Search found 110 matches
- Thu Jul 14, 2016 5:35 pm
- Forum: Railway Setups
- Topic: 0.13 Smart supply-train loader + other solutions
- Replies: 89
- Views: 38609
Re: 0.13 Smart supply-train loader + other solutions
Have you tried putting different technologies, item amount and different item types (more than 5)?
- Wed Jul 13, 2016 10:56 am
- Forum: Ideas and Suggestions
- Topic: [0.13] Tagging trains using signals
- Replies: 15
- Views: 4798
Re: [0.13] Tagging trains using signals
Or implement one of two features and 2nd when possibility comes, one could be really nice for long time
- Wed Jul 13, 2016 5:17 am
- Forum: Show your Creations
- Topic: Welcome To Islands
- Replies: 38
- Views: 15277
Re: Welcome To Islands
Spitters will not attack these turrets?
- Wed Jul 13, 2016 5:13 am
- Forum: Implemented Suggestions
- Topic: [0.13] Make inserter stack bonus individually configurable
- Replies: 111
- Views: 28058
Re: [0.13] Make inserter stack bonus individually configurable
alternatively there could be option to set it only manually and by signal, as blue chests works now
- Wed Jul 13, 2016 5:09 am
- Forum: Ideas and Suggestions
- Topic: [0.13] Tagging trains using signals
- Replies: 15
- Views: 4798
Re: [0.13] Tagging trains using signals
"If you can write any signal value as a "tag" to the train, you can actually have it "carry" the needed information with it -- which is much easier to implement and understand." I am not sure about it. It can create some problems like unwanted signals sent to train stat...
- Tue Jul 12, 2016 8:23 pm
- Forum: Ideas and Suggestions
- Topic: [0.13] Tagging trains using signals
- Replies: 15
- Views: 4798
Re: [0.13] Tagging trains using signals
Signal "tagging" is better than naming as circuit could know "which" train has just arrived. For example I would name my supply train as "S=1". And during whole lifespan of train I don't see any reason to change that signal. But yes, possibility is always better than la...
- Tue Jul 12, 2016 7:21 pm
- Forum: Ideas and Suggestions
- Topic: Item burner
- Replies: 5
- Views: 3170
Re: Item burner
I mean big numbers of items. For example we can currently use robots to cut down trees. It would be helpfull to deliver that wood to be destroyed Wood and wooden stuff (boxes, poles) can be used as fuel by trains, cars, burner inserters, and water heaters. yes, but you have to run them to burn all ...
- Tue Jul 12, 2016 6:38 pm
- Forum: Implemented Suggestions
- Topic: [0.13] Make inserter stack bonus individually configurable
- Replies: 111
- Views: 28058
Re: [0.13] Make inserter stack bonus individually configurable
Yes, with reading content it would be doable, but without it there is no problem about it too if we get idea from this thread It would be doable, yes, but we would be forced to either always move items one by one, or check if the inserter is stuck and empty the wagon one by one until it can finish ...
- Tue Jul 12, 2016 4:31 pm
- Forum: Implemented Suggestions
- Topic: [0.13] Make inserter stack bonus individually configurable
- Replies: 111
- Views: 28058
Re: [0.13] Make inserter stack bonus individually configurable
Yes, with reading content it would be doable, but without it there is no problem about it too if we get idea from this thread
- Tue Jul 12, 2016 4:25 pm
- Forum: Ideas and Suggestions
- Topic: [0.13] Tagging trains using signals
- Replies: 15
- Views: 4798
Re: [0.13] Tagging trains using signals
Well, I think it could be only manual signal input where you can plan route for the train, don't know if changing signal using signals from circuit for the train is something important
- Tue Jul 12, 2016 3:18 pm
- Forum: Implemented Suggestions
- Topic: [0.13] Get train content as signal from train stop
- Replies: 52
- Views: 28838
Re: [0.13] Get train content as signal from train stop
As I said. It is not possible without unloading. There's this other thread where we're talking about being able to tell filter inserters how many items to move per stroke (limit stack size via the circuit network) which would make it possible and would work great with what we're talking about here....
