Search found 1065 matches
- Mon Feb 24, 2014 11:03 pm
- Forum: Balancing
- Topic: [0.9] Grenade is still made of coal and bad
- Replies: 14
- Views: 19698
Re: [0.9] Grenade is still made of coal and bad
-Lasser turrets acepting batterys as ammo, and letting you place them away from your power grid, functioning as normal turrets, but being lasser. -Battery operated Car/Train/etc... Turret used for offensive is something that shouldnt be there... Its cheatty, and there are better ways. Why to operat...
- Mon Feb 24, 2014 10:58 pm
- Forum: Implemented Suggestions
- Topic: Hotkey bar being actual inventory slots is weird
- Replies: 7
- Views: 3227
Re: Hotkey bar being actual inventory slots is weird
The only diference with minecraft is that you can pick a item from the inventory and place ot in the world without putting it in the hotbar, like in terraria.
- Mon Feb 24, 2014 8:45 pm
- Forum: Implemented Suggestions
- Topic: New logistic chest Type / Filtered logistic storage chests ☸
- Replies: 15
- Views: 25913
Re: New logistic chest Type
You can solve this with a smart inserter+a provider chest+a smart chest.
Dont really think we need another chest, I dont even use the storage chest atm.
Dont really think we need another chest, I dont even use the storage chest atm.
- Sun Feb 23, 2014 7:56 pm
- Forum: General discussion
- Topic: Do Biters and worms spread?
- Replies: 3
- Views: 2899
Re: Do Biters and worms spread?
Bitters do spread (they dont in peaceful mode)
They spread anywhere.
They can only make bigger if they spread next to the base I think.
They spread anywhere.
They can only make bigger if they spread next to the base I think.
- Sun Feb 23, 2014 6:59 pm
- Forum: Texture Packs
- Topic: 4 new icons
- Replies: 14
- Views: 23933
Re: 4 new icons
Sorry, but when someone tells me "copper wire" I think to blank, unisolated copper wires. This: https://www.google.de/search?q=copper+wire&rlz=1RMBKJA_enDE573DE573&hl=de&espv=1&source=lnms&tbm=isch&sboxchip=Bilder The pic shows cables. https://www.google.de/search?...
- Sun Feb 23, 2014 11:55 am
- Forum: Implemented mod requests
- Topic: onplayerboughtitem event
- Replies: 1
- Views: 3104
onplayerboughtitem event
Can you add a onplayerboughtitem event for when the player buys an item in a market? Containing the market entity, the itemstack he bought and the itemstack he paid.
- Sun Feb 23, 2014 12:17 am
- Forum: General discussion
- Topic: Question
- Replies: 5
- Views: 3735
Re: Question
I have three basic questions, 1. Does equipment like factories, inserters and miners only use power when they run and only create pollution when running? 2. Is there a way to see what settings was used to create a map. Live resource levels, biter size and frequency? 3. Any youtube video's on have t...
- Fri Feb 21, 2014 11:31 pm
- Forum: Implemented Suggestions
- Topic: assembler UI button for "insert everything"
- Replies: 4
- Views: 1741
Re: assembler UI button for "insert everything"
I noticed this by accident, I dont think it is in the tips n tricks either, not sure.
- Fri Feb 21, 2014 9:13 pm
- Forum: Modding help
- Topic: What to do with changing the entity type.
- Replies: 0
- Views: 2771
What to do with changing the entity type.
I changed an entity type from my mod from container to assembling machine, I think there was a way in the migration script for it to work, but I dont remember how.
I havent even placed a foundry (the entity I changed) in the map...
I havent even placed a foundry (the entity I changed) in the map...
- Fri Feb 21, 2014 7:09 pm
- Forum: Releases
- Topic: Version 0.9.1
- Replies: 26
- Views: 34947
Re: Version 0.9.1
I think im the first one to update...
I was launching lots of times factorio to test colision/selection boxes and... factorio update! :3
Also you didnt make this an announcement.
Pd: Double hotbar looks weird... Maybe I just need to get used to it tho
I was launching lots of times factorio to test colision/selection boxes and... factorio update! :3
Also you didnt make this an announcement.
