Search found 55 matches

by inick
Thu Oct 12, 2023 4:42 am
Forum: Off topic
Topic: New comp build - RAM being underclocked out of the box
Replies: 9
Views: 1729

Re: New comp build - RAM being underclocked out of the box

I'm not going to say much. And my input may not yield any better results. I read your post, saw nothing about updating the BIOS (or, being a new fancy board, might be better calling it the UEFI). You're buying really recent stuff, check to see if an update is avail, and apply ONLY IF you are sure yo...
by inick
Thu Oct 12, 2023 4:11 am
Forum: Modding help
Topic: modifying another mod's control.lua values to a variable
Replies: 4
Views: 409

Re: modifying another mod's control.lua values to a variable

Well, I had a big brain moment tonight. I feel accomplished. I just used Factorio's own fluid dynamics + the default value in their control.lua to influence my own wishes on it. I got it working. Now, I only need two edits to make the mod fit my playstyle. Actually was a better turnout than what I w...
by inick
Wed Oct 11, 2023 11:15 pm
Forum: Modding help
Topic: modifying another mod's control.lua values to a variable
Replies: 4
Views: 409

Re: modifying another mod's control.lua values to a variable

Ohh - the familiar "getters" and "setters" functions in a source file are familiar. the concept of the sandbox per mod was vague because you can alter data.raw during the data phase on game init. Thought I could alter anything, just a matter of a dot in the right place or bracket...
by inick
Wed Oct 11, 2023 8:01 pm
Forum: Modding help
Topic: modifying another mod's control.lua values to a variable
Replies: 4
Views: 409

modifying another mod's control.lua values to a variable

I'm not going to be vague trying to hide what I am after. I'm also not going to hide this is my first actual mod file (NOT yet posted). I have been using the memory-storage mods (one for items, one for fluids) and have made my own personal edits in fluid-memory-storage that work just fine. I make th...
by inick
Fri Oct 06, 2023 1:02 pm
Forum: PyMods
Topic: Can't find a way to use Py Recommended Settings on dedicated server
Replies: 1
Views: 448

Re: Can't find a way to use Py Recommended Settings on dedicated server

So, I copied the settings instead. Attached are the two files for pyAE: pyalienlife 2.1.9, pyalternativeenergy 1.2.6, pycoalprocessing 2.1.4, pyfusionenergy 2.0.6, pyhightech 2.0.10, pyindustry 2.0.10, pypetroleumhandling 2.1.10, pypostprocessing 0.2.13, pyrawores 2.4.10 on Factorio 1.1.87 Since Py ...
by inick
Tue Oct 03, 2023 3:55 am
Forum: PyMods
Topic: Can't find a way to use Py Recommended Settings on dedicated server
Replies: 1
Views: 448

Can't find a way to use Py Recommended Settings on dedicated server

I've googled for a week. I can't seem to use the right keywords, Py included and excluded, to apply the Pyanodon recommended settings (world-gen) from a headless CLI server. Some recommend uploading a savefile with the settings already set, I know I can modify each individual setting to copy the rec...
by inick
Thu Mar 05, 2020 3:24 am
Forum: Duplicates
Topic: Floating point math problems
Replies: 3
Views: 1107

Re: Floating point math problems

Where 100 turns to 99.9 and you cannot obtain the last 1% ... Yea, I'm nitpicking details. I want my 1%! ... And as long as we're nitpicking, 1% of 100 is 1. Aye. Floating point math has been troublesome for me, and add percentages in floating point math and I need more than the few moments I took ...
by inick
Wed Mar 04, 2020 7:10 pm
Forum: Duplicates
Topic: Floating point math problems
Replies: 3
Views: 1107

Floating point math problems

I've played enough sandbox to identify a couple times when 100 does not equal 100. Where 100 turns to 99.9 and you cannot obtain the last 1% I'm almost convinced it's due to rounding issues. I'm going to take fluid in pipes as my first example. The offshore pump doesn't push 999.9/s. Oil refineries ...
by inick
Sat Feb 08, 2020 6:06 am
Forum: Ideas and Suggestions
Topic: We need alien tech back!
Replies: 75
Views: 16647

The struggle is real..

