Search found 32 matches

by atloomis
Fri Dec 04, 2020 3:46 pm
Forum: Not a bug
Topic: [0.18.35] Explosives Icon Blurry
Replies: 2
Views: 1013

Re: [0.18.35] Explosives Icon Blurry

I think it has to do with the large number of small holes next to each other, which bothers some people more than others
by atloomis
Tue Jul 07, 2020 2:05 am
Forum: Not a bug
Topic: [0.18.35] Explosives Icon Blurry
Replies: 2
Views: 1013

[0.18.35] Explosives Icon Blurry

The explosives/cliff explosives icon, specifically the circles on the left side, look blurry and hurt my eyes at certain zoom levels. Steps to reproduce: Open game Look at explosives icon or Open explosives.png Set zoom level anywhere from ~75% - 275% Look at second-largest icon This is on a monitor...
by atloomis
Tue Jun 09, 2020 4:25 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215899

Synthetic Wood Recipe Disappeared

When I started my game there was a recipe for wood from naphtha, I *think* it's from Angel's Petrochem. Several upgrades later I tried to make more, but the recipe has disappeared. Chemical plants that were previously making it still are, but I can't make any new ones. Edit: According to someone on ...
by atloomis
Fri Sep 15, 2017 5:41 pm
Forum: News
Topic: Friday Facts #207 - Lua noise specification
Replies: 45
Views: 24473

Re: Friday Facts #207 - Lua noise specification

Is it possible to import jpegs/pngs as maps, allowing creating maps graphically?
by atloomis
Mon Aug 08, 2016 1:35 am
Forum: Ideas and Suggestions
Topic: Train Station GUI
Replies: 5
Views: 1541

Re: Train Station GUI

It's mainly meant as a GUI suggestion. For example, you could have: Warehouse Unload Copper Iron Steel Belts Unload Load Batteries Unload Copper Unload Iron Load which would fold to: Warehouse Batteries Belts allowing you to find the right stop more easily and helping prevent any unwanted namespace ...
by atloomis
Mon Aug 08, 2016 1:23 am
Forum: Ideas and Suggestions
Topic: [0.13] Add Loader into game (officially)
Replies: 17
Views: 15977

Re: [0.13] Add Loader into game (officially)

A bit tangental, but reintroducing the jamming bug as a feature seems like it would be a good way to help balance loaders.
by atloomis
Mon Aug 08, 2016 1:15 am
Forum: Ideas and Suggestions
Topic: Slight Hand Crafting Adjustment
Replies: 4
Views: 2169

Re: Slight Hand Crafting Adjustment

Also, the game is designed to encourage automation, so making handcrafting, a non-autonomous task, easier seems against the spirit of the game.
by atloomis
Wed Aug 03, 2016 11:09 pm
Forum: Ideas and Suggestions
Topic: Train Station GUI
Replies: 5
Views: 1541

Train Station GUI

Add a train station, to which train stops can be added. On the map only the station's name would show, in the train GUI all its stops would be collapsed under it. This would make it much easier to read the map and find the right stop when you have many stations with many stops each.
by atloomis
Tue Aug 02, 2016 2:02 am
Forum: Ideas and Suggestions
Topic: the "smart" part on an inserter: < instead of > as default
Replies: 5
Views: 2123

Re: the "smart" part on an inserter: < instead of > as default

Having read this I started paying attention, and I also almost always end up using <.
by atloomis
Mon Aug 01, 2016 2:14 pm
Forum: Ideas and Suggestions
Topic: Treat closed signal identically to red signal
Replies: 3
Views: 2038

Re: Treat closed signal identically to red signal

I'm saying that given the following signals G / \ G G | | R G | | G G \ / G when the red signal is caused by a train on the tracks, a train going from the top node to the bottom one will choose to use the right branch, even if it is longer than the left branch, whereas if the red signal is caused by...
by atloomis
Mon Aug 01, 2016 2:32 am
Forum: Implemented Suggestions
Topic: About underground belt trick (lane swapping): art?
Replies: 12
Views: 9148

Re: About lane swapping (underground belt trick): art?

Agreed. As it is, it is very unintuitive why items can enter from one side of it but not the other; they are equally blocked by the hood.
by atloomis
Mon Aug 01, 2016 2:25 am
Forum: Ideas and Suggestions
Topic: Safe Rail Crossing
Replies: 31
Views: 16330

Re: Safe Rail Crossing

I set gates to close at yellow, and the signal to go red when you're using the gate. That way if you get there before the signal is yellow, the train has time to stop and let you through, but if the train is too close, you can't enter.
by atloomis
Sun Jul 31, 2016 12:51 pm
Forum: Implemented Suggestions
Topic: Save and load blueprints from hard drive.
Replies: 11
Views: 8260

Re: Save and load blueprints from hard drive.

And given such heavy use they are something the player-base wants, and should be added to vanilla.
by atloomis
Sun Jul 31, 2016 12:37 pm
Forum: Ideas and Suggestions
Topic: Treat closed signal identically to red signal
Replies: 3
Views: 2038

Treat closed signal identically to red signal

Currently a train will alternate routes if another train is blocking its path, but not for a red signal from the combinator network. A possible fix would be to have the close signal option generate a ghost train in its block to encourage proper pathing. http://images.akamai.steamusercontent.com/ugc/...
by atloomis
Fri Jul 29, 2016 2:23 pm
Forum: Ideas and Suggestions
Topic: Train pathing - forbid passing through stops
Replies: 6
Views: 3546

Re: Train pathing - forbid passing through stops

I agree that train pathing in general still needs a lot of work. Fixing that the train won't move in this situation would help with stations. Even though the train could easily go around the red signal with very little distance in difference, it insists on waiting. http://images.akamai.steamusercont...
by atloomis
Thu Jul 28, 2016 1:09 pm
Forum: Ideas and Suggestions
Topic: Allow rail to be connected to the circuit/logistic network
Replies: 9
Views: 3967

Re: Allow rail to be connected to the circuit/logistic network

If in a case like this the train were able to choose anothe path, and if tracks could detect the presence of trains, that would be handy, but having the tracks do anything more than that seems excessive. http://images.akamai.steamusercontent.com/ugc/269472816324258198/E97425F84C7A142C5946396164622E0...
by atloomis
Wed Jul 27, 2016 11:14 pm
Forum: General discussion
Topic: Who is the player character?
Replies: 54
Views: 17813

Re: What's the player's name?

I like it. +1 for the Factorian.
by atloomis
Wed Jul 27, 2016 10:02 pm
Forum: Ideas and Suggestions
Topic: Sight Tower
Replies: 3
Views: 1978

Re: Sight Tower

Or perhaps let radar output the distance of the closest enemy.
by atloomis
Tue Jul 26, 2016 1:47 pm
Forum: Ideas and Suggestions
Topic: Inverter belt (Its not a NOT belt, but im not sure of that)
Replies: 10
Views: 5402

Re: Inverter belt (Its not a NOT belt, but im not sure of that)

Room really isn't an issue in Factorio, there's always more land to be claimed.

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