Search found 41 matches

by AlexAegis
Fri Oct 30, 2020 9:00 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 78919

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

This is quite the spooky update right before halloween with all these ghostly features
by AlexAegis
Sat Sep 05, 2020 12:44 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Only half of map preview is shown at 250% scaling
Replies: 2
Views: 1401

[kovarex] [1.0.0] Only half of map preview is shown at 250% scaling

As you can see in the image only half of the map preview is visible. It's middle, the starting area is at the leftmost side of the preview area. factorio bug 2020-09-05 024034.png win64 steam 1.0.0 no mods are installed I'm playing on 4K fullscreen, this happens when the scaling in the interface men...
by AlexAegis
Sat Jun 06, 2020 12:26 am
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 52588

Re: Friday Facts #350 - Electric mining drill redesign

I don't like the redesing. The old one was a 3*3 entity farming a 5*5 area, with no sign at all how it would reach outside of that 3*3 square. Now, not even that 3*3 is explained as the drill only reaches a 1*3 area in the middle. Also the drill moves way too frequenly. If anything this should be to...
by AlexAegis
Mon Nov 11, 2019 11:59 am
Forum: Implemented Suggestions
Topic: Account synced blueprint books
Replies: 20
Views: 10676

Re: Account synced blueprint books

Bump, I lost all 'My Blueprints' because I thought it's already backed up on the cloud.
by AlexAegis
Mon Nov 11, 2019 11:14 am
Forum: Ideas and Suggestions
Topic: Use 64-bit integers for signals
Replies: 20
Views: 6438

Re: Use 64-bit integers for signals

Factorio has dropped support for 32-bit systems with 0.14/0.15 : https://factorio.com/blog/post/fff-158 OP is clearly talking about switching from uint32 to uint64 integer variables in terms of signal value storage, not about memory adressing and hardware architecture issues. I mean, you definitely...
by AlexAegis
Sat Oct 05, 2019 8:39 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 31706

Re: Friday Facts #315 - New test servers

Damn this Red Alert soundtrack makes me want those self assembling building animations in Factorio that the Command & Conquer games had.
by AlexAegis
Sun Mar 03, 2019 3:52 pm
Forum: Ideas and Suggestions
Topic: Ctrl+Click Craft for Stack
Replies: 17
Views: 3544

Re: Ctrl+Click Craft for Stack

One disadvantage : making handcrafting even easier and useful is kind of antinomic to the game's purpose. One could argue that there are enough ways to "make things easier" to handcrafting for a game about automation. This. With 0.17 out I started a vanilla run for 'Lazy Bastard' and it's...
by AlexAegis
Sun Mar 03, 2019 3:48 pm
Forum: Ideas and Suggestions
Topic: [0.17.x] Earlier Research Queue
Replies: 4
Views: 1777

Re: Earlier Research Queue

Nice, it would give a sense of progression for the queue feature.
by AlexAegis
Sun Mar 03, 2019 2:45 pm
Forum: Won't fix.
Topic: [0.17.4] Wire ghosts can't be seen if zoomed in too much (Pic)
Replies: 1
Views: 865

[0.17.4] Wire ghosts can't be seen if zoomed in too much (Pic)

The ghosts of these wires can't be seen if I zoom in close enough. (These are max length red and green wires on the tier three pole, as you can see in the picture)
zoom.png
zoom.png (395.35 KiB) Viewed 865 times
by AlexAegis
Sun Mar 03, 2019 12:50 pm
Forum: Ideas and Suggestions
Topic: [0.17] Closable shortcut panel (Illustrated)
Replies: 0
Views: 530

[0.17] Closable shortcut panel (Illustrated)

Make the shortcut panel foldable (By clicking the marked area fold it completely, or unfold it, or if I drag it just fold as many icon starting from the left as I want, possibly, scrolling on it could scroll the icons too.)
foldable.png
foldable.png (123.82 KiB) Viewed 530 times
by AlexAegis
Sun Mar 03, 2019 12:37 pm
Forum: Ideas and Suggestions
Topic: [0.17.4] Belt immunity for vehicles
Replies: 2
Views: 1045

