Search found 22 matches
- Mon Feb 07, 2022 11:42 am
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 128282
Re: Friday Facts #367 - Expansion news
personally I am hoping for RTS elements, like different producable fighting units with patrolling routes and enemies that spy on you to find weak spots, forcing the player to make more complex defense building decisions
- Fri Mar 20, 2020 4:58 pm
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 89628
Re: Friday Facts #339 - Beacon HR + Redesign process
My thoughts about the hole the tower sits in: why not make it a trench for arrays, not connecting the towers, but only the holes they are sitting in.
- Fri Jan 12, 2018 10:10 am
- Forum: Ideas and Suggestions
- Topic: Shouldn't unmerging a belt be as simple as merging it?
- Replies: 36
- Views: 13655
Re: Shouldn't unmerging a belt be as simple as merging it?
While underground split is a nice feature I would be glad to see an entity like two belt pieces tail to tail which will effectively split belt left and right. This way you got this one to get closest lane and underground to get farthest one to the turn i thought about something like this (the tile ...
- Tue Jan 09, 2018 7:01 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 344955
Re: Friday Facts #224 - Bots versus belts
dont nerf the bots to much, just make belts better (after introducing bots in the techtree) how about finally adding the belt loader (the one without textures), or make stackable belts or pneumatic tube "belts", in which the items go and special output inserters that pick items from the pn...
- Wed Dec 13, 2017 8:22 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 996129
Re: Factorio Roadmap for 0.16+
Can you please bring back the alien artefacts; if I play a peacefull game is is totaly useless to place alien bases (in mapcreator) With the artefacts create the 8th science pack ( dark blue or something) ehhm no? alien artefacts where totally useless, at first u couldn't aquire enough of them and ...
- Tue Dec 05, 2017 8:10 am
- Forum: General discussion
- Topic: Have Some Questions Before I Buy.
- Replies: 112
- Views: 114912
Re: Have Some Questions Before I Buy.
i guess it's better for their internal statistics keeping
- Tue Dec 05, 2017 8:08 am
- Forum: General discussion
- Topic: Challenge: Advanced Turret Creep
- Replies: 4
- Views: 2488
Re: Challenge: Advanced Turret Creep
well, u pretty much nailed it already
- Thu Nov 30, 2017 2:18 pm
- Forum: Balancing
- Topic: Please make trains able to run over evolved aliens
- Replies: 81
- Views: 33413
Re: Please make trains able to run over evolved aliens
The problem is that once the train touches a single biter, their ai triggers and they start moving towards the train. This leaves them eventually losing it's sight, and they stand there on the tracks until something happens. That means that they line up on the track as if they were smart. Then they...
- Thu Nov 30, 2017 1:17 pm
- Forum: General discussion
- Topic: Factorio for education - Licensing and all the Rest
- Replies: 37
- Views: 16689
Re: Factorio for education - How does the licensing work?
pls write if there are news , im interested in how the devs handle this =)
- Wed Nov 29, 2017 12:30 pm
- Forum: Energy Production
- Topic: Just another solar farm
- Replies: 15
- Views: 7384
Re: Just another solar farm
But the radar seems worth removing. Or simply not placing them at all. Zooming in is nice but for the solar farm it is totally useless. I'm playing with AAI vehicles so I would just send one of them there by remote control to place the blueprint (AAI vehicles have their own mobile radar) and then s...
- Wed Nov 29, 2017 11:27 am
- Forum: Videos
- Topic: [YouTube] Two Newbs & Factorio (Vanilla)
- Replies: 2
- Views: 2002
Re: [YouTube] Two Newbs & Factorio (Vanilla)
isn't this episode #2?
https://www.youtube.com/watch?v=bRjVh5Rm9yo
it would be easier to find if u named it accordingly
https://www.youtube.com/watch?v=bRjVh5Rm9yo
it would be easier to find if u named it accordingly
- Wed Nov 29, 2017 10:19 am
- Forum: General discussion
- Topic: Why defending is a dilemma and enemies need polish
- Replies: 28
- Views: 11009
Re: Why defending is a dilemma and enemies need polish
maybe add something like a giant speaker or hormone sprayer as an attention drawer?
that way you can create your own choke points and give the biters high priority targets
that way you can create your own choke points and give the biters high priority targets
- Wed Apr 26, 2017 9:49 am
- Forum: Not a bug
- Topic: [0.15.2] [Minor] missing icon for steam / read fluids
- Replies: 3
- Views: 1899
Re: [0.15.2] [Minor] missing icon for steam / read fluids
sooo train stations don't read fluid waggons contents, ok
i thought i'm too stupid for setting up the signals correctly, it's always 0 when there's a fluid waggon in the train station
i thought i'm too stupid for setting up the signals correctly, it's always 0 when there's a fluid waggon in the train station
- Fri Apr 21, 2017 5:33 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 141538
Re: Friday Facts #187 - Space science & 0.15 graphics
omg can't wait, THANK U DEVS
but what will happen to my uni responsibilities next week????
but what will happen to my uni responsibilities next week????
- Fri Feb 03, 2017 9:41 am
- Forum: General discussion
- Topic: Thoughts on proposed Nuclear
- Replies: 12
- Views: 6586
Re: Thoughts on proposed Nuclear
I'm hoping the devs are discussing this?
I think it's making things easier, so maybe consider his suggestions better now than later?
I just want to to read "we've seen this thread and are thinking about it" please.^^
I think it's making things easier, so maybe consider his suggestions better now than later?
I just want to to read "we've seen this thread and are thinking about it" please.^^
- Sat Dec 10, 2016 8:56 am
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 73624
Re: Friday Facts #168 - Nightvision Nightmare
Although I agree with some of the new night vision criticism--it could use some work--I really like the thinking behind it! Rewarding placement of lighting is an interesting idea, and other optic benefits could add to the usefulness of researching and wearing night vision goggles. Here's my stab at...
- Fri Oct 21, 2016 12:05 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Offshore Thermal Power Plant
- Replies: 2
- Views: 3590
Re: Offshore Thermal Power Plant
well i do landfill big parts of the water, but i put just boring solar/accu plants on it
ur design looks amazing though!
ur design looks amazing though!
- Fri Oct 21, 2016 11:59 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: "Going NUTZ!!!" - Now this is what I call a MEGA BASE
- Replies: 56
- Views: 48640
Re: The preview of my "Going Nutz!!!1" let's play.
interesting
maybe post a link to ur yt channel?
maybe post a link to ur yt channel?
- Fri Sep 16, 2016 9:57 pm
- Forum: Duplicates
- Topic: [0.14.7] Random Crash in Sandbox Mode
- Replies: 2
- Views: 1444
Re: [0.14.7] Random Crash in Sandbox Mode
it happened again, i placed a chain signal on a ghost chain signal and it crashed
i add the savefile this time
i add the savefile this time
- Fri Sep 16, 2016 9:46 pm
- Forum: Duplicates
- Topic: [0.14.7] Random Crash in Sandbox Mode
- Replies: 2
- Views: 1444
[0.14.7] Random Crash in Sandbox Mode
I was just placing a blue print (to correctly place signals and rails, not to autobuild via bots) and it crashed.
the savefile ist not interesting (just some rails, signals and stations, i'm testing different crossings)
no mods were used
the savefile ist not interesting (just some rails, signals and stations, i'm testing different crossings)
no mods were used