Search found 21 matches
- Fri Sep 16, 2016 12:59 am
- Forum: Spread the Word
- Topic: Steam-only questions
- Replies: 28
- Views: 27601
Re: Steam-only questions
I didn't report him/her, because I don't think he/she's violating the Steam Terms of Service or Online Conduct Rules. I did mark his/her review as unhelpful however, and replied as well. I got kinda angry when I read it, hahaha! I just love Factorio and the way the developers handle everything. EDIT...
- Sun Sep 11, 2016 2:33 pm
- Forum: Off topic
- Topic: Which games are you waiting to play in the future ?
- Replies: 14
- Views: 5446
Re: Which games are you waiting to play in the future ?
Transport Fever.
I hope it won't disappoint like Train Fever did.
Probably need a new system to be able to run it though.
I hope it won't disappoint like Train Fever did.
Probably need a new system to be able to run it though.
- Thu Sep 08, 2016 1:47 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 153
- Views: 293226
Re: [photos] Factorio in real life
Recognize something?
I know, it's kinda gross!
- Mon Sep 05, 2016 3:39 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 153
- Views: 293226
Re: [photos] Factorio in real life
Cool! What train yard is that? it's HUGE. http://www.solixinc.com/wp-content/uploads/2016/08/assembly-line.jpg http://runsungroup.com/bbx/upimages/AssemblyLine1.jpg https://garethpattersonphotos.files.wordpress.com/2013/06/argp105.jpg http://www.bjreview.com.cn/quotes/images/attachement/jpg/site23/2...
- Mon Sep 05, 2016 1:45 pm
- Forum: General discussion
- Topic: Screenshots?
- Replies: 14
- Views: 17510
Re: Screenshots?
Updated information:
https://wiki.factorio.com/index.php?tit ... screenshot
By the way, screenshots made with the in-game command somehow do not capture the cloud shadow layer. Maybe this is a minor bug?
https://wiki.factorio.com/index.php?tit ... screenshot
By the way, screenshots made with the in-game command somehow do not capture the cloud shadow layer. Maybe this is a minor bug?
- Sat Sep 03, 2016 11:51 pm
- Forum: Spread the Word
- Topic: Steam-only questions
- Replies: 28
- Views: 27601
Re: Steam-only questions
What version number is Steam showing for Factorio in your game lists? Mine over here has no version number, it just says 'Factorio' in my game list. It used to mention whatever version I was on during beta, but not anymore now that it is stable. When I save, it says 13.20 in the save file. However, ...
- Sat Aug 20, 2016 9:36 am
- Forum: Gameplay Help
- Topic: Accumulator animation
- Replies: 3
- Views: 2020
Re: Accumulator animation
Thanks for your reply and idea. They're charging/discharging smoothly all the way from empty to full and the other way around, it's just the animation that looks like 10 fps. I deleted all my existing accumulators and built a quick test setup with one seperated accumulator being fed by solar panels ...
- Fri Aug 19, 2016 1:57 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Compact base in 3x4 chunks - three belt system
- Replies: 6
- Views: 12666
Re: Compact base in 3x4 chunks - three belt system
I played your save game, it's awesome! I really like the mixed belt, organized chaos. It all works really well, a smart way of limiting production and very environmentally friendly. Love the small footprint too. I learned a lot by carefully checking it all out. I don't really understand the trains t...
- Fri Aug 19, 2016 1:30 am
- Forum: Gameplay Help
- Topic: Accumulator animation
- Replies: 3
- Views: 2020
Accumulator animation
Hey there! I downloaded several save games from different players to inspire myself, and noticed something odd. In all my save games, the accumulator charge and discharge animation looks quite choppy (game runs at 60fps). I thought it was supposed to look that way. But in some save games I try out f...
- Thu Aug 04, 2016 6:09 pm
- Forum: Technical Help
- Topic: Icons with white backgrounds
- Replies: 4
- Views: 3190
Re: Icons with white backgrounds
That worked great!
I didn't even realize the graphics were so easily moddable, very handy.
