Search found 8 matches

by keb
Sat Sep 15, 2018 2:29 am
Forum: Technical Help
Topic: Download CAPTCHA prevents automated downloads
Replies: 16
Views: 7878

Re: Download CAPTCHA prevents automated downloads

One last thing: Could you return a 401 error if the provided credentials are bad? Right now it returns 302 FOUND and redirects to /login, so curl can't distinguish that page from a legit download.
by keb
Wed Sep 12, 2018 12:41 pm
Forum: Technical Help
Topic: Download CAPTCHA prevents automated downloads
Replies: 16
Views: 7878

Re: Download CAPTCHA prevents automated downloads

Oh, okay. Thanks.
by keb
Wed Sep 12, 2018 1:13 am
Forum: Technical Help
Topic: Download CAPTCHA prevents automated downloads
Replies: 16
Views: 7878

Re: Download CAPTCHA prevents automated downloads

You can now download releases using 'https://factorio.com/get-download/0.16.51/alpha/win64-manual?username={username}&token={token}' similar to the mod portal. Thanks, I appreciate the quick turnaround, but this seems to only work for a couple win64 releases. I'm getting 404s on 0.16.51/headles...
by keb
Fri Sep 07, 2018 5:00 am
Forum: Technical Help
Topic: Download CAPTCHA prevents automated downloads
Replies: 16
Views: 7878

Download CAPTCHA prevents automated downloads

Previously, I was able to download updates using curl. The new CAPTCHA on the login page now prevents this. Is there a ReST API endpoint on the mod portal that presents the latest binary distributions of the client? If not, could we have one? I think using the token stored in player-data.json is an ...
by keb
Sat Dec 03, 2016 10:44 am
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 56462

Re: Friday Facts #167 - Reactors Operational

The destroyed railroad image made me think that it'd be pretty neat if trains could derail when hitting broken track at high speed. They'd then create a wreck (new sprites for wagon sand locomotive) and spill their contents all over the area they land. If carrying solids, the player would have to go...
by keb
Sun Nov 27, 2016 7:36 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 62691

Re: Friday Facts #166 - Combat Revisit

I think weapon balance isn't what's needed to make combat more fun. Mods can tweak the values. I'd rather just have smarter and more diverse enemies, so the challenge becomes having to use different weapons based on the situation, not just researching better weapons. As far as I know, modding the en...
by keb
Mon Jun 27, 2016 8:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] [Hanziq] "API call failed" during mod browsing [reopened]
Replies: 20
Views: 10483

Re: [0.13.0] "API call failed" during mod browsing

I'm on linux and I only crash when browsing mods with a space in the name.

I get a similar crash after clicking install on any mod, however.
by keb
Sun Jun 26, 2016 2:40 pm
Forum: Implemented Suggestions
Topic: --mod-directory
Replies: 7
Views: 7452

Re: --mod-directory

+1 for this feature; but I would like it to be available via the config file as well. I have a need for being able to switch mod directories at startup time without shuffling around files. I think the general goal should be multi-tenancy of factorio headless servers, and I believe this is one of the...

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