Search found 14 matches

by sOvr9000
Sun Feb 04, 2024 11:24 am
Forum: Minor issues
Topic: [1.1.101] Gap showing up out of nowhere on compressed belt
Replies: 3
Views: 356

[1.1.101] Gap showing up out of nowhere on compressed belt

Factorio 2024.02.04 - 01.49.47.04.mp4 The leftmost lane of the iron plates is fully compressed; no gaps to be found anywhere. As it moves forward, a gap frequently opens up from the same tile. I reloaded the save in single player twice and it was happening both times. I tried using circuitry to see...
by sOvr9000
Sun Jan 28, 2024 6:01 am
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17185

Re: Friday Facts #395 - Generic interrupts and Train stop priority

It would be nice if trains going to higher priority stations also had higher priority in pathfinding. Imagine if a bunch of lower priority trains at an intersection all stopped momentarily for a higher priority train to fly through without stopping. That would probably be difficult to implement, so ...
by sOvr9000
Sat Jan 06, 2024 7:57 am
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 24504

Re: Friday Facts #392 - Parametrised blueprints

Can't wait!
by sOvr9000
Sun Oct 29, 2023 8:04 pm
Forum: 1 / 0 magic
Topic: [1.1.91] Crash after deleting blueprint book "Error Scenario.cpp:1253: Updating scenario while save is in progress."
Replies: 2
Views: 401

Re: [1.1.91] Crash after deleting blueprint book "Error Scenario.cpp:1253: Updating scenario while save is in progress."

I don't know of a way to reproduce the crash. My friend suspects that it was caused by attempting to delete a blueprint book from his character's inventory right as the game auto saves. He says that the progress bar for the saving was halfway done when it crashed. The save file I provided was the on...
by sOvr9000
Sun Oct 29, 2023 3:54 am
Forum: 1 / 0 magic
Topic: [1.1.91] Crash after deleting blueprint book "Error Scenario.cpp:1253: Updating scenario while save is in progress."
Replies: 2
Views: 401

[1.1.91] Crash after deleting blueprint book "Error Scenario.cpp:1253: Updating scenario while save is in progress."

My friend was hosting a save (not a headless server) and tried to delete a blueprint book, the one created by Elder Axe for 2 lane RHD railways. The save is lightly modded, with small mods that don't massively change the game. Upon deleting the book, the game crashed. The log and save files are atta...
by sOvr9000
Tue Nov 22, 2022 7:17 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.69] Spidertron destroyed by Worm spawn
Replies: 2
Views: 3087

Re: [1.1.69] Spidertron destroyed by Worm spawn

You found their secret weapon. Now they can never win!
by sOvr9000
Thu Jul 22, 2021 8:07 am
Forum: Gameplay Help
Topic: 16 x 16 balancer?
Replies: 5
Views: 10526

Re: 16 x 16 balancer?

Sorry for the bump, but in case anyone's wondering, it's possible to multiply balancers in size while retaining unlimited throughput. For example, a 4x2 merger (not the simple 3 splitter setup but the UTU version) can be scaled up to an 8x4 merger by replacing all splitters in the 4x2 design with 4x...
by sOvr9000
Sun Mar 10, 2019 12:27 am
Forum: Modding help
Topic: data.lua and control.lua
Replies: 2
Views: 1063

Re: data.lua and control.lua

Okay, so I'm getting this error: control.lua:131: attempt to index global 'game' (a nil value) I referred to https://lua-api.factorio.com/latest/ and https://lua-api.factorio.com/latest/LuaGameScript.html , which led me to believe that referencing "game" in control.lua should work. Why doe...
by sOvr9000
Sat Mar 09, 2019 11:51 pm
Forum: Modding help
Topic: data.lua and control.lua
Replies: 2
Views: 1063

data.lua and control.lua

I generated a table in data.lua based on recipes of item prototypes. I want to be able to use that table in control.lua. How do I do that?
by sOvr9000
Thu Jul 05, 2018 1:48 am
Forum: Mods
Topic: [MOD 0.16.x] Whistle Stop Factories
Replies: 105
Views: 39337

Re: [MOD 0.16.x] Whistle Stop Factories

In 0.0.6, I noticed that many recipes had incorrect ratios, but I quickly realized it was because this mod doesn't support mods which alter stack sizes. I removed ReStack (the mod I was using to change stack sizes), and that fixed the issues... until I found out that copper cables still had an incor...
by sOvr9000
Thu Jul 07, 2016 2:39 am
Forum: Maps and Scenarios
Topic: Map exchange strings
Replies: 81
Views: 212516

Re: Map exchange strings

>>>AAAMACMAAAADBAYAAAAEAAAAY29hbAMEAgoAAABjb3BwZXItb3Jl AwQCCQAAAGNydWRlLW9pbAMEAgoAAABlbmVteS1iYXNlAwICCAAAAGl yb24tb3JlAwQCBQAAAHN0b25lAwQCHRVOC1phAAB8FQAAAAAAAAAAAA ACAHi2CyM=<<< Works with 0.12.35, I don't know about 0.13 You spawn on a peninsula with no biter bases and all of your necessary mi...
by sOvr9000
Tue Jun 28, 2016 4:07 pm
Forum: Multiplayer
Topic: Looking for Players
Replies: 10
Views: 4683

Re: Looking for Players

P.S.
You can contact me on Steam. http://steamcommunity.com/id/sOvr9000
by sOvr9000
Mon Jun 27, 2016 5:51 am
Forum: Multiplayer
Topic: Looking for Players
Replies: 10
Views: 4683

Re: Looking for Players

Hello, Canto! I am also looking for the Multiplayer Factorio experience. Inexperienced with trains? I can help! I don't usually run with a lot of mods, but I am open to installing the ones you like to use if it needs to happen. I think we can work together to make an awesome, fully-automated factory...

Go to advanced search