I didn't even realize the graphics were so easily moddable, very handy.
- Thu Aug 04, 2016 3:33 pm
- Forum: Technical Help
- Topic: Icons with white backgrounds
- Replies: 4
- Views: 3190
Re: Icons with white backgrounds
No. It used to be an option in 0.12 and earlier, but was patched out in 0.13. Changes Removed light entity info background option. Thanks for the clarification. You can just replace data/core/graphics/entity-info-dark-background-filtered.png with a white square. Don't forget to put the original ima...
- Thu Aug 04, 2016 9:46 am
- Forum: Technical Help
- Topic: Icons with white backgrounds
- Replies: 4
- Views: 3190
Icons with white backgrounds
Hey there! A while ago, before version .13.xx, all the icons that become visible after pressing alt used to have white squares for a background on my system (AMD Radeon), as can be seen on the example screenshots below (not mine): http://factorio.nicmd.de/altview.jpg http://i.imgur.com/M1FuovC.png H...
- Mon Aug 01, 2016 5:35 pm
- Forum: This Forum
- Topic: Save games for download?
- Replies: 2
- Views: 7342
Re: Save games for download?
Okey then! I regularly stalk the 'show your creations' topics, but unfortunately people don't often upload save games (I wouldn't know how to). Sometimes I'd like to see more than is visible on the screenshots, or see stuff in real time motion (interpreting screenshots without motion isn't always ea...
- Mon Aug 01, 2016 5:04 pm
- Forum: This Forum
- Topic: Save games for download?
- Replies: 2
- Views: 7342
Save games for download?
Hey there fellow factorians! I was wondering, is there a place on these forums somewhere, or on a website somewhere, that hosts save games uploaded by various players? Sometimes instead of building and playing, i'd like to take a look at some other people's factories in-game, to see how they deal wi...
- Fri Jul 29, 2016 10:33 pm
- Forum: Resolved Problems and Bugs
- Topic: Discrepancy auto-fueling vehicles
- Replies: 2
- Views: 2207
Re: Discrepancy auto-fueling vehicles
Thanks!
As per usual, you guys are the best.
As per usual, you guys are the best.
- Fri Jul 29, 2016 6:35 pm
- Forum: Resolved Problems and Bugs
- Topic: Discrepancy auto-fueling vehicles
- Replies: 2
- Views: 2207
Discrepancy auto-fueling vehicles
Hey there fellow factorians! I just built myself a drive through 'pit stop' for my tank, filling it up with shells and solid fuel. Since I don't want my tank to get its entire inventory (trunk) filled automatically, I needed to limit the inventory part to be managed by machines (red cross), but for ...
- Sun Jul 10, 2016 6:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Trains Crash into Gates
- Replies: 7
- Views: 6273
Re: [0.13.6] Trains Crash into Gates
Ah funny! It's not a new glitch at least, because it has been happening to me ever since I got the game two months ago. It's actually the other way around for me! In my current game, the problem of trains bumping the gates corrected itself after updating to 0.13 (thanks to the new train size adjustm...
- Thu Jul 07, 2016 9:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Walls block player movement
- Replies: 4
- Views: 3069
Re: [0.13.6] Walls block player movement
Neat!
You guys are doing a great job.
You guys are doing a great job.
- Thu Jul 07, 2016 9:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Walls block player movement
- Replies: 4
- Views: 3069
Re: [0.13.6] Walls block player movement
Hey again! Sure thing. I spent the larger part of today taking care of the more serious obstructions and finding workarounds, so most of them are pretty much cleaned up now. Still, the screenshots below should demonstrate what I mean. The red lines and arrows mark the blocked areas which were access...
- Thu Jul 07, 2016 6:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Walls block player movement
- Replies: 4
- Views: 3069
[0.13.6] Walls block player movement
Hey there people! I installed the most recent version of Factorio yesterday and noticed many parts of my base have now become inaccessible due to the increased collision box on walls. The decision to increase the collision box on walls was made to avoid the problem of players getting stuck every onc...