Search found 584 matches

by BenSeidel
Fri Oct 13, 2023 11:29 am
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 28701

Re: Friday Facts #380 - Remote view

I love how the pipes now join correctly when blueprinted!
by BenSeidel
Fri Aug 18, 2023 3:18 am
Forum: Fixed for 2.0
Topic: [1.1.53] E doesn't close toobar selection window
Replies: 2
Views: 1366

Re: [1.1.53] E doesn't close toobar selection window

I can't believe I didn't say thanks when this was first posted.

so

!!!!!!!!!!!THANKS!!!!!!!!!!
You guys are awesome!
by BenSeidel
Sun Jul 24, 2022 11:04 pm
Forum: Implemented Suggestions
Topic: Add SRV Record support
Replies: 85
Views: 54287

Re: Add SRV Record support

Thank you.
by BenSeidel
Sun May 01, 2022 2:07 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 197597

Re: Parrallel processing in games & applications

It's not. To expand on this a bit (it's also explained elsewhere). It's not [easy to parallelise on chunk boundaries] because the factory behaviour can't be affected by the chunk boundaries (ie, blueprint translational symmetry). Rseding (and the team) has spent quite a lot of time fixing bugs wher...
by BenSeidel
Tue Apr 12, 2022 2:37 am
Forum: Ideas and Suggestions
Topic: Missing support for keybind conflict detection / Add Duplicate Keybind Warning/ Show double keybinds
Replies: 23
Views: 4155

Re: Add Duplicate Keybind Warning

That's how Blender does it and it's a lot less pleasant to use than it first sounds. They are two mutually exclusive solutions that are used in two different use-cases. You can't compare them as it's apples and oranges. One allows you to see what your current binding is conflicting with. The other ...
by BenSeidel
Mon Apr 11, 2022 12:04 am
Forum: Ideas and Suggestions
Topic: Missing support for keybind conflict detection / Add Duplicate Keybind Warning/ Show double keybinds
Replies: 23
Views: 4155

Re: Add Duplicate Keybind Warning

Perhaps a search by keybinding might be a solution? That way the user can search either before they bind or after they find it's an issue. Especially if they have no idea that a function already is bound and can't find what that function is called in the settings menu.
by BenSeidel
Mon Mar 28, 2022 3:15 am
Forum: Outdated/Not implemented
Topic: Allow multiple item requests of the same item in player logistics requests
Replies: 11
Views: 3874

Re: Allow multiple item requests of the same item in player logistics requests

What I meant was that your personal solution works for you, but you cannot argue, that it is a solution for everyone That's not what I'm trying to do. I simply stated that it's not a problem for me as I have a solution. I never intended to say that my solution is a solution for everyone, only that ...
by BenSeidel
Sun Mar 27, 2022 12:38 am
Forum: Outdated/Not implemented
Topic: Allow multiple item requests of the same item in player logistics requests
Replies: 11
Views: 3874

Re: Allow multiple item requests of the same item in player logistics requests

I personally would do many things in Factorio differently. Hence I love the game. Seeing peoples solutions to problems is like seeing peoples creations in Minecraft or other sandbox games :D Ahhh. No. The human eye is not good in tracking two changes at once. Sorry, I don't understand your point.
by BenSeidel
Fri Mar 25, 2022 11:43 pm
Forum: Outdated/Not implemented
Topic: Allow multiple item requests of the same item in player logistics requests
Replies: 11
Views: 3874

Re: Allow multiple item requests of the same item in player logistics requests

Just to prove it, there are some threads about finding items in it God yes, I would agree with this whole-heartedly. Sometimes it's impossible to find the existing item request. But the problem already exists. Additionally, any solution that would solve the already present issue would also solve th...
by BenSeidel
Fri Mar 25, 2022 1:19 am
Forum: Outdated/Not implemented
Topic: Allow multiple item requests of the same item in player logistics requests
Replies: 11
Views: 3874

Re: Allow multiple item requests of the same item in player logistics requests

Kyralessa wrote:
Thu Mar 24, 2022 7:00 am
This seems like a completely different request
Yeah, it is; with an existing mod that solves the problem. Hence I left it out of the original post. But after Ssilk's post I thought I would put forward another use case.
by BenSeidel
Thu Mar 24, 2022 5:39 am
Forum: Outdated/Not implemented
Topic: Allow multiple item requests of the same item in player logistics requests
Replies: 11
Views: 3874