Pd: Double hotbar looks weird... Maybe I just need to get used to it tho
- Fri Feb 21, 2014 6:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.9.0] Tech menu too long
- Replies: 1
- Views: 736
[0.9.0] Tech menu too long
Not really a bug because it cant happen in non-moded playing, but if a tech haves lots of effects, the effect icons go off the screen, my tech haves 23 effects, and that makes it go faaar away, and the research button cant be pressed. I think if the size of a line is limited to 10, and then it begin...
- Fri Feb 21, 2014 5:58 pm
- Forum: Implemented mod requests
- Topic: Offshore pumps that produce other liquids.
- Replies: 1
- Views: 1987
Offshore pumps that produce other liquids.
Could you add to the offshore pump a way to change the liquid it produces?
- Fri Feb 21, 2014 4:56 pm
- Forum: Modding help
- Topic: I dont get it! (fluid boxes)
- Replies: 10
- Views: 5160
Re: I dont get it! (fluid boxes)
Yea Is true I mistaked when putting it, its output 1 and input -1. I think its something about pressure, if it haves output 1 it means that it will make pressure for the liquid to go x tiles far, so if it is -1 and you add a pump, it will output, and if the input is 1, however, the liquid alredy hav...
- Fri Feb 21, 2014 2:52 pm
- Forum: Modding help
- Topic: Generate resources in play time.
- Replies: 4
- Views: 1913
Re: Generate resources in play time.
What is a survey bot? Also when do you want to trigger this... When placing something? When an amount of time has passed? The command to create a resource is game.createentity{name=,position=} where name is for example iron-ore. Also to specify the amount of ore in that ore chunk I think it is richn...
- Fri Feb 21, 2014 2:48 pm
- Forum: Modding help
- Topic: I dont get it! (fluid boxes)
- Replies: 10
- Views: 5160
Re: I dont get it! (fluid boxes)
Base level -1 means that it substracts from the entity liquid storage and puts it outside (output) and input is the other way arround Nope, I use base-level 1 for input and -1 for output and it works fine. We said the same thing, 1 input and -1 output, I think you misreaded it. Yea specifying input...
- Thu Feb 20, 2014 10:48 pm
- Forum: Show your Creations
- Topic: EndGame testing 0.9.0
- Replies: 4
- Views: 8376
Re: EndGame testing 0.9.0
Looks pretty big, but the quality is so bad, not sure if it is because thr file is jpg or because the way you took the picture.
- Thu Feb 20, 2014 10:09 pm
- Forum: Modding help
- Topic: I dont get it! (fluid boxes)
- Replies: 10
- Views: 5160
Re: I dont get it! (fluid boxes)
Base level -1 means that it substracts from the entity liquid storage and puts it outside (output) and input is the other way arround Specifying input/output migh just be for the arrows (I think you can have an input that outputs, not sure, but for example you can have a output that needs a pump to ...
- Thu Feb 20, 2014 7:20 pm
- Forum: Modding help
- Topic: I dont get it! (fluid boxes)
- Replies: 10
- Views: 5160
Re: I dont get it! (fluid boxes)
Now im having more trouble with fluid boxes... blastfurnace.png It connects in four places when not rotated (first picture), then if I rotate it once, twice or three times, it gets connected in four other places (second picture), and when rotated again, it goes to the first position. Here is the pr...
- Thu Feb 20, 2014 6:19 pm
- Forum: Implemented mod requests
- Topic: rotatable assembly-type machines
- Replies: 6
- Views: 4132
Re: rotatable assembly-type machines
Can you also add a way to make an entity not rotable?
Because as I said in this post
https://forums.factorio.com/forum/vie ... =25&t=2442
Im having problems with rotations, I really dont want to allow rotation in that entity
Because as I said in this post
https://forums.factorio.com/forum/vie ... =25&t=2442
Im having problems with rotations, I really dont want to allow rotation in that entity
- Thu Feb 20, 2014 6:18 pm
- Forum: Modding help
- Topic: I dont get it! (fluid boxes)
- Replies: 10
- Views: 5160
Re: I dont get it! (fluid boxes)
I stumple upon this as well. I am quiet sure that it has to do with rotation. If you rotate an assembly the selectionsbox will not rotate, so the fluidbox is inside the selectionbox and that is forbidden ( or at least it seems like). And I guess that is checked on start-up taht is why you receive t...