Search found 25 matches
- Mon Apr 23, 2018 8:24 pm
- Forum: Releases
- Topic: Version 0.16.37
- Replies: 10
- Views: 13555
Re: Version 0.16.37
Mod to have train color turn more and more red with increasing kill count.
- Tue Jan 23, 2018 12:54 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [16.17] Crash with 16.16 save on: "Commander::callForHelp" MR
- Replies: 37
- Views: 21115
Re: [0.16.17] Crash one minute after loading save from 0.16.16
I think crashes might be related to biters and cliffs. My new game is running fine. Occasional biters attacks (desert world). No problems at all. Until I wander out near a biter nest. The biters get agro and start toward me... I get ready to defend myself, a biter finds a cliff.... FREEZE... CRASH. ...
- Mon Jan 22, 2018 10:25 pm
- Forum: Duplicates
- Topic: [0.16.17] Failed to load window icon! factorio-icon.png
- Replies: 9
- Views: 2963
- Mon Jan 22, 2018 10:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.17][linux] libpng warning: "Application built with libpng-1.2.50 but running with 1.6.30"
- Replies: 10
- Views: 7408
Re: [0.16.17] linux build with libpng issue
"me too"
Ubuntu 17.10 fully patched.
similar failure to load window icon.
I compared the 0.16.16 file to 0.16.17 and the PNG hasn't changed. so, it's not just a corrupted PNG file.
Thanks Devs! Looking forward to the new splitters!
Ubuntu 17.10 fully patched.
similar failure to load window icon.
I compared the 0.16.16 file to 0.16.17 and the PNG hasn't changed. so, it's not just a corrupted PNG file.
Thanks Devs! Looking forward to the new splitters!
- Fri Sep 08, 2017 8:07 pm
- Forum: News
- Topic: Friday Facts #207 - Lua noise specification
- Replies: 45
- Views: 24184
Re: Friday Facts #207 - Lua noise specification
I don't care what size a tiny island might be, as long as I have resources to be able to build enough to get off the island. So perhaps a flood fill to find land and resources to verify you can at least get to landfill researched. If not, then either re-seed or add the bridges.
- Sun Aug 06, 2017 4:16 am
- Forum: Mods
- Topic: [MOD 0.15] Junk Rails
- Replies: 9
- Views: 4224
Re: [MOD 0.15] Junk Rails
I can't seem to get it to work. When I launch factorio with this plugin I get an error:
"Path _JunkTrain_/graphics/cargo-wagon.png does not match any enabled mod."
The old junk train has worked in the past.
Thanks!
"Path _JunkTrain_/graphics/cargo-wagon.png does not match any enabled mod."
The old junk train has worked in the past.
Thanks!
- Wed Jul 26, 2017 3:00 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.31] Linux headless server random map generation
- Replies: 3
- Views: 5270
Re: [0.15.31] Linux headless server random map generation
I would recommend the process be: if --map-gen-seed is provided, use that then use map-gen-settings.json seed if given then fall to random if none given anywhere perhaps check for "--map-gen-seed random" on the command line to enable forcing random to over ride .json. This would allow the ...
- Wed Jul 26, 2017 12:14 am
- Forum: Releases
- Topic: Version 0.15.31
- Replies: 35
- Views: 30637
Re: Version 0.15.31
I created a bug report with some test conditions and results
viewtopic.php?f=7&t=51254
I LOVE this game!
Thanks,
MrGoodbits
viewtopic.php?f=7&t=51254
I LOVE this game!
Thanks,
MrGoodbits
- Wed Jul 26, 2017 12:12 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.31] Linux headless server random map generation
- Replies: 3
- Views: 5270
[0.15.31] Linux headless server random map generation
I am running Ubuntu 16.04 Linux headless and have found some issues generating maps. I get the same map under several condition including when "seed": null is set as per the example mag-gen-settings.json "_comment_seed": "Use null for a random seed, number for a specific see...
- Tue Jul 25, 2017 6:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.30] Map seed not working
- Replies: 5
- Views: 3827
Re: [0.15.30] Map seed not working
Now it seems like "null" in the map-gen-setting.json file isn't random... always the same map.