Re: Allow multiple item requests of the same item in player logistics requests

The other use case is with spiders. At the moment I'm putting in many zero-zero requesting slots to keep their inventory clean. Eventually I create a base/template spider with ALL the items set to zero then I can copy that to any new spiders, editing in what they should be holding as separate reques...
by BenSeidel
Thu Mar 24, 2022 5:06 am
Forum: Ideas and Suggestions
Topic: Show construction/deconstruction commands that are outside of a construction network
Replies: 3
Views: 1369

Re: Show construction/deconstruction commands that are outside of a construction network

Attached are 2 save files. The only difference is that one has 1000's of ghosts out side of a construction network. If you load up the two games and use /editor command to start the game running you will see the difference in the behaviour of the construction network. If the game wasn't iterating ov...
by BenSeidel
Thu Mar 24, 2022 3:21 am
Forum: Ideas and Suggestions
Topic: Remove item selection from the item request slot editor
Replies: 6
Views: 1601

Re: Remove item selection from the item request slot editor

Yes, under the assumption that the number of times you reassign the type of item requested is less than the number of times you reassign the amount being requested. If it's the opposite way round an it turns out that no one ever changes the requested amounts, but instead continually uses a limited n...
by BenSeidel
Wed Mar 23, 2022 4:51 am
Forum: Duplicates
Topic: Incorrect labels in 1 hour production graph
Replies: 2
Views: 1007

Re: Incorrect labels in 1 hour production graph

Sorry, I didn't find that one in my searches.
by BenSeidel
Wed Mar 23, 2022 4:49 am
Forum: Fixed for 2.0
Topic: [1.1.53] E doesn't close toobar selection window
Replies: 2
Views: 1366

[1.1.53] E doesn't close toobar selection window

The hotkey "E" doesn't close the toolbar selection window as the tooltip says it should. Escape works correctly though. E doesn't work.png Instead the player inventory/crafting window opens as it normally does when pressing E. Steps to reproduce 1) Load a new game. 2) Press either of the t...
by BenSeidel
Wed Mar 23, 2022 4:28 am
Forum: Outdated/Not implemented
Topic: Allow multiple item requests of the same item in player logistics requests
Replies: 11
Views: 3874

Allow multiple item requests of the same item in player logistics requests

TLDR; Allow the player to have multiple requests of the same item in their logistics requests, summing together all of the selected values for the logistics network. At the moment it's an error to select two of the same item types in the player logistics requests screen (center panel) Center panel.p...
by BenSeidel
Wed Mar 23, 2022 4:10 am
Forum: Ideas and Suggestions
Topic: Show construction/deconstruction commands that are outside of a construction network
Replies: 3
Views: 1369

Show construction/deconstruction commands that are outside of a construction network

TLDR; Show an icon on the map for construction commands that aren't covered by a construction network to help the user to figure out why thing's are working. At the moment the game iterates over all the construction & deconstruction orders on the map. If there are many orders not covered by a co...
by BenSeidel
Wed Mar 23, 2022 3:44 am
Forum: Implemented Suggestions
Topic: Trains GUI search needle in a haystack / Highlight trains going to the selected train stop
Replies: 15
Views: 4143

Highlight trains going to the selected train stop

When you select a train stop it should highlight all the trains that are currently heading to that specific stop. Selected train stop.png it could also be extended to the train management UI, highlighting all trains going to any of the selected stops. Why? Because in large bases you can easily see i...
by BenSeidel
Wed Mar 23, 2022 3:37 am
Forum: Ideas and Suggestions
Topic: Add a Lock Min & Max toggle to the item request slot slider
Replies: 1
Views: 728

Add a Lock Min & Max toggle to the item request slot slider

TLDR; Allow locking min and max values for item request slots for easier changing of common item requests Lock Button.png When the toggle is pressed it locks the min and max sliders move together, so you don't have to drag each individually. Moving one always moves the other. Why? Because I find tha...

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