Search found 110 matches

by MindChanger
Thu Jul 14, 2016 5:35 pm
Forum: Railway Setups
Topic: 0.13 Smart supply-train loader + other solutions
Replies: 89
Views: 38609

Re: 0.13 Smart supply-train loader + other solutions

Have you tried putting different technologies, item amount and different item types (more than 5)?
by MindChanger
Wed Jul 13, 2016 10:56 am
Forum: Ideas and Suggestions
Topic: [0.13] Tagging trains using signals
Replies: 15
Views: 4798

Re: [0.13] Tagging trains using signals

Or implement one of two features and 2nd when possibility comes, one could be really nice for long time
by MindChanger
Wed Jul 13, 2016 5:17 am
Forum: Show your Creations
Topic: Welcome To Islands
Replies: 38
Views: 15277

Re: Welcome To Islands

Spitters will not attack these turrets?
by MindChanger
Wed Jul 13, 2016 5:13 am
Forum: Implemented Suggestions
Topic: [0.13] Make inserter stack bonus individually configurable
Replies: 111
Views: 28058

Re: [0.13] Make inserter stack bonus individually configurable

alternatively there could be option to set it only manually and by signal, as blue chests works now
by MindChanger
Wed Jul 13, 2016 5:09 am
Forum: Ideas and Suggestions
Topic: [0.13] Tagging trains using signals
Replies: 15
Views: 4798

Re: [0.13] Tagging trains using signals

"If you can write any signal value as a "tag" to the train, you can actually have it "carry" the needed information with it -- which is much easier to implement and understand." I am not sure about it. It can create some problems like unwanted signals sent to train stat...
by MindChanger
Tue Jul 12, 2016 8:23 pm
Forum: Ideas and Suggestions
Topic: [0.13] Tagging trains using signals
Replies: 15
Views: 4798

Re: [0.13] Tagging trains using signals

Signal "tagging" is better than naming as circuit could know "which" train has just arrived. For example I would name my supply train as "S=1". And during whole lifespan of train I don't see any reason to change that signal. But yes, possibility is always better than la...
by MindChanger
Tue Jul 12, 2016 7:21 pm
Forum: Ideas and Suggestions
Topic: Item burner
Replies: 5
Views: 3170

Re: Item burner

I mean big numbers of items. For example we can currently use robots to cut down trees. It would be helpfull to deliver that wood to be destroyed Wood and wooden stuff (boxes, poles) can be used as fuel by trains, cars, burner inserters, and water heaters. yes, but you have to run them to burn all ...
by MindChanger
Tue Jul 12, 2016 6:38 pm
Forum: Implemented Suggestions
Topic: [0.13] Make inserter stack bonus individually configurable
Replies: 111
Views: 28058

Re: [0.13] Make inserter stack bonus individually configurable

Yes, with reading content it would be doable, but without it there is no problem about it too if we get idea from this thread It would be doable, yes, but we would be forced to either always move items one by one, or check if the inserter is stuck and empty the wagon one by one until it can finish ...
by MindChanger
Tue Jul 12, 2016 4:31 pm
Forum: Implemented Suggestions
Topic: [0.13] Make inserter stack bonus individually configurable
Replies: 111
Views: 28058

Re: [0.13] Make inserter stack bonus individually configurable

Yes, with reading content it would be doable, but without it there is no problem about it too if we get idea from this thread
by MindChanger
Tue Jul 12, 2016 4:25 pm
Forum: Ideas and Suggestions
Topic: [0.13] Tagging trains using signals
Replies: 15
Views: 4798

Re: [0.13] Tagging trains using signals

Well, I think it could be only manual signal input where you can plan route for the train, don't know if changing signal using signals from circuit for the train is something important
by MindChanger
Tue Jul 12, 2016 3:18 pm
Forum: Implemented Suggestions
Topic: [0.13] Get train content as signal from train stop
Replies: 52
Views: 28838

