Search found 19 matches

by Gazer75
Sat Jul 14, 2018 10:20 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1208998

Re: Bugs & FAQ

So... why are air filters polluting more than flare stacks? :)
by Gazer75
Sun Apr 01, 2018 8:16 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 319232

Re: Foreman 0.1.9 - A factory optimisation tool.

Will need an update now cause they moved from mod-settings.json to mod-settings.dat and Foreman is looking for the old file and thus cant load mods properly.
by Gazer75
Thu Oct 13, 2016 3:20 am
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 168
Views: 600464

Re: Accumulator / Solar panel ratio

Is there a sheet that would allow me to enter the value of the panel and accumulator to calculate the ratio?

Reason I ask is Bob's power have different levels of them.
by Gazer75
Tue Sep 20, 2016 9:25 am
Forum: Angels Mods
Topic: (0.3.1) Angel's Ores - Bobs Ores Flowcharts
Replies: 10
Views: 16284

Re: (0.3.1) Angel's Ores - Bobs Ores Flowcharts

Any chance you could merge these into printable A4 size images? Would be very nice to have ;)
by Gazer75
Wed Sep 14, 2016 4:19 am
Forum: Balancing
Topic: The personal laser defense
Replies: 33
Views: 16279

Re: The personal laser defense

Old thread but still...

Why is this thing not scaling with laser turret damage and shooting speed?
Could be balanced that way?

This thing is just completely useless in late game vs behemoths.
by Gazer75
Tue Sep 13, 2016 4:01 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 281077

Re: [MOD 0.14.3] Robot Army. 0.2.3

Lagging: http://steamcommunity.com/sharedfiles/filedetails/?id=762897063 Not lagging: http://steamcommunity.com/sharedfiles/filedetails/?id=762897254 Map: http://steamcommunity.com/sharedfiles/filedetails/?id=762897165 Think I might have solved some of the problem at least. I believe I am at the edg...
by Gazer75
Sun Sep 11, 2016 11:10 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 281077

Re: [MOD 0.14.3] Robot Army. 0.2.3

After playing some more and watching their behavior I think it is the AI that is getting confused. I added a mod that makes the tree hitbox very small and I've burned down most of the trees where they appeared to get stuck. They still went crazy going back and forth about half way between the assemb...
by Gazer75
Sat Sep 10, 2016 4:56 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 281077

Re: [MOD 0.14.3] Robot Army. 0.2.3

Thinking about it they may have gotten confused by stuck squad members. At least some of the squads were divided and I found like 2-3 of the members inside forests. I've tried and used anywhere from 10 to 25 for squad size. Anything less than 25 now and they get slaughtered quite fast by the behemot...
by Gazer75
Sat Sep 10, 2016 2:03 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 281077

Re: [MOD 0.14.3] Robot Army. 0.2.3

Noticed at one point the game lagged a lot. Found that I had probably 100+ terminators that appeared confused about half way between the alien bases and the assembler.
Had to pick them all up manually. Not even a rally flag would make them move.
by Gazer75
Fri Sep 09, 2016 10:41 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 281077

Re: [MOD 0.14.3] Robot Army. 0.2.3

Tried to change settings around a bit, but it appears to have no effect :(
by Gazer75
Fri Sep 09, 2016 3:34 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 281077

Re: [MOD 0.14.3] Robot Army. 0.2.3

Having issues with the settings module and retreat size. The squads never return to get reinforced, but continue to fight and eventually die.
I am playing with RSO and maxed aliens, both base size and frequency.
by Gazer75
Wed Aug 03, 2016 4:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.12] Factorissimo and Robot Army
Replies: 21
Views: 9301

Re: [0.13.12] Factorissimo and Robot Army

Yep, worked perfectly. After first crash I was not able to play more than 5 minutes before crashing again. With the dev build I played for over an hour with no issues or error messages :) Edit: Unfortunately there are issues deploying robots currently. It will give an error and exit the game to main...
by Gazer75
Wed Aug 03, 2016 2:00 am
Forum: Resolved Problems and Bugs
Topic: [0.13.12] Factorissimo and Robot Army
Replies: 21
Views: 9301

Re: [0.13.12] Factorissimo and Robot Army

Well my saves are not working. Crashes with same error after 5 minutes at most.

Really do not want to star over yet again...
by Gazer75
Wed Aug 03, 2016 12:31 am
Forum: Resolved Problems and Bugs
Topic: [0.13.12] Factorissimo and Robot Army
Replies: 21
Views: 9301

Re: [0.13.12] Factorissimo and Robot Army

Is there anything I should not do to avoid the crash? I played for a long time with both mods and no crashes so there must be a specific thing?
by Gazer75
Tue Aug 02, 2016 7:08 pm
Forum: Duplicates
Topic: [13.13] Crash on: "(24): FollowPathBehavior::FollowPathBehavior"
Replies: 1
Views: 868

[13.13] Crash on: "(24): FollowPathBehavior::FollowPathBehavior"

0.003 2016-08-02 19:28:00; Factorio 0.13.13 (build 23721, win64, steam) 0.003 Operating system: Windows 7 Service Pack 1 0.003 Program arguments: "C:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.003 Read data path: C:/Games/Steam/steamapps/common/Factorio/data 0.003 Write...
by Gazer75
Sun Jul 17, 2016 3:37 pm
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 138925

Re: Configuration & usage

Nice to know its fixed now Choumiko, thanks! @ Nexela I tried placing the chain signal in all three locations possible :) Got it working when i found a post about moving the tracks a bit ;) Noticed it refused to lay the second line when driving on an already made line as soon as I got to a bend. Str...
by Gazer75
Sun Jul 17, 2016 4:58 am
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 138925

Re: Configuration & usage

FARL refuses to accept a horizontal track with signals out the outside. Keeps moaning about placing he chain signal facing north which it is. Like so: SR P RC S = Signal R = Rail P = Pole C =Chain I've tried with the chain signal om both outer sides but not accepted. Moving both to inside works perf...
by Gazer75
Wed Jul 06, 2016 1:18 pm
Forum: Mods
Topic: [MOD 0.15] ModuleInserter 2.0.0
Replies: 133
Views: 91609

Re: [MOD 0.12.+|0.13] ModuleInserter 0.1.4

Maybe if you call it .40 it will work?
by Gazer75
Wed Jul 06, 2016 11:59 am
Forum: Mods
Topic: [MOD 0.15] ModuleInserter 2.0.0
Replies: 133
Views: 91609

Re: [MOD 0.12.+|0.13] ModuleInserter 0.1.4

For some reason I am unable to update the mod from .35 to .4 with the games built in update mod function. Worked fine with other mod updates so far.
Had to manually delete old and redownload.

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