Search found 163 matches

by Daid
Tue Oct 25, 2022 6:57 am
Forum: General discussion
Topic: Factorio and its optimisation
Replies: 8
Views: 3434

Re: Factorio and its optimisation

Do any of you have any other knowledge when it comes to how optimised Factorio is, from the side of game development curiosities or anegdotes/stories? I am an hobby game developer. I use C++. And, my code generally starts to see slowdowns when I got a few 10000 "objects" in a game. Or muc...
by Daid
Tue May 07, 2019 7:03 pm
Forum: General discussion
Topic: Do you think Wube would buy/hire Bobs mod dev(s)?
Replies: 19
Views: 6490

Re: Do you think Wube would buy/hire Bobs mod dev(s)?

While I like bob's mods and angles mods, They are not up to the same quality as I would expect for the main game. Also, it's pretty clear from some of bob's comments that he has access to the factory source code, pretty sure he assists in things and likes doing so on his free time. I've been there w...
by Daid
Fri Jun 22, 2018 8:40 am
Forum: General discussion
Topic: Closing the pollution No Spoon achievement loophole?
Replies: 10
Views: 8592

Re: Closing the pollution No Spoon achievement loophole?

zOldBulldog wrote:Are those really loopholes or intended? And why do I even ask?
Feels unintentional, for the simple reason that passive bitter mode disables this achievement.
by Daid
Fri May 04, 2018 4:54 am
Forum: Releases
Topic: Version 0.16.41
Replies: 28
Views: 21460

Re: Version 0.16.41

In a few months, we will talk about the big train-pocalypse of `18, and how we survived it.
by Daid
Sat Apr 28, 2018 6:22 pm
Forum: News
Topic: Friday Facts #240 - Factorio-data & Fast pipe replace
Replies: 35
Views: 18427

Re: Friday Facts #240 - Factorio-data & Fast pipe replace

I don't understand what changed with the prototypes. When I go to the 'Factorio\data\base\prototypes' directory I see them all there. Nothing has changed, except for the fact that they setup an online location where tools can use/reference them directly. Which is great news for people that build of...
by Daid
Sun Mar 18, 2018 2:51 pm
Forum: General discussion
Topic: The speed runner that materialized out of nowhere
Replies: 6
Views: 4059

Re: The speed runner that materialized out of nowhere

Do speed runners always play in peaceful mode? After watching for a while I was wondering why he had no defenses and then I realized he chose peaceful. Takes away the pollution management part of the game entirely but I guess if everyone does it the playing field is leveled for speed runs. Setting ...
by Daid
Sun Mar 11, 2018 7:34 pm
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 29383

Re: Factorio should have DLC.

Hellatze wrote:More money on development, and people will buy it for sure. More money : more development to be added in this game.
Common mistake in software development. Throwing more money and people at a problem does not give a better end result.
by Daid
Mon Feb 19, 2018 1:41 pm
Forum: General discussion
Topic: Why not Qt?
Replies: 5
Views: 3252

Re: Why not Qt?

An article from 2012 does not really reflect the current state of QT. However, it is right in that qt is wrong for this job. For the simple reason, its not the fastest out there. It has ton and tons of features, decent cross platform support. But it is not suited for high end games. (Software dev he...
by Daid
Sun Feb 04, 2018 6:12 pm
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 77606

Re: Friday Facts #228 - High resolution turrets

But what frustrates me on your post is that Raden HD 6000 series, despite being released 8 years ago, supports up to OGL 4.4! And yet you argue for us to stick to OGL 2.1, because even OSS community didn't see value in fully supporting those old GPUs :( Wrong card family to look at. Not everyone is...
by Daid
Fri Feb 02, 2018 3:04 pm
Forum: General discussion
Topic: Just Too Easy...
Replies: 12
Views: 6160

Re: Just Too Easy...

quyxkh wrote:
Plus I always think it's just cool and funny when I discover that, despite considerable efforts to be organized and meticulous, I've created a hellish dystopian mess in factorio
The factory grows :-)
The expanding factory expands to meet the needs of the expanding factory.
-Oscar Wilde
by Daid
Sat Jan 27, 2018 8:49 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 45477

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

When I read the title of the FFF, I hoped to read something about the most neglected part of the whole game. But sadly, I was wrong. Still noting to improve/add-on the campaign. Shame. Factorio developer Klonan has already stated that he is planning to rewrite the whole campaign and even make it co...
by Daid
Fri Jan 26, 2018 8:50 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 45477

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

When I read the title of the FFF, I hoped to read something about the most neglected part of the whole game. But sadly, I was wrong.