(Testing on Linux dedicated host)
MrGoodbits
(Testing on Linux dedicated host)
MrGoodbits
- Tue Jul 25, 2017 6:33 pm
- Forum: Releases
- Topic: Version 0.15.31
- Replies: 35
- Views: 30637
Re: Version 0.15.31
I may have found a bug. Linux headless server with seed set to null, always generates the same map.
Goodbits server in public list has it.
MrGoodbits
Goodbits server in public list has it.
MrGoodbits
- Tue Jun 06, 2017 3:53 am
- Forum: General discussion
- Topic: New Game Mode Idea
- Replies: 24
- Views: 7974
Re: New Game Mode Idea
+1 But with levels of achievements. First, automate smelting... then higher level items.... But instead of everything available, still work through research... And each "reset" clears items, but research levels stay... You would have to run several passes to work through the research neede...
- Thu Apr 20, 2017 2:16 pm
- Forum: General discussion
- Topic: Start a new base now?
- Replies: 5
- Views: 2472
Re: Start a new base now?
Yes... start a new base NOW!
Do a lazy bastard achievement run. Then start another and go for the no spoon challenge.
I have so much to do before 0.15....
Do a lazy bastard achievement run. Then start another and go for the no spoon challenge.
I have so much to do before 0.15....
- Thu Mar 02, 2017 3:46 pm
- Forum: General discussion
- Topic: Map Download Speed
- Replies: 5
- Views: 2519
Re: Map Download Speed
This is probably a bytes versus bits issue. 1 mega byte per second (MBps) is about 10 mega bits per second (mbps) So, with latency and overhead, I would say getting what Factorio reports as 1MBps is not too bad for a 15mbps Internet service. If you are on a windows computer, open your task manager a...
- Fri Oct 28, 2016 5:02 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 63314
Re: Friday Facts #162 - Theme Art Again
I like the idea of the artifacts giving a boost, but maybe not just research. Make them like consumable modules. Anything you feed them into operate 10% better for a time.
"Aliens Power Ups!"
Mr Goodbits...
"Aliens Power Ups!"
Mr Goodbits...
- Tue Oct 25, 2016 4:43 pm
- Forum: Releases
- Topic: Version 0.14.16
- Replies: 11
- Views: 13877
Re: Version 0.14.16
Tested on Ubuntu 16.04.1- All appears good. Server finds it's IP, and can be found and joined via the public browser.
Thanks!
MrGoodbits
Thanks!
MrGoodbits
- Tue Oct 25, 2016 3:03 am
- Forum: Releases
- Topic: Version 0.14.15
- Replies: 20
- Views: 16813
Re: Version 0.14.15
Also on Ubuntu 16.04.1 and cannot get 0.14.15 to work headless. I tried through browser and direct to known IP address and port. It is NOT a firewall/DMZ issue. The server cannot determine it's IP and sees 0.0.0.0. Even when I specify --bind. Also, I concur that the browse for password/mods check bo...
- Tue Sep 20, 2016 6:52 pm
- Forum: Releases
- Topic: Version 0.14.8
- Replies: 23
- Views: 22601
Re: Version 0.14.8
Excellent.... these updates should really help Arumba's game.
I am building a BIG server to have on standby right now. Really love the dynamic player count / password controls.
FYI: The password / max player counts are reset if the server is restarted. They are not saved in server-settings.json.
I am building a BIG server to have on standby right now. Really love the dynamic player count / password controls.
FYI: The password / max player counts are reset if the server is restarted. They are not saved in server-settings.json.
- Fri Sep 16, 2016 2:44 pm
- Forum: Releases
- Topic: Version 0.14.7
- Replies: 17
- Views: 17019
Re: Version 0.14.7
Did the 0.14.7 downloads get removed? All I see in experimental now is 0.14.6.
- Sat Jul 23, 2016 12:22 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.10/Linux] Crash when crafting
- Replies: 32
- Views: 16153
Re: [0.13.10] Headless server crash when crafting
I can confirm, I get the same crash as soon as I try to craft a pick-axe. I also noted the server is running 100% utilization on 1 of the cores in this quad-core server.
EDIT: Server crashes when using Steam or .zip clients.
EDIT: Server crashes when using Steam or .zip clients.