Search found 86 matches

by ignatio
Fri Mar 01, 2024 3:20 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 11736

Re: Friday Facts #400 - Chart search and Pins

https://cdn.factorio.com/assets/blog-sync/fff-400-alerts-gui.png This is great. The alert overview will have a Ctrl-F search like everywhere else, right? Right? :) It's one of the things that bothered me most in 1.x - I tend to have lots of alerts for all kinds of conditions - item high/low, mine o...
by ignatio
Fri Dec 15, 2023 9:35 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 25514

Re: Friday Facts #389 - Train control improvements

Good stuff. Only thing I'm missing is some way of expressing "in the vicinity" as a condition in an interrupt. It'd be quite useful for not dashing right across the whole map, skipping many stops that are on the way (as a few others have already mentioned). It'd also leave a lot of room to...
by ignatio
Sun Oct 01, 2023 5:22 pm
Forum: Modding help
Topic: Getting a LuaPlayer instance on a headless server
Replies: 4
Views: 426

Re: Getting a LuaPlayer instance on a headless server

Actually, I think I can't split the code in just one pre-translation and one post-translation stage, even if I wanted to. The reason is that I want to convert rich text tags in the translated strings to plain text. E.g. I may end up with the string "Filter dirty water [item=iron-ore]" afte...
by ignatio
Sat Sep 30, 2023 2:44 pm
Forum: Modding help
Topic: Getting a LuaPlayer instance on a headless server
Replies: 4
Views: 426

Re: Getting a LuaPlayer instance on a headless server

Thanks for the quick reply! I'm doing various sorts of work on the translations, e.g. checking for missing ones* and constructing fallbacks, producing descriptions from them where I clean up clunky language (which is entirely English centric, but that's ok for me), etc. Sure, I could split up my cod...
by ignatio
Sat Sep 30, 2023 2:11 pm
Forum: Modding help
Topic: Getting a LuaPlayer instance on a headless server
Replies: 4
Views: 426

Getting a LuaPlayer instance on a headless server

I'm working on a mod that only extracts some data from the game using game.write_file . I'd prefer to run it headless, so I can quickly start the game from the command line, run my mod code, and exit again. Now, my problem is that some API's require a connected player, i.e. a LuaPlayer instance. If ...
by ignatio
Wed Apr 20, 2022 12:28 am
Forum: 1 / 0 magic
Topic: [1.1.57] Nuclear reactor suddenly got -i °C temperature
Replies: 6
Views: 2301

Re: [1.1.57] Nuclear reactor suddenly got -i °C temperature

Yes, that's fair enough. It didn't cause any lasting effects either, once I rebuilt the heatpipe network. I'm a bit curious how the temperature can take on a value that gets written out as "-i". You're not using a complex number data type for that, right? Maybe it's "-inf" that g...
by ignatio
Sun Apr 17, 2022 7:32 pm
Forum: 1 / 0 magic
Topic: [1.1.57] Nuclear reactor suddenly got -i °C temperature
Replies: 6
Views: 2301

Re: [1.1.57] Nuclear reactor suddenly got -i °C temperature

Just to check, I loaded the save from before it happened and let it run past the time in the other save, and it didn't occur again (but of course I didn't even try to redo the same things I did the first time). So it doesn't look easy to reproduce, but if I get it again I'll take more care to save t...
by ignatio
Sat Apr 16, 2022 9:10 pm
Forum: 1 / 0 magic
Topic: [1.1.57] Nuclear reactor suddenly got -i °C temperature
Replies: 6
Views: 2301

Re: [1.1.57] Nuclear reactor suddenly got -i °C temperature

Thanks for the quick response. The save is available here . I've also uploaded the last save I have before it happened here , but it's some 2-2.5 hours earlier. According to the instructions I've attached a log as well. It's not the log from when it happened, just one from when I opened the buggy sa...
by ignatio
Sat Apr 16, 2022 5:25 pm
Forum: 1 / 0 magic
Topic: [1.1.57] Nuclear reactor suddenly got -i °C temperature
Replies: 6
Views: 2301

[1.1.57] Nuclear reactor suddenly got -i °C temperature

Hi, one of my nuclear power plants suddenly stopped producing power, and I could see that all the components in the same heatpipe network were rapidly dropping in temperature, with almost half a million degrees below zero in the coldest places. Investigating the problem a bit further I found one of ...
by ignatio
Fri Jan 01, 2021 4:58 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 59526