- Tue Jul 12, 2016 3:17 pm
- Forum: Implemented Suggestions
- Topic: [0.13] Make inserter stack bonus individually configurable
- Replies: 111
- Views: 28058
Re: [0.13] Make inserter stack bonus individually configurable
To pick up items from the train when blocked inserter got in hand 3 items (so everything will unlock). There's this other thread where we're talking about being able to read a train's content via circuit network. I think these two ideas work great together. Yes, but with this idea implemented we do...
- Tue Jul 12, 2016 3:16 pm
- Forum: Ideas and Suggestions
- Topic: Item burner
- Replies: 5
- Views: 3170
Re: Item burner
I mean big numbers of items. For example we can currently use robots to cut down trees. It would be helpfull to deliver that wood to be destroyed
- Tue Jul 12, 2016 7:20 am
- Forum: Implemented Suggestions
- Topic: [0.13] Get train content as signal from train stop
- Replies: 52
- Views: 28838
Re: [0.13] Get train content as signal from train stop
As I said. It is not possible without unloading.DevilXD wrote: If you want to load a single wagon with certain items, make use of the slot filters, and/or make a contraption with combinators that loads one wagon at a time, but keeps track of the amounts in each wagon.
- Tue Jul 12, 2016 5:04 am
- Forum: Implemented Suggestions
- Topic: [0.13] Get train content as signal from train stop
- Replies: 52
- Views: 28838
Re: [0.13] Get train content as signal from train stop
What if I want to have balanced amount of specified materials across my all wagons? (It is not often situation to customize slots like that, but is possible). Can't do that just using train content reader. Unless the train comes into a station already unbalanced it's fairly simple to make it load e...
- Tue Jul 12, 2016 5:03 am
- Forum: Implemented Suggestions
- Topic: [0.13] Make inserter stack bonus individually configurable
- Replies: 111
- Views: 28058
Re: [0.13] Make inserter stack bonus individually configurable
To pick up items from the train when blocked inserter got in hand 3 items (so everything will unlock).Jengles wrote:Just curious, in what cases would you really want a inserter limited at 3 stack size when 12 is available?
- Mon Jul 11, 2016 9:58 pm
- Forum: Ideas and Suggestions
- Topic: Bot pathing for big bases
- Replies: 33
- Views: 12658
Re: Bot pathing for big bases
Yep, keeping robots in "green area" would be enough to go to nearest robopot after losing energy.
But the question how much it is complicated thing to do.
But the question how much it is complicated thing to do.
- Mon Jul 11, 2016 9:35 pm
- Forum: Implemented Suggestions
- Topic: [0.13] Get train content as signal from train stop
- Replies: 52
- Views: 28838
Re: [0.13] Get train content as signal from train stop
For example to know how much items more to put into wagon without using filters in train where it is no needed (to allow wagon to have different kinds of items). And why couldn't this be achieved using the whole train contents? If you for example want to load Coal into the 3 third wagon you will su...
- Mon Jul 11, 2016 7:24 pm
- Forum: Translations
- Topic: Web based translations
- Replies: 88
- Views: 68697
Re: Web based translations
Translated almost everything. I translated "matching server" as "list of games", I don't know how to translate it otherwise in short words to make it clear for the user. Also "Show item labels in cursor" - I don't know what exactly this option does in game (tried it), s...
- Mon Jul 11, 2016 6:57 pm
- Forum: Ideas and Suggestions
- Topic: [0.13] Tagging trains using signals
- Replies: 15
- Views: 4798
Re: [0.13] Tagging trains using signals
Reading conent that is in train could be helpful sometimes to put exact amount of items. "Let's say I tag a train with "iron=-10000". Then - logically (cause handled like chests) - both signals will be added. So the content of the train plus the tag is the resulting signal. In other w...