Search found 229 matches

by The Eriksonn
Sun Jul 21, 2019 1:45 pm
Forum: Won't fix.
Topic: [kovarex] [0.17.58]When using z on circuit disabled belt, too many items can fit
Replies: 3
Views: 2341

[kovarex] [0.17.58]When using z on circuit disabled belt, too many items can fit

If you use circuits to disable a belt and then use z to manually place items on the belt, you can fit an unreasonable amount of items if you drag the mouse in the same direction as the belt is facing. It seems to place one item for each fram that the mouse is moving. In the image i managed to place ...
by The Eriksonn
Fri May 17, 2019 10:59 pm
Forum: Gameplay Help
Topic: Circuit Network help
Replies: 2
Views: 1563

Re: Circuit Network help

Combinators 1-3 are for turning the long red signal into a 1 tick pulse so that combinator 4 adds one every time the signal registers a train. In other words: It should output a signal for precisely 1 tick when the input changes from 0 to 1. here it is very important to remember that a combinator ou...
by The Eriksonn
Tue Mar 12, 2019 2:56 pm
Forum: Combinator Creations
Topic: adressable memory cells.
Replies: 1
Views: 2953

Re: adressable memory cells.

This is quite similar to my RAM module for my combinator computer. Except that my version relies more on external pulses rather than internal pre-processing(ie it doesnt auto-override like yours do but for me it is fine as it it takes longer to pre-process the correct input anyways) The rightmost on...
by The Eriksonn
Wed Feb 27, 2019 9:28 pm
Forum: General discussion
Topic: Not pleased with 17.1 so far...
Replies: 65
Views: 17290

Re: Not pleased with 17.1 so far...

For me in the new tutorial: "Ok so they want me to prepare for more biters, sure, i will just plonk down some turrets and put a few walls infront and it will be fine". 5 min later: "Omg, there was way more biters than i expected " (rip) Restart: "lets get serious with the de...
by The Eriksonn
Sat Sep 29, 2018 11:12 am
Forum: Ideas and Suggestions
Topic: Notifications System
Replies: 37
Views: 13269

Re: Notifications System

One thing i also miss is the ability for the programmable speaker to display custom signals. You can already set a constant Icon and a name but it would be nice for both of them to come from the Circuit network, so you could have things like: "Science outpost 1 is low on:" and then an Icon...
by The Eriksonn
Thu Aug 02, 2018 9:49 am
Forum: Gameplay Help
Topic: Combinators
Replies: 11
Views: 5251

Re: Combinators

Or you could have a dummy item on the belt, iron plate maybe, and using that to see if there has passed 100 ammo for every lap of the iron
by The Eriksonn
Thu Jun 21, 2018 9:09 pm
Forum: Off topic
Topic: Blueprint string help
Replies: 7
Views: 7975

Re: Blueprint string help

That code does not work, use this instead: //using zlib; public static string Decode(string base64) { if (string.IsNullOrWhiteSpace(base64)) return ""; var enc = new UTF8Encoding(); return enc.GetString(Decompress(Convert.FromBase64String(base64.Substring(1)))); } public static string Enco...
by The Eriksonn
Sat Jun 09, 2018 6:34 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1641
Views: 489312

Re: Simple Questions and Short Answers

When an inserter inserts ammo into artillery turret, what is the limit at when it wont put in any more?

Edit: Found out that it is 5 after 30 seconds of testing... :D
by The Eriksonn
Wed May 23, 2018 8:33 am
Forum: Off topic
Topic: Blueprint string help
Replies: 7
Views: 7975

Re: Blueprint string help

Update: i got it to compress by doing base64 decoding but factorio dont accept it even when i add the 0 in front. static void Main(string[] args)         {             string path = @"C:\Users\erihor\OneDrive\Visual Studio\ConsoleStuff\Input";             string line = File.ReadAllText(pat...
by The Eriksonn
Wed May 23, 2018 7:07 am
Forum: Off topic
Topic: Blueprint string help
Replies: 7
Views: 7975

