Search found 78 matches
- Sat Dec 09, 2023 9:59 pm
- Forum: Desyncs with mods
- Topic: Desync with SE
- Replies: 0
- Views: 333
Desync with SE
Hi First sorry posting the issue here in the general bug reports section. Can't create a topic in the correct one. New Thread button does not exist there. https://we.tl/t-LtuROnEWzZ All of the Sudden I get Desync but only selective ones like I'm connected on the Server my Brother is not but cant con...
- Mon Mar 04, 2019 5:51 pm
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 39988
Re: Version 0.17.5
here your cookie
thanks for your work devs
for older savegames too?FactorioBot wrote: ↑Mon Mar 04, 2019 5:47 pmBalancing
- Changed mining productivity technology to add 10% in one level instead of 2%, increased the formula from 100 * level to 500 * level and removed some of the low level intermediate levels.
- Thu Feb 28, 2019 8:05 pm
- Forum: Technical Help
- Topic: Mod synchronisation
- Replies: 1
- Views: 828
Mod synchronisation
How does the mod synchronisation work? Got a Server with mods got the mods in my client...would just need to activate them...if they're active i cant join a vanilla server if they are inactive i cant join the modded server.... Thats not how mod synchronisation works or? edit:/ forget it....just work...
- Tue Jan 23, 2018 2:02 am
- Forum: Releases
- Topic: Version 0.16.17
- Replies: 53
- Views: 29714
Re: Version 0.16.17
[*]Added filter to splitter. [*]Added input and output priority to splitter. now we just need a balanced input, forcing left and right lane to be balanced. doesn't matter if left lane is being drawn from more than the right lane, the input left/right side will always be balanced. balanced.jpg Meh t...
- Thu Jan 04, 2018 9:29 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 996257
Re: Factorio Roadmap for 0.16+
When can we hope to get that Feature? That the Game cant do that is the only reason why I'm not using mods...cause no one can join if I use them.....Allow loading games with different mod settings (and automatically download the mods if necessary)
- Sun Dec 31, 2017 12:23 pm
- Forum: Releases
- Topic: Version 0.16.12
- Replies: 10
- Views: 13633
Re: Version 0.16.12
Guys its Silvester....go have fun lol
- Thu Aug 24, 2017 11:27 am
- Forum: Releases
- Topic: Version 0.15.34
- Replies: 17
- Views: 26548
Re: Version 0.15.34
coughs may coughsMooncat wrote: [...] shit may happen.
shit will(!) happen
- Fri Jun 02, 2017 8:42 am
- Forum: Celebration Party
- Topic: german visitors
- Replies: 4
- Views: 4207
Re: german visitors
Würde mich mal interessieren ob jemand von NRW nähe Düsseldorf dahin mim Auto fährt und ggf. en zweiten Fahrer braucht? Fahrkosten würden natürlich geteilt
- Tue May 09, 2017 9:37 pm
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 154688
Re: Unofficial Factorio Troll and Griefer Database (FTGD)
http://imgur.com/a/BqnFC
wheatthin destroyed some parts of my stations and disconnected the trains displayed on the screenshot....need to reconnect them argh
wheatthin destroyed some parts of my stations and disconnected the trains displayed on the screenshot....need to reconnect them argh
- Sat May 06, 2017 9:52 am
- Forum: Ideas and Suggestions
- Topic: Get VersionNumber with /config
- Replies: 4
- Views: 1705
Re: Get VersionNumber with /config
because i want it to work on different Servers too ;& like website on Server 1 factorio on server 2 and this works only if the log file is in var/htdocs and can be accessed trough internet ;% These are some pretty special settings just to display later than the version of the server ;% And makin...
- Fri May 05, 2017 8:32 pm
- Forum: Releases
- Topic: Version 0.15.9
- Replies: 66
- Views: 44362
Re: Version 0.15.9
triple kill ;$
- Wed May 03, 2017 2:24 pm
- Forum: Ideas and Suggestions
- Topic: Get VersionNumber with /config
- Replies: 4
- Views: 1705
Re: Get VersionNumber with /config
yeah something like this... but is it possible to use it without triggering the anti cheat system there with the achievments? edit:/ I mean I only want the version number there is no cheat in that. want it for this here: http://illmaren.de/server (its in german atm) to show which server is on which ...
- Wed May 03, 2017 12:08 am
- Forum: Ideas and Suggestions
- Topic: Get VersionNumber with /config
- Replies: 4
- Views: 1705
Get VersionNumber with /config
Is it possible to add to the /config command or add an new command altogether which delivers the ServerVersion?
dont want to ask the multiplayer string for this more or less trivial information ;%
dont want to ask the multiplayer string for this more or less trivial information ;%
- Tue May 02, 2017 10:49 pm
- Forum: Pending
- Topic: [0.15.6] Crash while saving
- Replies: 3
- Views: 1744
[0.15.6] Crash while saving
Hi
My Game just crashed as i was saving.
here the log file
My Game just crashed as i was saving.
here the log file
- Sun Apr 30, 2017 10:41 pm
- Forum: Modding help
- Topic: Multiplayer API
- Replies: 0
- Views: 784
Multiplayer API
https://wiki.factorio.com/Matchmaking_API Here we got the API from all server of Factorio the problem i got with the massive request is that it takes quite long to load. I mean this here: https://multiplayer.factorio.com/get-games Now with https://multiplayer.factorio.com/get-game-details/1729915 i ...
- Fri Apr 28, 2017 11:37 am
- Forum: Multiplayer
- Topic: ! Fun Gaming !
- Replies: 1
- Views: 1186
Re: ! Fun Gaming !
I want to start a pvp round and we're looking for player.
if you want to join the server is going to be started with the PvP scenario in a bit. (its running in normal mode at the moment so join anyway )
if you want to join the server is going to be started with the PvP scenario in a bit. (its running in normal mode at the moment so join anyway )
- Fri Apr 28, 2017 8:03 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.3] Products finished counter not working on lauch pad
- Replies: 1
- Views: 1873
[0.15.3] Products finished counter not working on lauch pad
Not sure if this was already reported but the products finished counter from the Rocket launch pad is not working.
- Thu Apr 27, 2017 7:15 pm
- Forum: Releases
- Topic: Version 0.15.3
- Replies: 58
- Views: 38138
Re: Version 0.15.3
momomomonster bugfix
- Tue Apr 25, 2017 2:26 pm
- Forum: Multiplayer
- Topic: Player Permissions
- Replies: 2
- Views: 4108
Re: Player Permissions
write /permissions into the ingame console
- Tue Apr 25, 2017 11:41 am
- Forum: Not a bug
- Topic: [0.15.1] Uran 235 not produced
- Replies: 9
- Views: 11011
Re: [0.15.1] Uran 235 not produced
ok thats quite low ;$ thanks anyway