Search found 558 matches

by thereaverofdarkness
Mon Dec 25, 2023 3:44 am
Forum: Ideas and Requests For Mods
Topic: Reduce water volume to 1/10th
Replies: 9
Views: 586

Reduce water volume to 1/10th

I want a mod which cuts all water amounts in recipes and in storage and production to 1/10th, so that it takes up less space. The amounts of water used in a lot of processes seem like comically high amounts, oil processing in particular is weird because a lot of oil products seem to contain more wat...
by thereaverofdarkness
Wed Feb 22, 2023 7:23 am
Forum: Ideas and Suggestions
Topic: Vehicle Acceleration/Top Speed for Cars
Replies: 7
Views: 1197

Re: Vehicle Acceleration/Top Speed for Cars

I think cars should have a fixed acceleration, no matter what fuel you are using. Without gear change it would be hard to drive precisely otherwise. The maximum speed might be increased though. The tank should accelerate fairly good, but being simply cut at a rather low speed with normal fuel. It w...
by thereaverofdarkness
Tue Feb 07, 2023 6:29 pm
Forum: Ideas and Suggestions
Topic: Vehicle Acceleration/Top Speed for Cars
Replies: 7
Views: 1197

Re: Vehicle Acceleration/Top Speed for Cars

Fuel has no bearing on how well a vehicle can brake or turn, so a fuel modifier for these makes no sense. We can already mod these directly, although I would support a research tech being able to mod these as well. But it doesn't make sense to be on the fuel. Don't attack an additional suggestion I...
by thereaverofdarkness
Tue Feb 07, 2023 1:55 pm
Forum: Ideas and Suggestions
Topic: Vehicle Acceleration/Top Speed for Cars
Replies: 7
Views: 1197

Re: Vehicle Acceleration/Top Speed for Cars

If the top speed modifier is indeed not affecting cars, then that sounds like a bug report. Cars do not have a top speed attribute. Their actual top speed is a function of their acceleration power and their current friction values. I also fail to see what fuel has to do with these: braking_power (h...
by thereaverofdarkness
Mon Feb 06, 2023 9:33 pm
Forum: Ideas and Suggestions
Topic: Vehicle Acceleration/Top Speed for Cars
Replies: 7
Views: 1197

Vehicle Acceleration/Top Speed for Cars

VANILLA FACTORIO Currently, the top speed modifier on fuels only affects the top speed of trains. The acceleration modifier on fuels affects the acceleration of trains, but for cars if affects both acceleration and top speed. WHAT I AM SUGGESTING I want to be able to make fuels which can influence ...
by thereaverofdarkness
Fri Nov 25, 2022 1:53 pm
Forum: News
Topic: Friday Facts #371 - Apple Silicon
Replies: 60
Views: 24790

Re: Friday Facts #371 - Apple Silicon

Now compare these Macs with PC! :mrgreen:
by thereaverofdarkness
Sun Dec 05, 2021 4:42 pm
Forum: Reika's Mods
Topic: EndgameCombat - Defend your base against lategame enemies with ease
Replies: 68
Views: 31253

Re: EndgameCombat - Defend your base against lategame enemies with ease

Satifying wrote:
Sat Dec 04, 2021 5:07 pm
it removes tungsten prosesing? idk
I wouldn't know, but at a glance I suspect it might be Titanium by brevven causing the issue. Also, by the looks of it, you are more likely to get a prompt response there. So I'd try reporting it to brevven.
by thereaverofdarkness
Tue Nov 23, 2021 6:10 pm
Forum: Ideas and Suggestions
Topic: Flamethrower Turret: more options w/fluids
Replies: 1
Views: 934

Flamethrower Turret: more options w/fluids

TL;DR Add more ways for fluids to affect the flamethrower turret beyond only damage. Fluids in Flamethrower Turrets Currently, flamethrower turrets have their damage affected by which fluid you have hooked up to fuel them, for example they receive a 10% damage bonus when using light oil as opposed ...
by thereaverofdarkness
Tue Nov 23, 2021 5:49 pm
Forum: Ideas and Suggestions
Topic: Map Laser Turret Color Red
Replies: 10
Views: 2836

Re: Map Laser Turret Color Red

Why don't all turrets have the same color? We don't have different colors for different types of factory buildings. You want that level of detail, that's what you zoom in for. There should be one color for "defense system" across the board.
by thereaverofdarkness
Sat Nov 13, 2021 9:39 am
Forum: Technical Help
Topic: Can't login to mod portal from in game
Replies: 2
Views: 1019

