Search found 57 matches

by orbito
Sun Mar 24, 2013 7:09 am
Forum: Releases
Topic: Factorio update (working on 0.3.0)
Replies: 58
Views: 42445

Re: Factorio update (working on 0.3.0)

Thank you for the update, I can't wait to try out the new build. Congratulations on this milestone, you all deserve to celebrate.
by orbito
Thu Mar 07, 2013 5:54 am
Forum: Ideas and Suggestions
Topic: Friends and Alien-Slaves
Replies: 3
Views: 5606

Friends and Alien-Slaves

I had the idea that maybe the aliens use their own slave labor force to help collect resources for their bases. Maybe if you free the "alien slaves" they will follow you to your base and speed up production in exchange for one fish per ex-slave. This way maybe you could discover that certa...
by orbito
Thu Mar 07, 2013 5:33 am
Forum: Releases
Topic: Next steps
Replies: 20
Views: 44035

Re: Next steps

Thank you! The development team has done a wonderful job here. This answers a lot of questions, great customer service. :) Glad to hear Paypal unlocked your funds, that must have been stressful. I know I'm revealed to hear it's okay. It sounds like the backers that currently have "tester" ...
by orbito
Wed Mar 06, 2013 4:20 am
Forum: Implemented Suggestions
Topic: Display range for turrets
Replies: 11
Views: 6216

Re: Display range for turrets

Good idea, this is surely a feature destined for the final game.
by orbito
Wed Mar 06, 2013 4:18 am
Forum: Ideas and Suggestions
Topic: Tesla Tower
Replies: 4
Views: 13168

Re: Tesla Tower

Would you really need to disable the steam turret to prevent OPness? I think Electricity makes a more deadly weapon than Steam , but there is no reason you couldn't have both. In fact, there are lots of good turret ideas along these lines. - A flame-throwing turret - Tranquilizer dart turret - Mind...
by orbito
Tue Mar 05, 2013 5:06 pm
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 98232

Re: Role playing direction

Adding RPG elements to this game could take away from the unique gaming experience we have atm. It doesn't introduce anything we haven't seen before and would get in the way of doing what you want to do in this game which is manage resource flow and ensemble machines. If you want to add another dim...
by orbito
Tue Mar 05, 2013 4:52 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 149330

Re: RTS direction

Sounds nifty, but while the game is all about automating stuff, if you start to make basic things such as factory construction automated, the game will start going from constructing factories to waiting for the game to construct factories for you. I think it would work better as just a command chai...
by orbito
Tue Mar 05, 2013 4:38 pm
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 98571

Re: Fight

Dakkanor wrote: what about hijacking an opponents supply lines, find an undefended power plant and build a bunch of turrets that shoot HIM while using his energy....
This is a really cool idea. :) The more interaction between bases the better.
by orbito
Mon Mar 04, 2013 11:11 pm
Forum: Ideas and Suggestions
Topic: Steam turret
Replies: 17
Views: 12321

Re: Steam turret

Turrets that do weak damage and have limited range would get destroyed by Creepers fairly quickly.
by orbito
Mon Mar 04, 2013 9:07 pm
Forum: Outdated/Not implemented
Topic: [Inserter] 90Β° Inserter - ninty degree movement
Replies: 2
Views: 6179

[Inserter] 90Β° Inserter - ninty degree movement

My suggestion is an Inserter that could take items and place them at at a 90 degree angle. http://img11.imageshack.us/img11/3931/36936204.jpg This idea would require a clockwise and counter-clockwise version. Clockwise Inserter (Pointing Right): - Can take from the Top and insert to the Right. - (Ro...
by orbito
Mon Mar 04, 2013 8:39 pm
Forum: Ideas and Suggestions
Topic: [suggestion] Laser gun
Replies: 6
Views: 15538

Re: [suggestion] Laser gun

Yeah, using rockets or driving a car into the them is a good way to take out turrets.

I think laser weapons would be fun to use but should have about the same range as machine guns (or Laser turrets).
by orbito
Mon Mar 04, 2013 8:34 pm
Forum: Development Proposals
Topic: [Polls Closed] Creepers in the demo
Replies: 34
Views: 48261

Re: [Polls] Creepers in the demo

Do Creepers slowly gain in strength, defense and agility as the game progresses? Creepers are challenging at first, but way too easy once you have a comfortable setup. Progressive strength, numbers and enemy types would be a good addition to the mix.
by orbito
Mon Mar 04, 2013 6:23 pm
Forum: Implemented Suggestions
Topic: Wording about the engine's "performance"
Replies: 15
Views: 13611

Re: Wording about the engine's "performance"

These "engines" that are part of a Power Plant. So performance makes less sense than Available Power vs Usage.
by orbito
Mon Mar 04, 2013 6:19 pm
Forum: General discussion
Topic: Suggestion if you do another funding drive: Gift
Replies: 4
Views: 7570

Re: Suggestion if you do another funding drive: Gift

Agreed. I'd gift this game to one or two people.
by orbito
Mon Mar 04, 2013 6:18 pm
Forum: General discussion
Topic: Tutorial Mission 2 - "abandoned"
Replies: 7
Views: 12512

Re: Tutorial Mission 2 - "abandoned"

ficolas wrote:is just a tutorial in a game, details dont matter much
Yep.

Abandoned means no one is around, because they left. Most likely it was made by aliens or other survivors of the crash that died.
by orbito
Mon Mar 04, 2013 6:15 pm
Forum: Releases
Topic: Version 0.2.10
Replies: 20
Views: 27632

Re: Version 0.2.10

We are sure we want to switch to less frequent releases and better testing cycle, most probably once per 14 days. Or maybe release bleeding edge updates as they become available, as was suggested somewhere on the Forum. I thought it was great having an update per week, but it's understandably stres...
by orbito
Mon Mar 04, 2013 6:12 pm
Forum: Releases
Topic: Bugs in 0.2.9 and testing
Replies: 15
Views: 22973

Re: Bugs in 0.2.9 and testing

Yes, this game really should be using a database like Bugzilla. There should also be a "test release" available to us before each official release. That way, people who want to test can do so and people who want to play a stable build can stick with their older version until the official r...
by orbito
Mon Mar 04, 2013 6:04 pm
Forum: Implemented Suggestions
Topic: burner devices are kinda pointless
Replies: 21
Views: 16977

Re: burner devices are kinda pointless

Those two pictures have made me realize how awesome burners are.
by orbito
Mon Mar 04, 2013 2:30 am
Forum: Releases
Topic: Version 0.2.10
Replies: 20
Views: 27632

Re: Version 0.2.10

Trying it out now, thanks!
by orbito
Mon Mar 04, 2013 2:18 am
Forum: Implemented Suggestions
Topic: Wording about the engine's "performance"
Replies: 15
Views: 13611

Re: Wording about the engine's "performance"

This should be

Energy Capability (or Output) and Energy Usage (or Drain).

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