Search found 30 matches

by zyklame
Fri May 15, 2020 3:54 pm
Forum: Mods
Topic: [MOD 0.18] KRASTORIO^2
Replies: 198
Views: 143338

Re: [MOD 0.18] KRASTORIO^2

One thing i really struggle with is the Coke production.
There is no way to separate the fuel from the furnace from the ingredients.
by zyklame
Sat Mar 21, 2020 9:22 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 89424

Re: Friday Facts #339 - Beacon HR + Redesign process

I'm not sure about these design.
Since it does not actively produce anything it should stay in the background, especially since you have hundreds of them.
But these design pops up and draw all attention to itself which make the scene far to busy looking at it, and takes the focus from the factory's.
by zyklame
Sat Jul 27, 2019 8:41 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 279129

Re: Friday Facts #305 - The Oil Changes

Even with your answer i want to give my point of view. There are multiple problems in my opinion and they are not directly related to the multiple oil outputs, these ist simply and fast solved by locking up some guides, (in game if available or online if not) These are the points that makes the setu...
by zyklame
Sat Jul 20, 2019 6:07 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206603

Re: Friday Facts #304 - Small bugs; Big changes

I like all the changes beside the new basic oil receipt.
Just pick one of the many proposals already made in these thread.
There are many ways that i think would be better than what is described in the FFF.
by zyklame
Fri Apr 05, 2019 7:18 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 57567

Re: Friday Facts #289 - Character GUI

Will we be able to see the trash slots when opening a chest, so i we can help the bots and dump things manually?
by zyklame
Tue Mar 12, 2019 11:08 am
Forum: Ideas and Suggestions
Topic: [0.17] Allow the Picker/Eye Dropper Tool get ghost when you don't have item.
Replies: 1
Views: 901

Re: [0.17] Allow the Picker/Eye Dropper Tool get ghost when you don't have item.

These funktion already exists, but has to be enabled in the options. Default is of.
by zyklame
Tue Mar 05, 2019 3:59 pm
Forum: Ideas and Suggestions
Topic: Show Character Trash Slots when opening chests
Replies: 0
Views: 620

Show Character Trash Slots when opening chests

When i sort out items i don't need in my inventory i often run into the situation when i would like to relieve my bots by moving items from my trash slot into a chest. But for that i have to move the items from the trash slot to my inventory first, since the Trash slots are hidden when opening a che...
by zyklame
Sun Mar 03, 2019 8:25 am
Forum: Not a bug
Topic: [0.17.4] A burner inserter did not restart after running out of coal on the belt
Replies: 1
Views: 1026

Re: [0.17.4] A burner inserter did not restart after running out of coal on the belt

You are using red belts.
The burner inserters can't properly grab from them and can run out of fuel trying to get the coal for them self.
After that they need to be fulled manually.
by zyklame
Mon Feb 18, 2019 4:38 am
Forum: General discussion
Topic: Accidentially made 42K repair packs... now what?
Replies: 13
Views: 4212

Re: Accidentially made 42K repair packs... now what?

It was propably an active provider chest instead of a passive one.
So they floated the network.
by zyklame
Sat Jan 12, 2019 7:12 pm
Forum: This Forum
Topic: File Extension for Images in the FFF
Replies: 2
Views: 2034

File Extension for Images in the FFF

The images in the FFF have the endings jpg, png but in reality they are webp images.
Is these intended?
The browser is just showing them but other programms have trouble showing them unless they are renamed.
Why not save them as *.webp in the webpage as ther original file type suggests?
by zyklame
Fri Jan 04, 2019 8:26 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 63599

Re: Friday Facts #276 - Belt item spacing & Script rendering

Nice changes to the belts and the mod interface. Let's see what can modders do with these in 0.17

Can you anwer why your graphics have the wrong file extension?
The static image is obviusly an webp image, that is called png for some strage reason on the server.
by zyklame
Tue Jan 01, 2019 3:33 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152746

Re: Friday Facts #275 - 0.17 Science changes

Nice changes to the science packs. I'am just left with 2 Questions: 1.) Is it intentional that the space sience packs still neet mitytary to unlock? Because you might want infinite research on bitter free maps but again still have to setup military witch is contrary to the statement in the FFF. 2.) ...
by zyklame
Sat Aug 04, 2018 3:23 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 82210

Re: Friday Facts #254 - No research queue for you

The research queue is needed. At last we need a Target technology so we can just confirm to continue researching the prerequisites without constantly have to remember the tech we are heading for, and then select the next one. Especially in the beginning research goes fast, so once a minute you are i...
by zyklame
Sat Jun 23, 2018 6:07 pm
Forum: News
Topic: Friday Facts #248 - Not Saturday Facts
Replies: 71
Views: 32590

Re: Friday Facts #248 - Not Saturday Facts

Well, it would seem that Factorio, up until now, was not that optimized as far as graphics are concerned : comparing with 2D games with a similar number of units on-screen like Distant Worlds (or even Starcraft 1), I get much worse FPS in Factorio (with "normal" definition sprites), but i...
by zyklame
Sat Jun 09, 2018 4:51 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 60706

Re: Friday Facts #246 - The GUI update (Part 3)

... Need to clarify that the text boxes are not elevated, they don't look like a button, they are inset and really look like a text box. (look map size as an example) What it's elevated is what I call editable display (fancy, I know). ... In that case the shadow should be reversed. dark on toe top ...
by zyklame
Mon May 07, 2018 8:41 am
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 45322

Re: Friday Facts #241 - New player experience

Koub wrote:What would happen if people with different backers.json want to play multi, and a name is chosen for one player's building that is not present in the other one's ?
As far as I can remember you get a desync.
Names are saved with the map.
by zyklame
Sat Mar 31, 2018 6:27 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 42078

Re: Friday Facts #236 - Building a rollup

These map is crazy (in a good way).
I could never build something these large and complex by myself.

At last i need a new PC for these. I'am dropping to 12 FPS when loading it.
by zyklame
Thu Jan 18, 2018 12:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.16][Win10,Steam] Left Mouse Button random re-click
Replies: 9
Views: 2983

Re: [0.16.16][Win10,Steam] Left Mouse Button random re-click

Probably the button sensor of the mouse is defect. Can you try with another mouse if the problem persists.
by zyklame
Thu Dec 14, 2017 7:00 pm
Forum: Resolved Problems and Bugs
Topic: [TOGos] [0.16.0] Starting area has no water
Replies: 20
Views: 10152

Re: [TOGos][16.0] Starting area has no water

I belief the most people wait until the main bugs are fixed during early experimental before they start with more serous playthrough.
So please adjust the map generation now in early experimental than later on.
I really don't want to wait till 0.17 to get these fixes.
by zyklame
Sun Nov 19, 2017 6:28 pm
Forum: Resolved Problems and Bugs
Topic: Achievement progress multiplied by player count
Replies: 4
Views: 3571

Re: Achievement progress multiplied by player count

I''m not sure how this works in multiplayer, but in singleplayer the amound towards that achievement is from all your maps combined - I'm not sure if this is exactly how it works in multiplayer, but it is possible that if the streamer had 8.8M produced in other maps, that would be 10M. That's not c...

Go to advanced search