Search found 1065 matches
- Sat Mar 01, 2014 11:22 am
- Forum: Mods
- Topic: [MOD 0.10.x] ForceShield v0.1.12
- Replies: 51
- Views: 32998
Re: [MOD 0.9.x] ForceShield v0.0.1
For the chests, use entity.destructable=false and entity.minable=false. Also, make the forcefields use a different crafting category so you cant craft walls by hand. And I cant make it work... I placed the forcefield, gave it power, made it start crafting and then I placed 8 items in each chest, but...
- Fri Feb 28, 2014 6:54 pm
- Forum: General discussion
- Topic: What to do if you are bored in factorio!
- Replies: 4
- Views: 9994
Re: What to do if you are bored in factorio!
I was waiting for my old factory to create more stuff for my new factory, im moving because my old place is way too messy and haves lots of water and shit arround.
I know this thing is quite stupid but...
I know this thing is quite stupid but...
- Fri Feb 28, 2014 5:56 pm
- Forum: General discussion
- Topic: What to do if you are bored in factorio!
- Replies: 4
- Views: 9994
What to do if you are bored in factorio!
Get a bunch of solar pannels (or whatever thing you want to use :d ) and place them arround in a open space, then do game.speed=3 on the console, so the game goes 3 times faster, and start trying to go between the solar pannels! You can also place them more together and keep the normal speed of the ...
- Fri Feb 28, 2014 5:33 pm
- Forum: Resolved Problems and Bugs
- Topic: Repair pack sound allways playing
- Replies: 1
- Views: 685
Repair pack sound allways playing
The sound the repair pack makes is played when the game sound is turned down.
- Fri Feb 28, 2014 3:06 pm
- Forum: Show your Creations
- Topic: Really -- The best use for light oil.
- Replies: 10
- Views: 30076
Re: Really -- The best use for light oil.
Well cracking was added in 0.9.1 so if the map had been made in 0.9 it could not appear in the recipes and work weirdly so dont worryrlerner wrote:Found the cracking thing.
Well, there goes my forum rep. Thought I was going to impress all of you. Now I realize I'm a failure, and am quite sad
- Fri Feb 28, 2014 11:32 am
- Forum: Show your Creations
- Topic: Really -- The best use for light oil.
- Replies: 10
- Views: 30076
Re: Really -- The best use for light oil.
If you have excess, dont store, crack... And if you need more heavy oil, use the first oil processing instead of the advanced oil processing. The problem now is not that it is overproduced, I think the problem is that people dont really know how to find a balance. My recomendation: Mine all those ta...
- Fri Feb 28, 2014 10:42 am
- Forum: Modding help
- Topic: Errors
- Replies: 9
- Views: 3933
Re: Errors
Oke I have an other error and I have been trying to fix this but it doesnt want to work. I keep geting this : http://i.imgur.com/r2ygnBD.png i think it says the png is bigger then the entity or something (but it has the same x and y as the wall from the base game) That can be that the image doesnt ...
- Thu Feb 27, 2014 10:32 pm
- Forum: Show your Creations
- Topic: Really -- The best use for light oil.
- Replies: 10
- Views: 30076
Re: Really -- The best use for light oil.
Even If you have overflow... Using it instead of water... Its wastefull... Crack it into gas if you dont need it
- Thu Feb 27, 2014 6:31 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Extreme Mining :)
- Replies: 49
- Views: 104156
Re: Extreme Mining :)
I think both of you arent using the most "efficient" way, instead of using belts, use provider chests
- Thu Feb 27, 2014 6:00 pm
- Forum: Implemented Suggestions
- Topic: I wanna see the cost! (blueprint)
- Replies: 5
- Views: 2549
Re: I wanna see the cost! (blueprint)
It alredy does, but it cant be seen in that image because it is way too bigSir Nick wrote:Wait a sec, AFAIR simple mouseovering a blueprint shows the exact number of items it requires.
