Search found 20 matches
- Mon May 27, 2019 1:33 pm
- Forum: Mods
- Topic: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
- Replies: 689
- Views: 383430
Re: [MOD 0.15.29+] Creative Mode 0.3.12 - Infinite resources
Is it possible to use the 0.17 upgrade planner with CM-specific items? Like mass-replacing steel chests with void chests, for example.
- Tue Mar 05, 2019 9:01 pm
- Forum: Show your Creations
- Topic: Start-of-game compact combined minimart+research
- Replies: 2
- Views: 2577
Re: Start-of-game compact combined minimart+research
This is pretty great! Early-game designs are often so much more interesting than late-game ones to me. I especially like how this one evolves a small bit. Thanks for sharing!
- Tue Feb 26, 2019 6:13 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 244589
Re: Version 0.17.0
Switched key bindings from key codes to scan codes. This solves an issue with bad default key bindings on layouts that are not similar to US QWERTY (ie. AZERTY). :shock: Thank you so much! :D Switching from Dvorak back to QWERTY for just Factorio, and then back to Dvorak when I want to type a train...
- Mon Feb 18, 2019 5:43 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Full belt mall | One craft / s
- Replies: 5
- Views: 11662
Re: Full belt setup | All stages in a book
I like 'growable' malls. This is really neat, and I never would have thought to do it this way. Thank you for sharing! Also, I see in your gear blueprint that you're drawing from one iron belt, and supplying two gear belts. Since one gear is made from two iron plates, you'd probably be better off re...
- Fri Jan 04, 2019 4:35 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 62825
- Fri Jan 04, 2019 4:19 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 62825
- Fri Jan 04, 2019 4:11 pm
- Forum: News
- Topic: Friday Facts #276 - Belt item spacing & Script rendering
- Replies: 155
- Views: 62825
- Fri Oct 26, 2018 4:55 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 206630
Re: Friday Facts #266 - Cleanup of mechanics
The greatest simplification would be rounded numbers for belt throughput. Calculating it manually is just so unnecessary complex right now with all those decimals... Until the belt throughput is changed, or in case they decide not to, you have a few options for removing decimals. You can think (40/...
- Fri Oct 19, 2018 4:55 pm
- Forum: Show your Creations
- Topic: Common Builds - need subforum?
- Replies: 7
- Views: 3547
- Fri Oct 19, 2018 4:35 pm
- Forum: News
- Topic: Friday Facts #265 - Nomenclature & Steam networking
- Replies: 121
- Views: 53164
Re: Friday Facts #265 - Nomenclature & Steam networking
I just finished the questionnaire. What a fun exercise! And I applaud your effort to increase consistency and reduce ambiguity. A couple of notes: For belts, I always use yellow , red , and blue to identify them. This feels sloppy, but it's terse and completely unambiguous. It's easy to forget wheth...
- Mon Sep 24, 2018 7:51 pm
- Forum: General discussion
- Topic: Complete the game in 8 hours achievement - time for a change?
- Replies: 16
- Views: 20972
Re: Complete the game in 8 hours achievement - time for a change?
I think it's okay for some achievements to be more easily obtained than others. Does it not taste so much sweeter to finally conquer a difficult challenge, than to be handed an easy victory? I like that some achievements are earned for casually playing the game, some for fun little tasks, and some t...
- Mon Sep 10, 2018 3:28 pm
- Forum: News
- Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
- Replies: 99
- Views: 40610
Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
This Dvorak user thanks you.
Erik
Erik
- Mon Apr 09, 2018 11:48 am
- Forum: Show your Creations
- Topic: daifeiya's Blue Prints
- Replies: 1
- Views: 2007
Re: daifeiya's Blue Prints
The science module is beautiful!
- Fri Dec 15, 2017 11:41 pm
- Forum: Technical Help
- Topic: I somehow lost most of my blueprints?
- Replies: 3
- Views: 1362
Re: I somehow lost most of my blueprints?
I see that this was moved to the Technical Help forum. I'm not really looking for help fixing it, since I doubt that's possible. Instead, I was hoping for an explanation of how the Blueprint library is supposed to work, how much of it is backed up to the steam cloud, and how much of it is linked onl...
- Thu Dec 14, 2017 10:49 pm
- Forum: Technical Help
- Topic: I somehow lost most of my blueprints?
- Replies: 3
- Views: 1362
I somehow lost most of my blueprints?
Hi! I accidentally saved over my megabase a while ago, so I decided to take a break from Factorio. Now that 0.16 is released, I'm ready to come back. I have NOT yet upgraded to 0.16, by the way; I'm still on 0.15.40. Unfortunately, most of my blueprints are gone. I thought that when I added blueprin...
- Thu Oct 12, 2017 10:15 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Ore-2-bus endgame beaconed design set perfectly saturated
- Replies: 10
- Views: 28883
Re: Ore-2-bus endgame beaconed design set perfectly saturated
Thank you so much for sharing these. I've been using several of them and really like them, especially the 2-belt smelting and steel. I figured out how to get red circuits without belt braiding: 20171012175432_1.jpg 20171012180816_1.jpg 0eNq1ndmOHrmRhd9F112NDO70SwwwtwNjoKVsF0YqCVWSYcPQu8+v7lrS7iTzxEf...
- Fri May 19, 2017 7:44 pm
- Forum: General discussion
- Topic: Underground belt lane splitting, anyone else hate it?
- Replies: 97
- Views: 38018
Re: Underground belt lane splitting, anyone else hate it?
It's a bit hard to hate something that you don't need to do in your own game if you don't want to. I feel the same way. There are so many ways to solve the problem - filter inserters, logistic robots, or just don't put two things on the same belt - that there's no reason to hate it. I don't like th...
- Wed Dec 21, 2016 3:43 pm
- Forum: Tools
- Topic: blueprint string viewer
- Replies: 15
- Views: 8962
Re: blueprint string viewer
I love the idea! Do you intend to keep the source private, or would you consider hosting it on GitHub to allow others to contribute?
- Mon Dec 19, 2016 3:16 am
- Forum: Show your Creations
- Topic: End-game Integrated Green+Red+Blue
- Replies: 3
- Views: 9523
Re: End-game Integrated Green+Red+Blue
Very neat! I really like the racks you've been posting that share rows of beacons. Just curious, why did you decide to restrict yourself to copper + iron + plastic, rather than green + red circuits? Do you find it's easier to just keep circuits off of your bus, or was this just a fun experiment? Als...
- Fri Oct 14, 2016 5:39 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 113560
Re: Friday Facts #160 - Playtesting
Merging items with different health: Please do not. Could you instead add a mechanic to allow pocket repairs? Maybe it's a module in the armor, maybe it's a research that just enables the capability, but rather than potentially losing items because of picking them up unfixed, allow them to be fixed...