled normally and is not actioned by construction bots
- Replies: 1
- Views: 163
Re: [1.1.104] Cliff deconstruction cannot be cancelled normally and is not actioned by construction bots
Thanks for the report. This is now fixed for 2.0.
- Mon Mar 25, 2024 8:01 pm
- Forum: Fixed for 2.0
- Topic: [1.1.100] Hotbar Slot stays selected when selecting vehicle that is not available
- Replies: 4
- Views: 454
Re: [1.1.100] Hotbar Slot stays selected when selecting vehicle that is not available
Thanks for the report. This is fixed for 2.0.
- Mon Mar 25, 2024 4:07 pm
- Forum: Minor issues
- Topic: [1.1.104] Miners can appear empty with probabilistic ore
- Replies: 1
- Views: 207
Re: [1.1.104] Miners can appear empty with probabilistic ore
Thanks for the report. I looked into the logic and it seems to be matching how the actual production would work. The amount for items produced is always rounded down so if an ore says it will most likely produce 0, that's what gets shown in the outputs. More specifically: the amount shown in the cir...
- Mon Mar 25, 2024 3:24 pm
- Forum: Fixed for 2.0
- Topic: [1.1.104] Escape key doesn't dismiss Sync mods with save
- Replies: 1
- Views: 194
Re: [1.1.104] Escape key doesn't dismiss Sync mods with save
Thanks for the report. This is now fixed for 2.0.
- Sun Mar 24, 2024 2:58 am
- Forum: Not a bug
- Topic: [1.1.105] Enemies exactly know artillery turret position
- Replies: 1
- Views: 114
Re: [1.1.105] Enemies exactly know artillery turret position
That is intended.
- Sat Mar 23, 2024 9:01 pm
- Forum: Pending
- Topic: [1.1.105] Crash in Lua on loading mod
- Replies: 4
- Views: 216
Re: [1.1.105] Crash in Lua on loading mod
Are you sure that's the actual mods folder you're using? Because it's not giving me the error you're seeing.
- Sat Mar 23, 2024 8:40 pm
- Forum: Pending
- Topic: [1.1.105] Crash in Lua on loading mod
- Replies: 4
- Views: 216
Re: [1.1.105] Crash in Lua on loading mod
When I attempt to load that set of mods I get this error:
- Sat Mar 23, 2024 5:46 pm
- Forum: Pending
- Topic: [1.1.105] Crash in Lua on loading mod
- Replies: 4
- Views: 216
Re: [1.1.105] Crash in Lua on loading mod
Can you provide the mod(s) you're using? Zip and upload if small enough, or upload to something like google drive.
- Fri Mar 22, 2024 7:21 pm
- Forum: Minor issues
- Topic: [1.1.105] Mods can set special signals (undefined behavior)
- Replies: 1
- Views: 147
Re: [1.1.105] Mods can set special signals (undefined behavior)
Technically speaking nothing breaks by setting them. Simply they don’t do anything special for inserters. They are simply treated special in places they get allowed.
- Fri Mar 22, 2024 7:18 pm
- Forum: Technical Help
- Topic: [1.1.105] Crash in main menu after a few (or more) seconds
- Replies: 15
- Views: 486
Re: [1.1.105] Crash in main menu after a few (or more) seconds
My theory is something hooking an overlay render and being broken. Steam, discord, riva tuner, anything else that does that.
- Fri Mar 22, 2024 4:00 pm
- Forum: Technical Help
- Topic: [1.1.105] Crash in main menu after a few (or more) seconds
- Replies: 15
- Views: 486
- Fri Mar 22, 2024 2:01 pm
- Forum: Technical Help
- Topic: [1.1.105] Crash in main menu after a few (or more) seconds
- Replies: 15
- Views: 486
Re: [1.1.105] Crash in main menu after a few (or more) seconds
Thanks for the report however there is no crash in the log file. It simply shows normal operation and then you closing the game by clicking the "X".
- Thu Mar 21, 2024 3:14 pm
- Forum: Modding discussion
- Topic: How to swap armors without dropping items?
- Replies: 8
- Views: 2286
Re: How to swap armors without dropping items?
This was fixed in 1.1.97 so it will simply swap without needing any extra logic.
- Wed Mar 20, 2024 9:24 pm
- Forum: Technical Help
- Topic: [1.1.94] Crash on start with Radeon mobile graphics (Failed to get SDL_DXGIGetOutputInfo.)
- Replies: 17
- Views: 1451
Re: [1.1.94] Crash on start with Radeon mobile graphics (Failed to get SDL_DXGIGetOutputInfo.)
Are all of these errors on the same laptop from the same manufacturer? I'm wondering if I could buy that laptop and reproduce this myself to figure out why it's broken with Radeon mobile graphics.
- Wed Mar 20, 2024 9:18 pm
- Forum: Technical Help
- Topic: [1.1.104]Crash after cancelling technology research.
- Replies: 4
- Views: 222
Re: [1.1.104]Crash after cancelling technology research.
Based off the crash I doubt you will find steps to reproduce. My suspicion is you had a random bit flip and or your RAM is going bad. Are you having any other issues with other games/programs? What does running https://www.memtest.org/ show?
- Wed Mar 20, 2024 1:33 pm
- Forum: Technical Help
- Topic: [1.1.104]Crash after cancelling technology research.
- Replies: 4
- Views: 222
Re: [1.1.104]Crash after cancelling technology research.
Do you have any way to reproduce this crash? Looking at the log, I've seen this crash in the crash reports before but it has nothing to do with research. It also makes zero sense that it should ever crash where it crashed unless something has corrupted memory (either bad code we wrote by mistake or ...
- Tue Mar 19, 2024 5:01 pm
- Forum: General discussion
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 30
- Views: 1777
Re: Fluid Mechanics Still Broken, 6 Years Later?
Those are all distribution problems with demand exceeding supply, produce as much as you need and you have no issues. This is the same answer as it was 6+ years ago. It's such an incredibly simple solution - I have no idea why people insist on making fluid splitters when the root issue is "You...