Re: [0.13] Get train content as signal from train stop

As I said. It is not possible without unloading. There's this other thread where we're talking about being able to tell filter inserters how many items to move per stroke (limit stack size via the circuit network) which would make it possible and would work great with what we're talking about here....
by MindChanger
Tue Jul 12, 2016 3:17 pm
Forum: Implemented Suggestions
Topic: [0.13] Make inserter stack bonus individually configurable
Replies: 111
Views: 28058

Re: [0.13] Make inserter stack bonus individually configurable

To pick up items from the train when blocked inserter got in hand 3 items (so everything will unlock). There's this other thread where we're talking about being able to read a train's content via circuit network. I think these two ideas work great together. Yes, but with this idea implemented we do...
by MindChanger
Tue Jul 12, 2016 3:16 pm
Forum: Ideas and Suggestions
Topic: Item burner
Replies: 5
Views: 3170

Re: Item burner

I mean big numbers of items. For example we can currently use robots to cut down trees. It would be helpfull to deliver that wood to be destroyed
by MindChanger
Tue Jul 12, 2016 7:20 am
Forum: Implemented Suggestions
Topic: [0.13] Get train content as signal from train stop
Replies: 52
Views: 28838

Re: [0.13] Get train content as signal from train stop

DevilXD wrote: If you want to load a single wagon with certain items, make use of the slot filters, and/or make a contraption with combinators that loads one wagon at a time, but keeps track of the amounts in each wagon.
As I said. It is not possible without unloading.
by MindChanger
Tue Jul 12, 2016 5:04 am
Forum: Implemented Suggestions
Topic: [0.13] Get train content as signal from train stop
Replies: 52
Views: 28838

Re: [0.13] Get train content as signal from train stop

What if I want to have balanced amount of specified materials across my all wagons? (It is not often situation to customize slots like that, but is possible). Can't do that just using train content reader. Unless the train comes into a station already unbalanced it's fairly simple to make it load e...
by MindChanger
Tue Jul 12, 2016 5:03 am
Forum: Implemented Suggestions
Topic: [0.13] Make inserter stack bonus individually configurable
Replies: 111
Views: 28058

Re: [0.13] Make inserter stack bonus individually configurable

Jengles wrote:Just curious, in what cases would you really want a inserter limited at 3 stack size when 12 is available?
To pick up items from the train when blocked inserter got in hand 3 items (so everything will unlock).
by MindChanger
Mon Jul 11, 2016 9:58 pm
Forum: Ideas and Suggestions
Topic: Bot pathing for big bases
Replies: 33
Views: 12658

Re: Bot pathing for big bases

Yep, keeping robots in "green area" would be enough to go to nearest robopot after losing energy.
But the question how much it is complicated thing to do.
by MindChanger
Mon Jul 11, 2016 9:35 pm
Forum: Implemented Suggestions
Topic: [0.13] Get train content as signal from train stop
Replies: 52
Views: 28838

Re: [0.13] Get train content as signal from train stop

For example to know how much items more to put into wagon without using filters in train where it is no needed (to allow wagon to have different kinds of items). And why couldn't this be achieved using the whole train contents? If you for example want to load Coal into the 3 third wagon you will su...
by MindChanger
Mon Jul 11, 2016 7:24 pm
Forum: Translations
Topic: Web based translations
Replies: 88
Views: 68697

Re: Web based translations

Translated almost everything. I translated "matching server" as "list of games", I don't know how to translate it otherwise in short words to make it clear for the user. Also "Show item labels in cursor" - I don't know what exactly this option does in game (tried it), s...
by MindChanger
Mon Jul 11, 2016 6:57 pm
Forum: Ideas and Suggestions
Topic: [0.13] Tagging trains using signals
Replies: 15
Views: 4798

Re: [0.13] Tagging trains using signals

Reading conent that is in train could be helpful sometimes to put exact amount of items. "Let's say I tag a train with "iron=-10000". Then - logically (cause handled like chests) - both signals will be added. So the content of the train plus the tag is the resulting signal. In other w...

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