- Thu Feb 27, 2014 5:29 pm
- Forum: Implemented Suggestions
- Topic: Tech tree and interface
- Replies: 7
- Views: 6179
Re: Tech tree and interface
Tech trees are cool Would love to see something similar implemented to factorio, dont think it is that hard either...
Maybe not the time, but soon? Or who knows?
- Thu Feb 27, 2014 1:10 pm
- Forum: Implemented Suggestions
- Topic: I wanna see the cost! (blueprint)
- Replies: 5
- Views: 2549
I wanna see the cost! (blueprint)
Not exactly a bug, but I think that something should be done about it. I made a blueprint (quite big) for my solar farm, and I can see it just fine, but I cant see the cost. Maybe the way blueprints are visualiced should be something more like the power armor, you right click it, and then it appears...
- Wed Feb 26, 2014 5:55 pm
- Forum: Not a bug
- Topic: [0.9.0] Not sure if it is a bug (Control.lua, getliquid())
- Replies: 5
- Views: 4368
[0.9.0] Not sure if it is a bug (Control.lua, getliquid())
I tried to get liquid from a entity in the control.lua, but it doesnt seem to work (returns nil), the entitt is a storage tank, I tried to do it in the console, and it works. Im sure the entity is a storage tank, because I printed the name. Edit: Not sure if this matters but it is in the onguiclick ...
- Wed Feb 26, 2014 5:20 pm
- Forum: Implemented mod requests
- Topic: More access to liquids with control.lua
- Replies: 1
- Views: 3593
More access to liquids with control.lua
At the moment I can do entity.getliquid() to get the amount, type and temperature of the liquid, but I think this should be read-write.
- Wed Feb 26, 2014 3:27 pm
- Forum: Modding help
- Topic: Multiple results for furnaces.
- Replies: 5
- Views: 2285
Re: Multiple results for furnaces.
Furnaces allways seem to have 1 output slot only, maybe it is not possible with furnaces atm.
- Wed Feb 26, 2014 2:15 pm
- Forum: Implemented Suggestions
- Topic: Mineable stone doodad
- Replies: 6
- Views: 2437
Re: Mineable stone doodad
No! It should ve possible to blow it up with explosives
- Tue Feb 25, 2014 9:20 pm
- Forum: Gameplay Help
- Topic: Complete Research in Console
- Replies: 8
- Views: 8743
Re: Complete Research in Console
I know logistic chest change, they are logistic-chest-provider, logistic-chest storgage etc.
But I find using the testmode muuuch eaaier (Mods arent bad )
if you still prefer to not use it, then you can look the nanes in the locale files
But I find using the testmode muuuch eaaier (Mods arent bad )
if you still prefer to not use it, then you can look the nanes in the locale files
- Tue Feb 25, 2014 6:11 pm
- Forum: General discussion
- Topic: [Impractical Logic Puzzle] Bending Power to your Will!
- Replies: 18
- Views: 8034
Re: [Impractical Logic Puzzle] Bending Power to your Will!
You cant base the 3rd one on timing, because what if the factory consumes less in some time?
- Tue Feb 25, 2014 5:03 pm
- Forum: General discussion
- Topic: [Impractical Logic Puzzle] Bending Power to your Will!
- Replies: 18
- Views: 8034
Re: [Impractical Logic Puzzle] Bending Power to your Will!
Totally need to try this .
I know how to do 1 and 2 but I dont think I can do 3...
I know how to do 1 and 2 but I dont think I can do 3...
- Tue Feb 25, 2014 4:14 pm
- Forum: Modding help
- Topic: why Booleans?
- Replies: 4
- Views: 2111
Re: why Booleans?
Are you trying to check if that variable exists or not?
Then you cant use that. That checks for it to be true.
What you need to do is:
Then you cant use that. That checks for it to be true.
What you need to do is:
Code: Select all
if blabla~=nil then