Re: Production Calculator Google Sheet [1.0]

It got further but failed to load the translation files, which means the dir list code isn't working. It's new since the 0.17 version of the script. I now tried running the script with a win32 binary of Lua 5.2 in a Windows emulator. It works fine for me (the "'ls' is not recognized" error...
by ignatio
Mon Dec 28, 2020 5:09 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 59526

Re: Production Calculator Google Sheet [1.0]

Ignatio, congratulations for the awesome calculator and script. Thanks! I have been using the script for a while, /.../ So you've been using it successfully on Windows then? If so, thanks for verifying that it works there! :) I had to do an ugly hack to get directory listings to work there and I ha...
by ignatio
Sat Sep 05, 2020 12:45 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 59526

Re: Production Calculator Google Sheet [1.0]

Known bug: While working on a version of this for Krastorio 2 I realised it doesn't factor in productivity bonuses properly for recipes that consume its own output. The only recipes that happens for is coal liquefaction and Kovarex enrichment process, so if you add productivity modules for those it...
by ignatio
Wed Aug 19, 2020 10:32 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 59526

Re: Production Calculator Google Sheet [1.0]

You're welcome! If I was just starting on my first play-through I wouldn't worry too much about fancy calculations and getting all the ratios right, there'll be a time when that comes. :)
by ignatio
Sat Aug 15, 2020 12:42 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 59526

Re: Production Calculator Google Sheet [1.0]

Did a small update to bump the version to 1.0 and add the Spidertron. Other changes are minor: - Removed raw-wood. - Renamed "Battery (equipment)" to "Personal battery". - Changed ingredient/result sorting in notes. They are now sorted by descending amount. - Added production tim...
by ignatio
Fri Jul 03, 2020 4:35 pm
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 20559

Re: Version 0.18.34

Inventory slots are limited, so it dosen‘t make much sense (in most cases) to have anything but n stacks of items. True, it happens that slots is a factor for personal inventory and train wagons. I don't think it's most cases though - I most often twiddle item levels in requester chests and inserte...
by ignatio
Thu Jul 02, 2020 10:29 pm
Forum: Releases
Topic: Version 0.18.34
Replies: 23
Views: 20559

Re: Version 0.18.34

Logistic request related item and count windows now have notched sliders for 0 to 10 stacks selection. Different numbers that are not multiplies of stacks can be still written into the textboxes. Unfortunately I have to say this was a rather unpleasant change - it makes the sliders practically unus...
by ignatio
Fri Jun 26, 2020 9:14 pm
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 19888

Re: Friday Facts #353 - Trailer update

I'm glad I'm not the only one recognising how iconic the old main trailer is, and it's going to be awesome to see it with fresh graphics! Even to this day when I rewatch it I go "wow, this is really cool, gotta try it!" Just as I did all those years ago when it made me buy 0.12 (in spite o...
by ignatio
Sun Aug 04, 2019 11:31 am
Forum: Cheatsheets / Calculators / Viewers
Topic: Production Calculator Google Sheet [1.0]
Replies: 50
Views: 59526

Re: Production Calculator Google Sheet [0.16 & 0.17]

Been away for a bit, but done now. The changes mean basic oil processing "balancing" doesn't really do much balancing anymore, but the button is still there in the Balancing sheet (much like the different sources for solid fuel). I've also fixed the base speed multiplier for chemical plant...
by ignatio
Thu Jul 18, 2019 2:03 pm
Forum: Pending
Topic: [Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry
Replies: 5
Views: 2515

Re: [Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry

What was the problem that the 0.17.50 change addressed? Although I didn't collect thorough numbers for 0.17.50 due to the pick-up regressions, I can't recall any night-and-day differences in inserter performance, and the measurements I made in 0.17.45 seemed reasonable overall. There were just a few...
by ignatio
Thu Jul 18, 2019 12:13 pm
Forum: Pending
Topic: [Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry
Replies: 5
Views: 2515

Re: [Twinsen] [0.17.47] Remaining cases of inserter directional asymmetry

Yes, things changed quite a bit in 0.17.50, as I mentioned in this later report . I still saw asymmetries, but in different setups. I haven't run the throughput tests since then. I'll do that with the latest version and update both this ticket and the other one. It'd be great if both this and the it...

Go to advanced search