Search found 45 matches

by Cutemine
Wed Mar 18, 2020 8:25 pm
Forum: Releases
Topic: Version 0.18.13
Replies: 57
Views: 25877

Re: Version 0.18.13

I have now played quite a bit with the new gui and I like it, but it has some drawbacks as well... Good: style (looks good and consistent) request and trash amout slider is nice! enable/disable of logistics!e color coded request status unlimited requests Neutral: crafting and logistics is no longer ...
by Cutemine
Sat Dec 21, 2019 3:58 pm
Forum: Mods
Topic: [MOD 0.16 / 0.17] Starter Pack
Replies: 9
Views: 3335

Re: [MOD 0.16 / 0.17] Starter Pack

The GitHub Link still (or again?) leads to a 404 error page. However I found this: https://github.com/yanbec/factorio-starter-pack Is this you or a fork? Also according to the source code, the medium kit and onwards should contain personal roboports in the armor. For me at least this is not the case...
by Cutemine
Sun Apr 14, 2019 3:47 pm
Forum: Gameplay Help
Topic: [0.17.31] Construction bots don't place refineries but nothing is blocking them
Replies: 2
Views: 1176

[0.17.31] Construction bots don't place refineries but nothing is blocking them

Hi! I was just trying to use a blueprint from 0.15 (worked well in 0.16) and everything works but the robots won't place refineries. The just hover over it (like when a tree is blocking the construction space and awaits deconstruction), return for power and visit again without placing them. As far a...
by Cutemine
Tue Apr 02, 2019 7:39 pm
Forum: Releases
Topic: Version 0.17.24
Replies: 24
Views: 16813

Re: Version 0.17.24

jarcionek wrote: ↑
Tue Apr 02, 2019 6:59 pm
Not available on Steam.

0.17.x doesn't update and 0.17.24 is not showing on the list of experimental versions.
same here.
by Cutemine
Tue Feb 26, 2019 7:56 pm
Forum: Duplicates
Topic: [0.17] Camapin: Gun turret quest does not complete
Replies: 2
Views: 901

[0.17] Camapin: Gun turret quest does not complete

if you build the gun turret (and stock it with ammo) in the narrow choke-point on the left towards the biter bases the quest does not complete. Only if you place and fill the turret in the general area to the right where your base most likely will be due to the resources the quest completes. I don't...
by Cutemine
Tue Feb 26, 2019 6:35 pm
Forum: Not a bug
Topic: [abregado] [0.17] Inserters remove fuel from miner instead of ore – miner then refuses to work
Replies: 3
Views: 1343

[abregado] [0.17] Inserters remove fuel from miner instead of ore – miner then refuses to work

The inserters take coal out, but refuse to take the copper ore. I can't manually pick up the ore either. (Control-Click and opening the inventory to take it both don't work) fuel out of miner.png inserter unload fuel.zip EDIT: never mind, i'm dumb. They're not supposed to take the ore out because it...
by Cutemine
Tue Feb 26, 2019 6:10 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.4] Gui top right frame description not wrapped with other panels hidden
Replies: 16
Views: 6542

Re: [0.17.0] Gui top right frame partially unreadable on HD resolution

Can confirm: Win 7 64bit
text_out_of_view.png
text_out_of_view.png (4.4 MiB) Viewed 6535 times
by Cutemine
Wed Dec 12, 2018 8:28 pm
Forum: Technical Help
Topic: [0.16.51] Save file loading produced I/O error after steam reinstall
Replies: 0
Views: 1060

[0.16.51] Save file loading produced I/O error after steam reinstall

Hi! So the weirdest thing just happened. I started factorio (Steam Version) and got prompted if I want to install the game rather than launching it. I don't remember uninstalling. Nevertheless there was no better option than to let steam do its thing and all game files were re-downloaded. I then was...
by Cutemine
Fri Sep 07, 2018 1:26 pm
Forum: News
Topic: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm
Replies: 99
Views: 40948

