Search found 215 matches

by Shaymes
Sat Dec 30, 2017 9:53 pm
Forum: Ideas and Suggestions
Topic: Manual Setup of Train Number / Value
Replies: 7
Views: 3295

Re: Manual Setup of Train Number / Value

i want to bring this post back, i like that we can read the train id, but i realy need to set the trainnumber in the train menu, the reason for that is that i can make train lines for the circut network, atm i have to make an array in a constant combinator to get train 4,7,22,103 are the same ore tr...
by Shaymes
Fri Dec 15, 2017 9:38 pm
Forum: Balancing
Topic: [0.16.1] Artillery shells stack size = 1
Replies: 27
Views: 14320

Re: [0.16.1] Artillery shells stack size = 1

i like that the stacksize is 1 so the shells feel like a massive cannon shell but i think the train attilerie is unbalanced so a regular wagon can carry 40 and the attilery 100 it needs to be balanced i think 20 is plenty https://forums.factorio.com/viewtopic.php?f=16&t=54739&p=322162#p322162
by Shaymes
Thu Dec 14, 2017 9:07 am
Forum: Balancing
Topic: Artillery Wagon
Replies: 1
Views: 1765

Artillery Wagon

i think 100 artillery shells is way to much for a wagon, even if you try to take it you cant becouse your inventory is full of shels i think 20 shels are plenty per wagon, a regular wagon can hold 40 only but i like that the max stacksize is 1 in inventory the stationary artillery autoload 5 thats o...
by Shaymes
Sun Aug 13, 2017 11:52 am
Forum: Ideas and Suggestions
Topic: Wood chests should be 2x1
Replies: 7
Views: 3323

Re: Wood chests should be 2x1

i suggestet Container instead chests already i see the Advantage to have a 2x1 or 2x3 chests but actaly chests cant be rotated

Image
by Shaymes
Sun Aug 13, 2017 11:46 am
Forum: Translations
Topic: German localization discussion
Replies: 203
Views: 111807

Re: German localization discussion

nimm doch Leistungsbedarf
by Shaymes
Sun Aug 13, 2017 11:39 am
Forum: General discussion
Topic: Factorio Game Versions
Replies: 2
Views: 1440

Re: Factorio Game Versions

thx a lot
by Shaymes
Sun Aug 13, 2017 10:43 am
Forum: General discussion
Topic: Factorio Game Versions
Replies: 2
Views: 1440

Factorio Game Versions

Hi there, there was different Gameversions in an ealrier state i thnk one of them was "Mining Drill Opperator" anyone knows all name of the versions?
becouse i want that names for my server for differen user groups
by Shaymes
Fri Jun 09, 2017 5:32 pm
Forum: News
Topic: Friday Facts #194 - Automated combinator pipeline
Replies: 27
Views: 23779

Re: Friday Facts #194 - Automated combinator pipeline

nice :)
what we Need are more sensors like
viewtopic.php?f=6&t=28148
by Shaymes
Wed May 17, 2017 9:35 am
Forum: Ideas and Suggestions
Topic: Manual Setup of Train Number / Value
Replies: 7
Views: 3295

Re: Manual Setup of Train Number / Value

with the 0.15.11 update you can read the trannumber from a trainstation and if i can setup the numer manual i can say no1 all my ore trains 2 all my fluid trains etc
by Shaymes
Tue May 16, 2017 11:45 pm
Forum: Ideas and Suggestions
Topic: Manual Setup of Train Number / Value
Replies: 7
Views: 3295

Manual Setup of Train Number / Value

the reason for it that i can use the same train number so different trains and maybe group them up for logic circuits
by Shaymes
Tue May 16, 2017 11:40 pm
Forum: Duplicates
Topic: [0.15.11] Read stopped train
Replies: 2
Views: 1568

[0.15.11] Read stopped train

read stopped train deselect themsef if read train contents is not active after close window
by Shaymes
Tue May 16, 2017 5:23 pm
Forum: Ideas and Suggestions
Topic: Rename Science Packs
Replies: 5
Views: 2103

Re: Rename Science Packs

then maybe start with
red = universal science pack
green = Automatisation science pack
and blue energy science pack
by Shaymes
Tue May 16, 2017 8:27 am
Forum: Ideas and Suggestions
Topic: Destroying Blueprints
Replies: 0
Views: 751

Destroying Blueprints

empty blueprints cant be destroyed, so atm you have to crease a blueprint with the empty one for destroy it, maybe add a 2nd dropbox in the inventory for destroying blueprints and maybe add re clear blueprint icron to the rightlick menu of blueprints
by Shaymes
Tue May 16, 2017 7:55 am
Forum: Ideas and Suggestions
Topic: Rename Science Packs
Replies: 5
Views: 2103

Rename Science Packs

i realy enyor that 4/7 sience packs have names maybe lets give the rest of them names too

red = Automatisation science pack
green = Energy science pack
blue = Electric Science Pack

maybe like that
by Shaymes
Mon May 15, 2017 10:30 pm
Forum: Gameplay Help
Topic: Many stations, one name
Replies: 22
Views: 28554

Re: Many stations, one name

i dont test the train behavior if a train load/unload and the trainstation goes offline, maybe it need an OR logic from the trainstation railsignal like RED OR Condition

but in general you can setup something like this

Image
by Shaymes
Mon May 15, 2017 8:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.10] [Minor] Blueprints cant be destroy in a chest
Replies: 6
Views: 3484

Re: [0.15.10] [Minor] Blueprints cant be destroy in a chest

here the savefile, blueprints cant be destroyed from that requester chest
by Shaymes
Mon May 15, 2017 6:36 pm
Forum: Gameplay Help
Topic: Many stations, one name
Replies: 22
Views: 28554

Re: Many stations, one name

i think the issues you have is that a Train that qued in an occupied trainstation dont have a chane to Bypass the Station to drive to a different one, a 2nd Option is to disable a transtation with logic so for a mining Station is there less then your Train can hold disable the station
by Shaymes
Mon May 15, 2017 5:55 pm
Forum: General discussion
Topic: Fire, Trees, Grenades
Replies: 21
Views: 7230

Re: Fire, Trees, Grenades

with 0.15 robots are very fast accessable :D
by Shaymes
Mon May 15, 2017 5:38 pm
Forum: General discussion
Topic: Fire, Trees, Grenades
Replies: 21
Views: 7230

Re: Fire, Trees, Grenades

i dont understand why ppls destroy all that trees, ok ist annoing to harvest it but ist a ressource that can be used i prefer to burn it but not with a flamethrower i burn it in a Boiler

1 stack Wood (100 x 4 = 400 MJ) = replace 1 stack coal (50x8=400 MJ)

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