Search found 24 matches

by Floaf
Fri Mar 01, 2019 8:36 pm
Forum: Releases
Topic: Version 0.17.4
Replies: 54
Views: 31517

Re: Version 0.17.4

A lots of damage here :-)
Skärmklipp.PNG
Skärmklipp.PNG (655.4 KiB) Viewed 17573 times

Thanks for the release! I'm playing through the tutorial right now. All the wait has come to an end!
by Floaf
Sat Jun 09, 2018 9:05 am
Forum: Releases
Topic: Version 0.16.47
Replies: 69
Views: 33282

Re: Version 0.16.47

- adequate, relevant and limited to what is necessary in relation to the purposes for which they are processed (‘data minimization’); - accurate and, where necessary, kept up to date; every reasonable step must be taken to ensure that personal data that are inaccurate, having regard to the purposes...
by Floaf
Mon Jun 04, 2018 7:30 pm
Forum: Releases
Topic: Version 0.16.47
Replies: 69
Views: 33282

Re: Version 0.16.47

The extent to which the windows username is personally identifiable data depends strongly on how you interpret the law text. Just because it could be your real name, religion, gender does not mean it is. You can't rename your CPU to your street address and the sue us. Well, the regulation say that ...
by Floaf
Sat Mar 31, 2018 1:02 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 41662

Re: Friday Facts #236 - Building a rollup

Nice poster! If using default settings, the down left corner would consist of a lot of dead trees though. I always play without pollution nowdays since I like having non-dead trees around the base. That might be a feature request too! Make it so we somehow can make dead trees undead (ok alive) again...
by Floaf
Tue Jan 16, 2018 7:04 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 365074

Re: Friday Facts #225 - Bots versus belts (part 2)

It sounds like you guys want to decide what I think is the most fun way to play the game etc. Oh boy, here we go again. :roll: I'm not quite sure HOW you managed to read that much into the dev's intent and turn it so negative so quickly. Well, they do write stuff like: "We believe that belts a...
by Floaf
Sat Jan 13, 2018 2:38 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 365074

Re: Friday Facts #225 - Bots versus belts (part 2)

It sounds like you guys want to decide what I think is the most fun way to play the game. Have you ever thought about that we ARE playing the game because we like it as it is. The players that find bot bases ugly will probably not use too many bots. Because you guys find them ugly does not mean that...
by Floaf
Fri Dec 29, 2017 8:04 pm
Forum: Releases
Topic: Version 0.16.8
Replies: 64
Views: 30211

Re: Version 0.16.8

I don't get it... I use to have four fluid wagons that visit the refinery part of my factory like once a minute. Now i am going to need 3 times that much? And i thought that the fluid wagons had too low capacity already... Well, the factory are going to grow larger if they keep this spree of changes...
by Floaf
Fri Dec 22, 2017 4:03 pm
Forum: Releases
Topic: Version 0.16.7
Replies: 153
Views: 66092

Re: Version 0.16.7

Cheesus! :-) Well, I never used that functionality of the fluid wagon since the overhead of transporting as small amount as one tank of individual fluids is too large anyway. But seriously, one of the fun stuff when getting a new version is to fix stuff that is broken, it make you think and plan aga...
by Floaf
Sun Dec 17, 2017 11:38 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [16.5] Train wait time slider loses mouse focus when dragging too fast
Replies: 4
Views: 1801

[kovarex] [16.5] Train wait time slider loses mouse focus when dragging too fast

When opening the train schedule settings and add a time delay, a slider is appearing for changing the time. When you press on the little square and drag it, if you drag fast and the the mouse pointer is outside the square in the next frame, the mouse focus is lost and the drag action is stopped.
by Floaf
Sun Dec 03, 2017 10:24 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 83592

Re: Friday Facts #219 - Cliffs

Dev-iL wrote:The cliffs look really nice! Reminds me of good old C&C:
Image
Exactly my thought. It's simple but still effective. And looks great.
by Floaf
Tue May 30, 2017 6:25 pm
Forum: Releases
Topic: Version 0.15.13
Replies: 49
Views: 31708

