Search found 4 matches

by fu-fu
Sat Mar 09, 2019 9:41 pm
Forum: Not a bug
Topic: [0.17.9] Crash on startup : libpng error: IDAT....
Replies: 1
Views: 620

Re: [0.17.9] Crash on startup : libpng error: IDAT....

...

Extracted it to /tmp, ran it, seemed fine.
Looks like it's something else occuring then. Sorry for the inconvenience.
by fu-fu
Sat Mar 09, 2019 8:54 pm
Forum: Not a bug
Topic: [0.17.9] Crash on startup : libpng error: IDAT....
Replies: 1
Views: 620

[0.17.9] Crash on startup : libpng error: IDAT....

Hello, Went to update to 17.9, autoupdator being broken, downloaded a new .tar.xz for it (md5sum : 6fad6886f7ebe6da85fc06d131f1d3f1) Un-tarred it, tried to run it (`./bin/x64/factorio` from the games main folder)... it haults, freezes, and tells me to do a bug-report. Hence, see attached logs (Note,...
by fu-fu
Fri Feb 16, 2018 5:42 pm
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 77596

Re: Friday Facts #228 - High resolution turrets

Well, increasing OpenGL, in my mind, only gets you more access to data-types, like SSBO's/etc, maybe more sharers...? But doing more research into the sharers of OpenGL2.1, you still have vertex and fragment sharers... which, for simply graphics, should be a significant improvement if wanted..? (I'm...
by fu-fu
Sun Feb 11, 2018 5:34 pm
Forum: News
Topic: Friday Facts #228 - High resolution turrets
Replies: 135
Views: 77596

Re: Friday Facts #228 - High resolution turrets

On the subject of OpenGL: I personally realized it ran on OpenGL 1.2 a week or so ago, trying to find out it's minimum OpenGL version... which was incredibly low, but incredibly nice, especially seeing as how pretty the game is anyways. I however, like someone else, use a nice old laptop. In particu...

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