Search found 22 matches

by CLion
Mon Feb 07, 2022 11:42 am
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 128282

Re: Friday Facts #367 - Expansion news

personally I am hoping for RTS elements, like different producable fighting units with patrolling routes and enemies that spy on you to find weak spots, forcing the player to make more complex defense building decisions
by CLion
Fri Mar 20, 2020 4:58 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 89628

Re: Friday Facts #339 - Beacon HR + Redesign process

My thoughts about the hole the tower sits in: why not make it a trench for arrays, not connecting the towers, but only the holes they are sitting in.
by CLion
Fri Jan 12, 2018 10:10 am
Forum: Ideas and Suggestions
Topic: Shouldn't unmerging a belt be as simple as merging it?
Replies: 36
Views: 13655

Re: Shouldn't unmerging a belt be as simple as merging it?

While underground split is a nice feature I would be glad to see an entity like two belt pieces tail to tail which will effectively split belt left and right. This way you got this one to get closest lane and underground to get farthest one to the turn i thought about something like this (the tile ...
by CLion
Tue Jan 09, 2018 7:01 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 344955

Re: Friday Facts #224 - Bots versus belts

dont nerf the bots to much, just make belts better (after introducing bots in the techtree) how about finally adding the belt loader (the one without textures), or make stackable belts or pneumatic tube "belts", in which the items go and special output inserters that pick items from the pn...
by CLion
Wed Dec 13, 2017 8:22 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 996129

Re: Factorio Roadmap for 0.16+

Can you please bring back the alien artefacts; if I play a peacefull game is is totaly useless to place alien bases (in mapcreator) With the artefacts create the 8th science pack ( dark blue or something) ehhm no? alien artefacts where totally useless, at first u couldn't aquire enough of them and ...
by CLion
Tue Dec 05, 2017 8:10 am
Forum: General discussion
Topic: Have Some Questions Before I Buy.
Replies: 112
Views: 114912

Re: Have Some Questions Before I Buy.

i guess it's better for their internal statistics keeping
by CLion
Tue Dec 05, 2017 8:08 am
Forum: General discussion
Topic: Challenge: Advanced Turret Creep
Replies: 4
Views: 2488

Re: Challenge: Advanced Turret Creep

well, u pretty much nailed it already
by CLion
Thu Nov 30, 2017 2:18 pm
Forum: Balancing
Topic: Please make trains able to run over evolved aliens
Replies: 81
Views: 33413

Re: Please make trains able to run over evolved aliens

The problem is that once the train touches a single biter, their ai triggers and they start moving towards the train. This leaves them eventually losing it's sight, and they stand there on the tracks until something happens. That means that they line up on the track as if they were smart. Then they...
by CLion
Thu Nov 30, 2017 1:17 pm
Forum: General discussion
Topic: Factorio for education - Licensing and all the Rest
Replies: 37
Views: 16689

Re: Factorio for education - How does the licensing work?

pls write if there are news , im interested in how the devs handle this =)
by CLion
Wed Nov 29, 2017 12:30 pm
Forum: Energy Production
Topic: Just another solar farm
Replies: 15
Views: 7384

Re: Just another solar farm

But the radar seems worth removing. Or simply not placing them at all. Zooming in is nice but for the solar farm it is totally useless. I'm playing with AAI vehicles so I would just send one of them there by remote control to place the blueprint (AAI vehicles have their own mobile radar) and then s...
by CLion
Wed Nov 29, 2017 11:27 am
Forum: Videos
Topic: [YouTube] Two Newbs & Factorio (Vanilla)
Replies: 2
Views: 2002

Re: [YouTube] Two Newbs & Factorio (Vanilla)

isn't this episode #2?
https://www.youtube.com/watch?v=bRjVh5Rm9yo
it would be easier to find if u named it accordingly
by CLion
Wed Nov 29, 2017 10:19 am
Forum: General discussion
Topic: Why defending is a dilemma and enemies need polish
Replies: 28
Views: 11009

Re: Why defending is a dilemma and enemies need polish

maybe add something like a giant speaker or hormone sprayer as an attention drawer?

that way you can create your own choke points and give the biters high priority targets
by CLion
Wed Apr 26, 2017 9:49 am
Forum: Not a bug
Topic: [0.15.2] [Minor] missing icon for steam / read fluids
Replies: 3
Views: 1899

Re: [0.15.2] [Minor] missing icon for steam / read fluids

sooo train stations don't read fluid waggons contents, ok

i thought i'm too stupid for setting up the signals correctly, it's always 0 when there's a fluid waggon in the train station
by CLion
Fri Apr 21, 2017 5:33 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141538

Re: Friday Facts #187 - Space science & 0.15 graphics

omg can't wait, THANK U DEVS
but what will happen to my uni responsibilities next week????
by CLion
Fri Feb 03, 2017 9:41 am
Forum: General discussion
Topic: Thoughts on proposed Nuclear
Replies: 12
Views: 6586

Re: Thoughts on proposed Nuclear

I'm hoping the devs are discussing this?
I think it's making things easier, so maybe consider his suggestions better now than later?

I just want to to read "we've seen this thread and are thinking about it" please.^^
by CLion
Sat Dec 10, 2016 8:56 am
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 73624

Re: Friday Facts #168 - Nightvision Nightmare

Although I agree with some of the new night vision criticism--it could use some work--I really like the thinking behind it! Rewarding placement of lighting is an interesting idea, and other optic benefits could add to the usefulness of researching and wearing night vision goggles. Here's my stab at...
by CLion
Fri Oct 21, 2016 12:05 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Offshore Thermal Power Plant
Replies: 2
Views: 3590

Re: Offshore Thermal Power Plant

well i do landfill big parts of the water, but i put just boring solar/accu plants on it

ur design looks amazing though!
by CLion
Fri Oct 21, 2016 11:59 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: "Going NUTZ!!!" - Now this is what I call a MEGA BASE
Replies: 56
Views: 48640

Re: The preview of my "Going Nutz!!!1" let's play.

interesting

maybe post a link to ur yt channel?
by CLion
Fri Sep 16, 2016 9:57 pm
Forum: Duplicates
Topic: [0.14.7] Random Crash in Sandbox Mode
Replies: 2
Views: 1444

Re: [0.14.7] Random Crash in Sandbox Mode

it happened again, i placed a chain signal on a ghost chain signal and it crashed

i add the savefile this time
by CLion
Fri Sep 16, 2016 9:46 pm
Forum: Duplicates
Topic: [0.14.7] Random Crash in Sandbox Mode
Replies: 2
Views: 1444

[0.14.7] Random Crash in Sandbox Mode

I was just placing a blue print (to correctly place signals and rails, not to autobuild via bots) and it crashed.

the savefile ist not interesting (just some rails, signals and stations, i'm testing different crossings)

no mods were used

Go to advanced search