Re: Version 0.15.13

And for reference, that amount of solar Power handle about 600 MW of continous consumption.
The by far smaller nuclear powerplant below generates 1,1 GW and i need four of those in my current factory. So yes, nuclear Power do have it's Place in this game :-)
by Floaf
Tue May 30, 2017 6:17 pm
Forum: Releases
Topic: Version 0.15.13
Replies: 49
Views: 31708

Re: Version 0.15.13

Do you not have accumulators in there? They usually show up as white in the map view -- or is a mod changing the appearance? No mod affecting accumulators as far as i know, and yes, they are mixed in with the solar panels in (almost) perfect ratio (whatever that is, I looked it up, created a Bluepr...
by Floaf
Sat May 27, 2017 8:58 am
Forum: Releases
Topic: Version 0.15.13
Replies: 49
Views: 31708

Re: Version 0.15.13

Just as a reference, the image below shows the amount of solar (the big blue parts) needed to run the old factory.... MY GOODNESS that is a LOT of solar - Clearly I am doing things wrong! Any idea how many hours to get to that point? I have 70 on mine and my factory and solar are nowhere near as la...
by Floaf
Fri May 26, 2017 6:26 am
Forum: Releases
Topic: Version 0.15.13
Replies: 49
Views: 31708

Re: Version 0.15.13

@kovarex Gameplay rationale: Prior to .15, Players used coal (High effort/maintenance) then solar (zero maintenance) Since solar works forever for free, once the player has automated it's components, it's pretty easy to just use solar to power everything - forever . I have a total of 32 nuclear rea...
by Floaf
Thu May 25, 2017 11:32 pm
Forum: Releases
Topic: Version 0.15.13
Replies: 49
Views: 31708

Re: Version 0.15.13

@kovarex Gameplay rationale: Prior to .15, Players used coal (High effort/maintenance) then solar (zero maintenance) Since solar works forever for free, once the player has automated it's components, it's pretty easy to just use solar to power everything - forever . I have a total of 32 nuclear rea...
by Floaf
Wed May 17, 2017 8:01 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 50329

Re: Version 0.15.11

Is there actually any intention to fix the Kovarex Enrichment Process messing up the statistics? The 'statistics' actually work, but the ratio/chance thing itself is a bit unrealistic since you can possibly get two or zero items from a cycle, which does not happen anywhere else in the game. I wish ...
by Floaf
Mon May 01, 2017 12:52 am
Forum: Releases
Topic: Version 0.15.5
Replies: 33
Views: 28727

Re: Version 0.15.5

Took about 70,000 Uranium Ore to get my first 40 Uranium-235 ._. considering I started a Rail World at the start of 0.15 only had something like 25k in my starting area. Had eight Centrifuges running with 2x T3 Prod Mods and a T3 Speed Beacon for about five hours (there were gaps waiting for ore). ...
by Floaf
Sat Apr 29, 2017 11:52 am
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 37778

Re: Version 0.15.3

to many science packs :( dont like it, to complex to just chill and build :cry: Yeah, that was, even though I had known about it changing, a bit of a shock. Just when I thought I was getting a handle on doing blues... and not just that: I'm a bot man. Up to 0.14, the moment I had blues done, I coul...
by Floaf
Sun Apr 23, 2017 2:58 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 139094

Re: Friday Facts #187 - Space science & 0.15 graphics

MrGrim wrote:People asking for an exact time for release on Tuesday... LOL! Would you like that to the nanosecond, or will the nearest microsecond be enough? :D
Well, the time in GMT rounded to nearest second would work for me.
by Floaf
Tue Apr 18, 2017 12:40 pm
Forum: News
Topic: Friday Facts #186 - Marathon testing
Replies: 112
Views: 54318

Re: Friday Facts #186 - Marathon testing

Well, since you have to actively enable the beta version, it is kind of semi closed already.
I get that the main reason not to release it is that it is still has bugs they not had time to fix yet.
But we are getting there sooooon...

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