Re: Friday Facts #259 - Scan-codes, Prototype IDs, HR worm

At the risk of repeating what I said on Discord, IMHO you should do the right thing β„’, and set "Undo" to the scan-code for "whatever is the bottom left letter key" (Z for QWERTY, Y for QWERTZ, W for AZERTY, Π― for JCUKEN...) ... There is no well defined "Right Thing" in...
by Cutemine
Wed Jun 27, 2018 1:15 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 319077

Re: [MOD 0.16] Orbital Ion Cannon 1.6.3

Nevermind. The error was related to this: viewtopic.php?f=23&t=61223
by Cutemine
Wed Jun 27, 2018 1:14 am
Forum: Not a bug
Topic: [0.16.51] Mod settings are sometimes not applied
Replies: 2
Views: 1660

Re: [0.16.51] Mod settings are sometimes not applied

I figured as much, but look at around 54s: the settings appear in a combination I did never select. As the GUI is being reworked this is only a minor issue, but a notice or something like that might be nice to know that your settings are not safe until it is unpaused. Or store the desired state sepa...
by Cutemine
Tue Jun 26, 2018 10:49 pm
Forum: Not a bug
Topic: [0.16.51] Mod settings are sometimes not applied
Replies: 2
Views: 1660

[0.16.51] Mod settings are sometimes not applied

Hey! Sometimes settings for installed mods are not accepted even though apply was used in the GUI. It appears as if you need to go back into the game before opening the options window again to see if it updated, but even then it behaves erratic. Please see the video for details. https://youtu.be/iiY...
by Cutemine
Thu Jun 14, 2018 7:59 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 319077

Re: [MOD 0.15] Orbital Ion Cannon 1.5.3

I have disabled auto-targeting and it won't take effect on my game. My problem is the constant alerts of the ion auto-targeting which ruins the game for me as the sound is very disruptive. Please let me know how to disable auto-targeting or set the alarm sound to something more discreet. I don't wa...
by Cutemine
Fri Jun 08, 2018 12:21 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.48]Holding blueprint causes UPS drop
Replies: 16
Views: 8259

Re: [0.16.48]Holding blueprint causes UPS drop

I just testet this in 0.16.49 and experienced a 30-50% drop in FPS/UPS when I hold a largeish blueprint over some existing stuff. While I hold it over a free area the FPS/UPS recover. Hovever I did not play 0.16.48 an cant therefore compare them, but in 0.16.47 I did not have these drops. https://ww...
by Cutemine
Tue Jun 05, 2018 5:58 pm
Forum: Duplicates
Topic: [0.16.47] Train cargo waggons placed inside of each other
Replies: 1
Views: 859

[0.16.47] Train cargo waggons placed inside of each other

Hi! I just placed a locomotive at a train stop and then dragged waggons after it as I usually do. However I noticed that they where placed much closer together than normal and only the first wagon got connected to the train. I saved imediately afterwards without doing anything else and managed to ge...
by Cutemine
Sun May 27, 2018 12:30 am
Forum: Implemented in 2.0
Topic: improve train block overlay: add directions
Replies: 57
Views: 13579

Re: improve train block overlay: add directions

I like this idea a lot, especially where it seems very simple to add. +1 Also can we please get the ability to show the overlay without having to pick-up a railsignal? I haven't checked since 0.16 hit, but there used to be an option to display the overlay in the debug menu (F4). It might still be i...
by Cutemine
Fri May 25, 2018 12:49 am
Forum: Ideas and Suggestions
Topic: Take bonuses into account when reporting available resources
Replies: 3
Views: 1402

Re: Take bonuses into account when reporting available resources

maybe have the expected yield in brackets after the actual available amount?
by Cutemine
Fri May 25, 2018 12:40 am
Forum: Implemented in 2.0
Topic: improve train block overlay: add directions
Replies: 57
Views: 13579

improve train block overlay: add directions

Hey! simply adding a little arrow at the end of the rail block view would make planning the possible train directions so much easier: traindirections.png Or even add little arrows all along the way to make it even better: traindirections2.png Notice how you could easily distinguish single/double dir...
by Cutemine
Thu May 24, 2018 8:15 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] Fast underground replace of belt changes wrong belt
Replies: 4
Views: 5073

Re: [Dominik] Fast underground replace of belt changes wrong belt

yes that seems reasonable. but here the main issue is the switching from an underground input to an output

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