[0.17.4] Belt immunity for vehicles

Either just make the vehicle I'm in immune to belts if my armor has a turned on (I have another suggestion thread about making this toggle-able) belt immunity module (preferred) or let me put one into the vehicle (bit more realistic, but the toggle mentioned should turn that off too)
by AlexAegis
Sun Mar 03, 2019 12:07 pm
Forum: Implemented Suggestions
Topic: [0.17.4] Shift+Q to pipette a ghost of an item
Replies: 2
Views: 1364

[0.17.4] Shift+Q to pipette a ghost of an item

I use the pipette tool (Q) very often, to "pick up" a copy of an item if its on me and just place more of them. It works fine if I have the item but now that I'm using the logistic system I don't always have these items directly on me. So I'd just like to "Shift+Q" to pick up a g...
by AlexAegis
Sun Mar 03, 2019 10:52 am
Forum: Pending
Topic: [0.17.4] Inconsistent performance issues on high-end
Replies: 1
Views: 742

[0.17.4] Inconsistent performance issues on high-end

Sometimes I get somewhere between 44 and 55 FPS even on the main menu (and in-game too) while the UPS stays at 60. The movement is all stuttery, just like when I'm moving my mouse above the buttons of the menu, the button-hightlights appear stuttery too. I have a high-end PC (1080Ti, i7-8700k) and I...
by AlexAegis
Sat Mar 02, 2019 11:30 am
Forum: Ideas and Suggestions
Topic: [0.17.4] Toggle Belt Immunity shortcut
Replies: 13
Views: 4294

[0.17.4] Toggle Belt Immunity shortcut

While I don't really see why would I ever use Toggle Exoskeleton, I'd certainly use a toggle belt immunity button. :)
by AlexAegis
Fri Mar 01, 2019 11:32 pm
Forum: Ideas and Suggestions
Topic: [0.17.4] Spitter puddles shouldn't stack
Replies: 1
Views: 652

[0.17.4] Spitter puddles shouldn't stack

A single worm was targeting and shooting one of my towers, and my bots were constantly repairing it. When I walked in the puddle the worm made, I immediately died (Modular Armor, no shield)
by AlexAegis
Tue Feb 26, 2019 11:46 pm
Forum: Not a bug
Topic: [0.17.1] [Minor] [Graphical] Cliff shows before belt
Replies: 2
Views: 1057

[0.17.1] [Minor] [Graphical] Cliff shows before belt

As seen here, looks odd. The belt should be in the front
cliff belt.png
cliff belt.png (1.42 MiB) Viewed 1057 times
by AlexAegis
Tue Feb 26, 2019 10:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.0]
Replies: 1
Views: 723

[0.17.0]

On a basic single-player game, the /permissions command opens up an empty window titled "Server configuration". I wanted to disable crafting so the "Lazy Bastard" achievement can get easier. But there are no settings at all in the menu. I checked /help to see if there is another ...
by AlexAegis
Thu Jan 31, 2019 6:54 am
Forum: Railway Setups
Topic: Supply Grid - Automatic restocking of outposts
Replies: 0
Views: 2367

Supply Grid - Automatic restocking of outposts

Supply Grid Reddit post / Video supply grid.jpg It's a doubly time-multiplexed global, train based item requester system! For what? Restocking outposts with ammo/repair packs/fuel/bots (or any item) and keeping them loaded with a set amount of them without adding extra trains and messing with train...
by AlexAegis
Tue Jan 29, 2019 9:38 am
Forum: Combinator Creations
Topic: Simple 3-combinator memory cell - handles bursts+negatives
Replies: 5
Views: 22997

Re: Simple 3-combinator memory cell - handles bursts+negatives

Hi! I made an alternative version, same footprint, stores multiple things, but instead of a dedicated 'reset' signal it has a dedicated 'set' signal. (can set to nothing to reset). I credited your design everywhere where I posted it.

viewtopic.php?f=8&t=64649
by AlexAegis
Tue Jan 29, 2019 9:18 am
Forum: Show your Creations
Topic: Multi-signal, 3 combinator memory cell
Replies: 0
Views: 4679

Multi-signal, 3 combinator memory cell

Multi-signal Memory Reddit Post / Video Blueprint Stores every signal and it's value (except 'S' since that's reserved as the set/save/store signal, but you can change it) Pulsing the 'S' signal stores the input value. If there is no input value it stores that (erases the memory). Handles negative ...

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