Search found 233 matches
- Wed Aug 07, 2019 2:42 pm
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 30230
Re: PY Functionnal - Discussion
how about 10 chlorine?
- Tue Aug 06, 2019 10:16 am
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 30230
Re: PY Functionnal - Discussion
I will add stdlib to be depended,
Also im trying some things in order to get both recipe back for oxigen and the recipe witch is using saline water in electrolizers
Also im trying some things in order to get both recipe back for oxigen and the recipe witch is using saline water in electrolizers
- Sun Aug 04, 2019 10:18 pm
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 30230
Re: PY Functionnal - Discussion
well i dont have the recipe anymore to craft oxygen from water electrolysis
- Sun Aug 04, 2019 5:31 am
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 30230
Re: PY Functionnal - Discussion
so i did your requested recipes but now we cant produce oxygen in early game anymore
- Thu Aug 01, 2019 5:39 am
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 30230
Re: PY Functionnal - Discussion
got both recipes working now finally,
pfeww lots off coding and changing
a big thank you to immortal_sniper1 for the recipes (but had to change a lot)
question how much hot air would it take to make hydrogen?
mod needs some balancing
- Wed Jul 31, 2019 5:43 pm
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 30230
Re: PY Functionnal - Discussion
Okey, here're ideas for recipes 1) Decomposition of Hydrogen Chloride into water and chlorine 40 Hydrogen Chloride + 10 Oxygen = 20 Water + 20 Chlorine (Deacon process - like in real life) - values must be changed for balance :!: :D 2) Deconsumption of ammonia into hydrogen and nitrogen by heating ...
- Tue Jul 30, 2019 3:37 pm
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 30230
Re: PY Functionnal - Discussion
Okey, here're ideas for recipes 1) Decomposition of Hydrogen Chloride into water and chlorine 40 Hydrogen Chloride + 10 Oxygen = 20 Water + 20 Chlorine (Deacon process - like in real life) - values must be changed for balance :!: :D 2) Deconsumption of ammonia into hydrogen and nitrogen by heating ...
- Mon Jul 29, 2019 3:17 am
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 30230
Re: PY Functionnal - Discussion
Okey, here're ideas for recipes 1) Decomposition of Hydrogen Chloride into water and chlorine 40 Hydrogen Chloride + 10 Oxygen = 20 Water + 20 Chlorine (Deacon process - like in real life) - values must be changed for balance :!: :D 2) Deconsumption of ammonia into hydrogen and nitrogen by heating ...
- Mon Jul 22, 2019 9:14 am
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 30230
Re: PY Functionnal - Discussion
Unofficial Update is uploaded
- Mon Jul 22, 2019 7:02 am
- Forum: PyMods
- Topic: PY Functionnal - Discussion
- Replies: 86
- Views: 30230
Re: PY Functionnal - Discussion
Who using PYCP 1.3.5 and PY Functional 0.1.5 and have problems with flask icon Need to replace code for icon location, bcuz name of icon and icon hve changed RECIPE { type = "recipe", name = "flask", enabled = true, energy_required = 2, ingredients = { {type = "item", ...
- Fri Jul 05, 2019 3:29 am
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 80031
Re: PyBlock (alpha)
thanks ill disable it then
- Thu Jul 04, 2019 5:19 pm
- Forum: PyMods
- Topic: PyBlock (alpha)
- Replies: 230
- Views: 80031
Re: PyBlock (alpha)
hey is rso supporting pyblock?
- Sun Jun 30, 2019 6:15 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 327271
Re: pY Alien Life - Discussion
those buildings look nice,and a other way to get red science
- Fri Jun 28, 2019 6:19 pm
- Forum: PyMods
- Topic: Deadlocks Stacking for Pyanodons mods
- Replies: 163
- Views: 59474
Re: Deadlocks Stacking for Pyanodons mods
@the ghost I hope you guys can figure out how to make the new images as discussed to save fps. Because I hope to use stacking to great impact in my py late game. Thank you again for all the work you do! Ive learnt alot now thanks to The Ghost,Kingarthur and others and still im learning knowledge co...
- Fri Jun 28, 2019 6:10 pm
- Forum: PyMods
- Topic: Deadlocks Stacking for Pyanodons mods
- Replies: 163
- Views: 59474
Re: Production costs sugestion
Hi, I'm playing using your mod and at least for me personally, I think that the loaders are dirt cheap and that their production costs are not scaling correctly with the conveyor cost. Example, (my game full py suit and QoL): Case 1: 2 x transport belt = 1 x iron plate + 1 x small parts Compact loa...
- Fri Jun 28, 2019 5:24 pm
- Forum: PyMods
- Topic: Deadlocks Stacking for Pyanodons mods
- Replies: 163
- Views: 59474
Re: Production costs sugestion
Hi, I'm playing using your mod and at least for me personally, I think that the loaders are dirt cheap and that their production costs are not scaling correctly with the conveyor cost. Example, (my game full py suit and QoL): Case 1: 2 x transport belt = 1 x iron plate + 1 x small parts Compact loa...
- Thu Jun 27, 2019 9:30 am
- Forum: PyMods
- Topic: Deadlocks Stacking for Pyanodons mods
- Replies: 163
- Views: 59474
Re: Deadlocks Stacking for Pyanodons mods
thanks deadlock for explaining and advice i dont know how to make icons but maybe The Ghost can (i hope) now our mod is icon size 32 and i have seen pyanodon's coal processing mod is icon size 64 personally i would like to learn how to make and integrate icons in this mod They just .png image files...
- Thu Jun 27, 2019 2:47 am
- Forum: PyMods
- Topic: Deadlocks Stacking for Pyanodons mods
- Replies: 163
- Views: 59474
Re: Deadlocks Stacking for Pyanodons mods
thanks deadlock for explaining and advice
i dont know how to make icons but maybe The Ghost can (i hope)
now our mod is icon size 32 and i have seen pyanodon's coal processing mod is icon size 64
personally i would like to learn how to make and integrate icons in this mod
i dont know how to make icons but maybe The Ghost can (i hope)
now our mod is icon size 32 and i have seen pyanodon's coal processing mod is icon size 64
personally i would like to learn how to make and integrate icons in this mod
- Wed Jun 26, 2019 6:23 pm
- Forum: PyMods
- Topic: Deadlocks Stacking for Pyanodons mods
- Replies: 163
- Views: 59474
Re: Deadlocks Stacking for Pyanodons mods
- Third party stacking mods could use their own customised icons like they've been advised and stop eating up everyone's FPS. Btw since Py released new graphics for ores just last week, their stacked icons are messed now. Probably because this stacking mod hasn't updated to the new size. But that's...
- Tue Jun 25, 2019 5:34 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 238145
Re: [MOD 0.17] Deadlock's Stacking Beltboxes & Compact Loaders
hello,
i would like to ask iff this mod has been changed to the icon size 64?
im working with The Ghost for the stacking for pyanodon mod,for some reason the icons are messed up and we added the new circuit boards icons
from the start off our mod but when stacked the old stacked ones appear
i would like to ask iff this mod has been changed to the icon size 64?
im working with The Ghost for the stacking for pyanodon mod,for some reason the icons are messed up and we added the new circuit boards icons
from the start off our mod but when stacked the old stacked ones appear