Search found 97 matches

by Rakshasa
Mon Sep 02, 2019 4:08 pm
Forum: Not a bug
Topic: [0.17.66] exoskeletons stopped working
Replies: 3
Views: 1741

Re: [0.17.66] exoskeletons stopped working

Looks like that was the issue, really should have some better visual indications that they are disabled when viewing the exoskeletons in the suit.
by Rakshasa
Mon Sep 02, 2019 4:01 pm
Forum: Not a bug
Topic: [0.17.66] exoskeletons stopped working
Replies: 3
Views: 1741

[0.17.66] exoskeletons stopped working

Suddenly I am become a snail.

Remove, put back on, restart client, still snail.

Not like embody snail, want zoom zoom.

http://rtorrent.net/private/long_449.zip
by Rakshasa
Mon Sep 02, 2019 3:51 pm
Forum: Show your Creations
Topic: How do you handle power shortages?
Replies: 16
Views: 7329

Re: How do you handle power shortages?

I normally handle power shortages by building more power production. My defense does not rely on beeing powered all the time and i prioritize fixing power if inserters start slowing down (that is how i detect power issues). Sounds not optimal, I have various nuclear power plants that come online as...
by Rakshasa
Fri Aug 30, 2019 10:47 am
Forum: Show your Creations
Topic: How do you handle power shortages?
Replies: 16
Views: 7329

Re: How do you handle power shortages?

mrvn wrote: ↑
Thu Aug 29, 2019 11:55 am
In case your sulfuric acid runs out, your uranium mine is depleted, your nukes eat all your u-235, because what else will you do with the steam engines you already have?
Who doesn't have a strategic nuclear fuel reserve?
by Rakshasa
Thu Aug 29, 2019 8:06 am
Forum: Show your Creations
Topic: Pitiful, first creations
Replies: 4
Views: 2991

Re: Pitiful, first creations

Way more orderly than my first saves, though I think I beat yours in efficiency.
by Rakshasa
Thu Aug 29, 2019 6:50 am
Forum: Show your Creations
Topic: How do you handle power shortages?
Replies: 16
Views: 7329

Re: How do you handle power shortages?

Why have steam engines as emergency power when you can just have another nuclear power plant that comes online when cap is low?

You'll know you need to add more when the last plant starts coming on line too often.
by Rakshasa
Thu Aug 22, 2019 7:18 am
Forum: General discussion
Topic: Factorio age rating?
Replies: 36
Views: 15646

Re: Factorio age rating?

Obviously factorio is 30+ and must be virgin, as only wizards can handle this game.
by Rakshasa
Mon Aug 05, 2019 6:47 pm
Forum: Ideas and Suggestions
Topic: Add a logarithmic display option for production/consumption graph.
Replies: 16
Views: 6593

Logarithmic scaling for graphs

Add option to view production/fluid/etc graphs with logarithmic scaling.

Why? Because of obvious.
by Rakshasa
Thu Jul 25, 2019 7:44 pm
Forum: General discussion
Topic: When do YOU give up and start fresh?
Replies: 33
Views: 16150

Re: When do YOU give up and start fresh?

Set the evolution, science cost, etc at ridiculous settings on a railworld with lots of biters.

Enjoy a game that never ends.
by Rakshasa
Thu Jul 11, 2019 6:10 pm
Forum: General discussion
Topic: belt building in multiplayer
Replies: 7
Views: 3117

Re: belt building in multiplayer

Multiplayer should just show not-yet-really-built stuff as a different color version of ghost buildings.
by Rakshasa
Tue Jul 02, 2019 9:52 pm
Forum: General discussion
Topic: How does uranium processing not cause desync?
Replies: 31
Views: 7728

Re: How does uranium processing not cause desync?

There are random numbers that are predictable and deterministic, there are random numbers that are unpredictable and deterministic and then there are random numbers that are unpredictable and nondeterministic. Sadly there are no numbers that are predictable and nondeterministic, so no can't do the f...
by Rakshasa
Fri May 24, 2019 1:20 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 27191

Re: Friday Facts #296 - All kinds of bugs

NULL checks are critical and should be absolutely everywhere. And result in instant failure of the application, with full debugging trace. The first line of any new C function that I write is literally just a list of any pointer parameters with: assert(parameter != NULL); assert(parameter2 != NULL)...
by Rakshasa
Sun May 19, 2019 11:57 am
Forum: Show your Creations
Topic: How to kill trees...
Replies: 11
Views: 5730

Re: How to kill trees...

I keep a separate boiler purely for burning trees, disconnected from the main power grid. A couple of empty beacons drains the generated power uselessly, and eats wood pretty quickly. Essentially this, why would anyone need to come up with some clever scheme to get rid of trash when you can just ha...
by Rakshasa
Fri Apr 26, 2019 1:54 pm
Forum: General discussion
Topic: how often you play peacefull ?
Replies: 10
Views: 4388

Re: how often you play peacefull ?

I always play peaceful, not even a single biter is left inside my territory when I'm done.
by Rakshasa
Sun Feb 10, 2019 2:20 pm
Forum: Show your Creations
Topic: Look at my colorful and chaotic factory
Replies: 4
Views: 4382

Re: Look at my colorful and chaotic factory

Your factory is built big like it handles high volumes, yet you are using miniature cuck-trains?
by Rakshasa
Sun Feb 10, 2019 2:15 pm
Forum: General discussion
Topic: How many main bus lines do you generally use?
Replies: 41
Views: 40456

Re: How many main bus lines do you generally use?

I've never been a fan of the central bus. Instead, I have a decentralized system where separate modular areas have inputs/outputs delivered/retrieved by train. This pretty much, as demand increases things get processed in dedicated places outside of the central location. Don't fall for the 'central...
by Rakshasa
Sat Nov 10, 2018 12:34 pm
Forum: News
Topic: Friday Facts #268 - The modern Biter
Replies: 115
Views: 45902

Re: Friday Facts #268 - The modern Biter

For some weird reason I feel more for the biters than I do for that feminist in that red red game.
by Rakshasa
Fri Sep 07, 2018 9:52 am
Forum: Energy Production
Topic: Kovarex Process with self sustaining & growing feedback Loop
Replies: 4
Views: 7326

Re: Kovarex Process with self sustaining & growing feedback Loop

http://rtorrent.net/private/enrichment_loop.png This is a simpler, more compact design that can handle very high volume. When you can feed it by belt, as long as you make sure to add it to the upper half of the belt, and use a normal chests for the seed. Without the stack inserters for feeding enri...
by Rakshasa
Wed Aug 15, 2018 4:54 pm
Forum: General discussion
Topic: [Poll] "No research queue for you"
Replies: 27
Views: 8080

Re: [Poll] "No research queue for you"

The only queue YOU need. I've been using science queuing for every single game that has science and supports research queuing. Need is different from want. I've never needed it. I do agree that it can be useful. And I should have been more clear; it's the only queue semi-required for a vanilla game...
by Rakshasa
Wed Aug 15, 2018 7:03 am
Forum: General discussion
Topic: [Poll] "No research queue for you"
Replies: 27
Views: 8080

Re: [Poll] "No research queue for you"

The only 'queue' that is actually needed is one that continues repeatable tech as that is a hinderance for late-game afk'ing.

Go to advanced search