Re: Can't login to mod portal from in game

Okay, I sent the email. Thanks for the response!
by thereaverofdarkness
Wed Nov 10, 2021 12:09 am
Forum: Technical Help
Topic: Can't login to mod portal from in game
Replies: 2
Views: 1019

Can't login to mod portal from in game

I can login to the mod portal just fine via browser, but I can't login in-game. When I try in-game, it says that my username and password are not associated with any account. I have made certain that I have typed them correctly. Nobody else seems to be experiencing this issue, and it just started a ...
by thereaverofdarkness
Wed Oct 27, 2021 3:25 am
Forum: Reika's Mods
Topic: NauvisDay - Gaia's Revenge, and your attempt to adapt to it
Replies: 58
Views: 24429

Re: NauvisDay - Gaia's Revenge, and your attempt to adapt to it

Can you help me? I am trying to edit the mod, but I am confused as to how it works or where each thing is. The structure is not like other mods which I am used to. I seem to be experiencing an issue in which I get double pollution output but only half pollution cleanup. I'm okay with the output, it ...
by thereaverofdarkness
Fri Sep 25, 2020 5:45 am
Forum: Questions, reviews and ratings
Topic: request: mod that changes accumulator priority
Replies: 3
Views: 1572

Re: request: mod that changes accumulator priority

Neither complex nor lacking. Until you try to make it stop flickering. This is a standard solution that is proposed way too often by people with too little experience with the topic. Please stop. Note that this would make it utterly impossible to charge accumulators using a steam engine. Many of us...
by thereaverofdarkness
Sat Sep 19, 2020 7:35 am
Forum: Ideas and Requests For Mods
Topic: SR-latch
Replies: 17
Views: 10473

Re: SR-latch

Would someone, please, implement SR-latch as a simple to use single item? I think the power switch should have an optional SR mode. In the normal mode, it always reads the signal and updates immediately as soon as it changes. In the SR mode, it has two conditions, an on condition and an off conditi...
by thereaverofdarkness
Sat Sep 19, 2020 6:03 am
Forum: Balancing
Topic: Attacking biters with turrets makes all weapons pointless
Replies: 233
Views: 129453

The real reason that turret creep is a common strategy

It is an extremely common strategy: when taking land from enemies, setup a row of turrets near their spawners, and setup another row a bit closer, until you have placed the turrets within firing range of the spawners. Common, and highly unpopular. Many players insist that this should not be how the ...
by thereaverofdarkness
Sat Sep 19, 2020 2:12 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1641
Views: 489427

Re: Simple Questions and Short Answers

Since the oil field, once depleted, becomes a permanent resource and will never change its output rate, you can simply get an estimation of how long that will take and calibrate the train to come that often. You can also use this train for other tasks that always take the same amount of time every t...
by thereaverofdarkness
Fri Sep 18, 2020 8:19 pm
Forum: Modding help
Topic: modding grenades and cannon shells
Replies: 0
Views: 609

modding grenades and cannon shells

Can someone show me how to make a mod that changes grenades and cannon shells? I don't understand how to code things, but I can copy from a working template and adjust the values accordingly.
by thereaverofdarkness
Wed Sep 16, 2020 8:56 pm
Forum: Questions, reviews and ratings
Topic: request: mod that changes accumulator priority
Replies: 3
Views: 1572

request: mod that changes accumulator priority

I've seen a lot of posts requesting this or similar, some people propose circuit network solutions but they are always extremely complex AND lacking; the whole system just doesn't seem designed for this to be a possibility. It doesn't appear to even have a straightforward solution with mods. Apparen...
by thereaverofdarkness
Sun Sep 13, 2020 12:45 am
Forum: Reika's Mods
Topic: NauvisDay - Gaia's Revenge, and your attempt to adapt to it
Replies: 58
Views: 24429

Re: NauvisDay - Gaia's Revenge, and your attempt to adapt to it

Can you add support for Asphalt Roads? I noticed that the asphalt from your mod isn't the same item as the one from that mod.
by thereaverofdarkness
Tue Sep 08, 2020 1:04 pm
Forum: Reika's Mods
Topic: NauvisDay - Gaia's Revenge, and your attempt to adapt to it
Replies: 58
Views: 24429

Re: NauvisDay - Gaia's Revenge, and your attempt to adapt to it

What is charcoal? I don't have any recipes that use it, and furnaces keep making charcoal when they were supposed to insert the wood into the fuel slot. If I try to put wood into furnaces and I put in more than the fuel slot holds, instead of filling completely and returning the rest to my inventory...

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