Devs - After thinking on this for well more than I should, and after putting on my fire retardant suit, I think it's time to make a suggestion I may hate myself later for voicing. I am among several others on Facebook for a Factorio group, and there's been often enough polls, posts, or comments rega...
by inick
Wed Jul 17, 2019 6:47 pm
Forum: Technical Help
Topic: Error applying migration file when joining server
Replies: 5
Views: 2024

Re: Error applying migration file when joining server

Thank you devs, Loewchen and posila You gave me enough info. I did get connected. Consider this closed issue. I found two extra files in my install that weren't in a compared to fresh .58 download. One of the two was the offended named file. Deleting, and matching what's in the fresh download allowe...
by inick
Wed Jul 17, 2019 5:12 pm
Forum: Technical Help
Topic: Error applying migration file when joining server
Replies: 5
Views: 2024

Re: Error applying migration file when joining server

I assume you screwed up your migration files. Either reinstall the game, or remove the files mentioned in the error messages from data/base/migrations until it works. I had already grabbed a fresh copy off factorio.com and retried, with the same error. The host (on Steam) had just obtained the 0.56...
by inick
Mon Jul 15, 2019 11:41 pm
Forum: Technical Help
Topic: Error applying migration file when joining server
Replies: 5
Views: 2024

Error applying migration file when joining server

Devs, I'm playing on the website download identical version # that a MP is hosting on Steam. I can see his game, I can sync mods, I can download his mod config. But after the phase where the game tells the host to save, sync, and download the map to me, and catching up (everything just shy of actual...
by inick
Tue Jul 09, 2019 7:50 pm
Forum: Duplicates
Topic: [0.17.5x-current] error but it works
Replies: 0
Views: 539

[0.17.5x-current] error but it works

Devs, I feel it's important to note my setup in addition to submitting the error here. On at least three computer setups, I have the website version of Factorio installed to D:\Factorio. They are not using any sort of cloud syncronization on D:\Factorio. So while you see similar data paths in the la...
by inick
Mon Jun 24, 2019 2:09 am
Forum: Gameplay Help
Topic: Rail pathing - forcing my preferred pathing
Replies: 4
Views: 2137

Re: Rail pathing - forcing my preferred pathing

slippycheeze, Thanks for the time to respond. At the time I posted this, I had just finished with some manually controlled (constant combinator) regular signals, which blocked all trains from going through. It may have also added 1000 penalty, but prevented a train from going past it. The path itsel...
by inick
Fri Jun 21, 2019 7:27 pm
Forum: Gameplay Help
Topic: Rail pathing - forcing my preferred pathing
Replies: 4
Views: 2137

Rail pathing - forcing my preferred pathing

Greetings engineers. I am trying to create a rail segment that will prioritize a line over another, which means I should add a penalty (but not block) the other rail going in the same direction. The idea is the inner two rails on a 4-rail spot, the inner two rails are prioritized and treated as a ba...
by inick
Thu May 23, 2019 2:41 pm
Forum: Minor issues
Topic: Mod updating - missed base compatability check
Replies: 3
Views: 1379

Re: Mod updating - missed base compatability check

Rseding91, Agree completely it is a minor issue. I just saw the problem and thought it should be brought to light. I don't think it's reasonable for Factorio devs themselves to do all the work to check ..for example, if angel's mods are properly updated for an addon to angel's mods. I have seen the ...
by inick
Tue May 21, 2019 6:53 pm
Forum: Minor issues
Topic: Mod updating - missed base compatability check
Replies: 3
Views: 1379

Mod updating - missed base compatability check

Greetings. I do believe this will become an issue if not brought to light. Specific mods are not important, but the scenario is. Please let me explain, with examples. While the game itself can be kept running, and mods are updated separately from the main game, we have ourselves a race condition. Wh...
by inick
Wed Feb 27, 2019 6:09 pm
Forum: Duplicates
Topic: [0.17.0-1] Can't setup quick right toolbar
Replies: 2
Views: 991

Re: [0.17.0-1] Can't setup quick right toolbar

tehfreek,

Your link answers my issue. Thank you. This thread can be handled as closed issue.
by inick
Wed Feb 27, 2019 5:08 pm
Forum: Duplicates
Topic: [0.17.0-1] Can't setup quick right toolbar
Replies: 2
Views: 991

[0.17.0-1] Can't setup quick right toolbar

With the visual aid of the attached PNG; the right side of the new toolbar (for items like cut/copy/paste) cannot be modified. I started a sandbox environment and everything was filled. Starting a freeplay and I cannot set anything in the bottom right. I can only drag on the right |||| bars which re...
by inick
Wed Dec 19, 2018 4:34 pm
Forum: Gameplay Help
Topic: Stockpile blueprint needed
Replies: 3
Views: 1421

Re: Stockpile blueprint needed

Station -> Decider combinator Station is set to "read train contents" and "read stopped train". Decider combinator is set to: Each β‰  0 β†’ N (1) If N = 0 there is no train. If N = 1 there is an empty train (the only signal is train ID). If N β‰₯ 2 there is a loaded train. Very creat...

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