Search found 226 matches

by ThaPear
Sun Jan 23, 2022 8:39 pm
Forum: General discussion
Topic: [Finished] Testing new CDN providers for Factorio
Replies: 14
Views: 3794

Re: Testing new CDN providers for Factorio

Speedtest.png The Netherlands, 200/200 internet, apparently faster upload than advertised. :D BunnyNet is clearly the weakest here. "Wube CDN" % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 100 1400M 100 1400M 0 0 24.1M 0 0:00:58 0:00:5...
by ThaPear
Sat Jun 20, 2020 8:15 am
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 38189

Re: Friday Facts #352 - New website

Since 1.0 is so close, I decided to just 'pretend' that 1.0 is already out, and update the content to match it. That means there is no mention of early access, ongoing development, roadmaps, alpha releases, etc. This has me a bit worried, I thought you were planning to continue development after 1....
by ThaPear
Fri Mar 20, 2020 1:58 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 88167

Re: Friday Facts #339 - Beacon HR + Redesign process

Thank you for sharing another peek into the behind the scenes! I quite like the new beacon sprite, but I feel that there is too much red. Maybe keep the red highlight on the legs but make the housing dome a metallic or rusty color. To me this huge amount of red makes them stand out too much, as some...
by ThaPear
Fri Nov 29, 2019 10:48 pm
Forum: Ideas and Suggestions
Topic: Bottom leds to belts to distinquish belt types?
Replies: 14
Views: 3673

Re: Bottom leds to belts to distinquish belt types?

If the belt is being fully utilized, you'll see where the belt speeds up again after a slower piece of belt. If it's not, then the slow piece is apparently keeping up with demand just fine. Honestly, I don't see the added value of this suggestion, other than cluttering up the visuals. Additionally, ...
by ThaPear
Wed Jun 19, 2019 11:04 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 351937

Re: [MOD 0.17+] Deadlock's Industrial Revolution (WIP)

Looking great! I love how your designs look, keep it up!
by ThaPear
Fri May 10, 2019 4:54 pm
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 21196

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

It's nice to see that not everyone zones out when there's no shiny new feature in the FFF for a few weeks!
by ThaPear
Fri May 03, 2019 4:47 pm
Forum: Releases
Topic: Version 0.17.36
Replies: 15
Views: 12771

Re: Version 0.17.36

Thanks for the update, as always!
by ThaPear
Wed May 01, 2019 9:29 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 351937

Re: [MOD 0.17+] Untitled WIP

Woah this is looking really impressive. I'm curious to see where it ends up going!
by ThaPear
Mon Apr 29, 2019 3:42 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 69
Views: 99768

Re: Beautiful Sushi Belts

Cool! I always used circuits to do sushi belts, but that's always a pain to hook up. This looks much better, I think I'll steal this. :twisted:
by ThaPear
Wed Apr 24, 2019 5:18 pm
Forum: Releases
Topic: Version 0.17.33
Replies: 5
Views: 9205

Re: Version 0.17.33

Infinite pollution, whew!
Thanks for the fixes
by ThaPear
Fri Apr 19, 2019 12:21 pm
Forum: News
Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
Replies: 40
Views: 20547

Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II

Cool! Thanks for the update.

I think you mean "permanence" instead of "perminance".
Also:
Now, when many players will try to join at the same time, they will pe placed in a queue
by ThaPear
Fri Apr 12, 2019 6:01 pm
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 35447

Re: Friday Facts #290 - Rail building changes & High-res icons

I have often had to restart rail building because I started in the wrong mode, so I am happy it is now streamlined.
by ThaPear
Fri Apr 12, 2019 12:31 pm
Forum: Releases
Topic: Version 0.17.29
Replies: 33
Views: 16893

Re: Version 0.17.29

Changes font/color rich text tags now have to be properly terminated. This means eg: " Red circuits" will now need to be " Red circuits ". This fixes a number of issues with handling start/end tags. (https://forums.factorio.com/66263, https://forums.factorio.com/66256) [/color] ...
by ThaPear
Thu Apr 11, 2019 6:22 pm
Forum: General discussion
Topic: 500 hiteck scine
Replies: 32
Views: 8544

Re: 500 hiteck scine

mmppolton wrote:
Thu Apr 11, 2019 5:19 pm
Koub wrote:
Thu Apr 11, 2019 5:40 am
A mild effort to make yourself readable would be greatly appreciated.
i doint know how to make it more readable
Try using google translate from your native language, that often produces very understandable texts.
by ThaPear
Fri Apr 05, 2019 7:52 pm
Forum: Ideas and Suggestions
Topic: Inventory filter / logistics delivery toggle
Replies: 0
Views: 626

Inventory filter / logistics delivery toggle

When I'm moving resources around, I often want to quickly clear my inventory and fill it with something. (E.g. A ton of iron plates) However, due to the inventory filters, the filtered slots are unusable even in these situations. I would love to have a toggle that allows me to disable inventory filt...
by ThaPear
Tue Apr 02, 2019 8:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.24] Roboport range not shown for various player locations and zoom
Replies: 2
Views: 3345

[0.17.24] Roboport range not shown for various player locations and zoom

When I'm holding a deconstruction planner, the personal roboport range disappears when I either zoom in too far, or when I move to certain locations. The following screenshots show the player located at two different positions, on the same zoom level. Note the visibility of the personal roboport ran...
by ThaPear
Tue Apr 02, 2019 8:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.24] Train stop label angle setting doesn't apply to label
Replies: 5
Views: 4067

[0.17.24] Train stop label angle setting doesn't apply to label

The Train stop label angle setting does not rotate the text of train stops on the map. See attached images for details. Setting set to 0 degrees. https://i.imgur.com/7RCa4I5.png Setting set to 30 degrees. https://i.imgur.com/AQSzmfz.png Setting set to 60 degrees. https://i.imgur.com/Tja7bMI.png Sett...
by ThaPear
Fri Mar 15, 2019 5:20 pm
Forum: Releases
Topic: Version 0.17.13
Replies: 18
Views: 12180

Re: Version 0.17.13

AFAIK, Spawners absorbing pollution only causes them to spawn / send attacks. It has no effect on the evolution level. The evolution level is determined by total pollution produced, regardless of where it goes. Correct. Evolution is determined by three factors, as seen on the wiki . The evolution f...
by ThaPear
Mon Mar 11, 2019 5:11 pm
Forum: Gameplay Help
Topic: Adding stations to a train schedule...
Replies: 4
Views: 2489

Re: Adding stations to a train schedule...

You can drag stations around in the schedule by dragging this part:
Image

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