Still noting to improve/add-on the campaign. Shame.
by Daid
Mon Jan 22, 2018 8:56 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 365260

Re: Bots vs Belt suggestions

- let robots crash when they run out of fuel. Crashed robots could either be lost or be recovered by other bots. This used to be the case, but annoying as hell. So they changed it to moving very slow. Giving bots collision would most likely be a huge performance impact. Making bots a UPS problem. T...
by Daid
Wed Jan 17, 2018 9:02 am
Forum: General discussion
Topic: Mega-Base from the devs
Replies: 17
Views: 11693

Re: Mega-Base from the devs

I personally don't think the devs should focus on mega bases as you suggest Lastmerlin. The reason for this is simple. You shouldn't tailor your gameplay towards to top 1% of your player base. I don't think a lot of players go as large and as planned as you suggest. And thus you are a vocal minority...
by Daid
Tue Jan 16, 2018 3:57 pm
Forum: General discussion
Topic: Mining Outpost, how do you make them?
Replies: 37
Views: 31890

Re: Mining Outpost, how do you make them?

correct, now awesome hot water delivery comes into place :D Hot water delivery for Steam Engine is an interesting idea, but I'm guessing you'll lose a lot of space to power them. I guess rocket fuel for boiler + Steam Engine could also be an aternative. My map hardly had any water on it, so that co...
by Daid
Mon Jan 15, 2018 9:05 am
Forum: General discussion
Topic: Mining Outpost, how do you make them?
Replies: 37
Views: 31890

Re: Mining Outpost, how do you make them?

I actually tried bringing in steam by train on my last game. And use steam engines on the spot to power the mining outpost. With 1 solar panel to boot-strap the pump.
Actually worked pretty good, and prevented problems of biters destroying powerpoles.
by Daid
Sun Jan 14, 2018 6:57 pm
Forum: General discussion
Topic: map_gen_settings not effectively writable?
Replies: 3
Views: 1561

Re: map_gen_settings not effectively writable?

Most likely you need to write the whole map_gen_settings structure in 1 go, not modify a value of it. So: surface.map_gen_settings.autoplace_controls["enemy-base"].size = "high" Won't work. local mgs = surface.map_gen_settings msg.autoplace_controls["enemy-base"].size =...
by Daid
Thu Jan 11, 2018 6:42 am
Forum: General discussion
Topic: Belts vs Bots - A response to FFF #224
Replies: 98
Views: 45298

Re: Belts vs Bots - A response to the latest FFF

The playerbase can and is splitting over this. If you think it's not, then you need to get your head out of the sand and take a look at why so many people have strong opinions about it. The player base is also split over mods or not. And (in less extent) over biters or not. Which doesn't matter. A ...
by Daid
Wed Jan 10, 2018 1:57 pm
Forum: General discussion
Topic: Belts vs Bots - A response to FFF #224
Replies: 98
Views: 45298

Re: Belts vs Bots - A response to the latest FFF

I've been reading up on this. And as a non-bot player, I'm confused by 1 thing. I'm reading that bots are basically "unlimited". However, when I do use construction bots, I noticed them waiting at roboports to be charged, in line, because a single port can only charge X bots at the same ti...
by Daid
Sun Dec 31, 2017 6:14 pm
Forum: General discussion
Topic: [Poll] The Cliff Hanger of Factorio: 0.16
Replies: 14
Views: 5186

Re: [Poll] The Cliff Hanger of Factorio: 0.16

But does it feel rushed? Not at all I think. Hi-res, was already part of the previous release, but always incomplete. Terrain generation, always had it's issues, now just has new issues, with old ones removed. But in general provides more variety in the terrain, which is good. New feature contains b...

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