Re: Blueprint string help

I really want to encode now since the decoding was only to get the structure of the json text. However, decoding dont work at all either. static void Main(string[] args) { string path = @"C:\Users\erihor\OneDrive\Visual Studio\ConsoleStuff\Input"; string line = File.ReadAllText(path); var ...
by The Eriksonn
Tue May 22, 2018 8:35 pm
Forum: Off topic
Topic: Blueprint string help
Replies: 7
Views: 7975

Re: Blueprint string help

Thanks. Is there a way to go the other way in my c# code automatically or do i have to go via the site to fix it up every time?
If so, am i on the right track with my current code(if i reverse it)?
by The Eriksonn
Tue May 22, 2018 3:40 pm
Forum: Gameplay Help
Topic: Power level?
Replies: 4
Views: 1801

Re: Power level?

Ah. I dont Think that is possible without mods...
by The Eriksonn
Tue May 22, 2018 2:30 pm
Forum: Gameplay Help
Topic: Power level?
Replies: 4
Views: 1801

Re: Power level?

Left click on any electric pole
by The Eriksonn
Tue May 22, 2018 12:30 pm
Forum: Off topic
Topic: Blueprint string help
Replies: 7
Views: 7975

Blueprint string help

I want to have a c# program to create Blueprint strings for combinators. I have some problem with turning the raw Blueprint string into something readable. What I want is a function to decode the string into a useful json text and Another to do the opposite. I have the zlib api to help decode it but...
by The Eriksonn
Wed May 09, 2018 6:03 pm
Forum: General discussion
Topic: Whats your current game goal?
Replies: 43
Views: 17623

Re: Whats your current game goal?

thx man. I will maybe give some progress updates if you are intrested. Will probably make a separate post about this thing when it gets closer to completion.

Did i mention it can also compute pi to 6 decimal places? ;)
by The Eriksonn
Wed May 09, 2018 5:53 pm
Forum: General discussion
Topic: Whats your current game goal?
Replies: 43
Views: 17623

Re: Whats your current game goal?

My goal is to program breakout on my combinator computer. Its super "off topic" depending on how you see it but it is quite fun (and hard). At some time i want to try to figure out if i can make an irl program to compile some code into a Blueprint string that fits into the combinator compu...
by The Eriksonn
Fri May 04, 2018 11:43 am
Forum: General discussion
Topic: Pump Animation
Replies: 4
Views: 2547

Re: Pump Animation

If you look closely on the assemblers you can clearly see where the animation restrarts, and when you see it it is quite hard to unsee...
by The Eriksonn
Sat Apr 21, 2018 6:58 pm
Forum: Gameplay Help
Topic: Help with a clock circuit.
Replies: 15
Views: 8300

Re: Help with a clock circuit.

I modified it to use a pulse extender instead: 0eNrNmVuOmzAUhvdiqS8VtNgGQpBaqZ3LJqpRRMCZWAWDjEmbjlhA99GVdSU1ISGEALGjDJ2XkRjIx8n/n1vgBSzjgmScMgH8F0DDlOXA//YCcvrMgrj6n9hmBPiACpIAA7AgqY5WQS5MwQOWZykX5pLEApQGoCwiP4EPS+MiIeBUrBMiaGiGabKkLBApbzFQ+WQAwgQVlNQh7Q62C1YkS8LlBQ3qR5pGhJnhmuRC3iBLc/mhlFW3liDLAFvg...
by The Eriksonn
Sat Apr 21, 2018 12:01 pm
Forum: Gameplay Help
Topic: Help with a clock circuit.
Replies: 15
Views: 8300

Re: Help with a clock circuit.

The problem is that the inserters are trying to grab from a belt, they cant do that when given 0ne tick pulses, becauce they need to move a bit to reach the item and by that time the pulse is already over. It looks like you are trying to enable a different amount of inserters depending on the amount...
by The Eriksonn
Thu Apr 19, 2018 6:47 am
Forum: Gameplay Help
Topic: Help with a clock circuit.
Replies: 15
Views: 8300

Re: Help with a clock circuit.

Also, you said that you wanted 18 inserters to run depending on the value of the input signal. If i understand correctly you want a constant with a number from 0-18 telling each of the 18 Clocks if it should go or not, and send a pulse to the corresponding inserter. You can get away with having a si...

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