Search found 249 matches

by Anson
Sat Jan 30, 2021 8:54 am
Forum: Implemented Suggestions
Topic: Keyboard Shortcut for Train Grid Interface
Replies: 16
Views: 5208

Re: [1.1.19] Train GUI shortcut

In fact, it would be great to have two hotkeys: One to bring up the train view, and one to bring up the station view. sounds paradoxical, but to save on the number of hotkeys that i have defined, maybe THREE hotkeys could be useful ? one hotkey for "open last view" (same function as pushi...
by Anson
Wed May 27, 2020 12:30 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] Mod settings startup tab missing scrollbar if many settings pressent
Replies: 17
Views: 6119

Re: [kovarex] Mod settings startup tab missing scrollbar if many settings pressent

just updated from 0.18.26 to 0.18.27 and all three tabs have a scrollbar now !!! of course i can't tell yet whether it really is fixed now, or whether it is only a coincidence of having the right window and tab widths to not create the problem for my current combination of widths (when playing in di...
by Anson
Wed May 27, 2020 5:03 am
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 31234

Re: Version 0.18.27

after installing this new version, quite quickly 30+ of the mods that i have installed (not all enabled) were updated on the portal, and while checking 25 more mods that factorio has disabled on starting this new version (out of a total of 100+ that i had enabled :-), i found that only 4 of them rea...
by Anson
Tue May 26, 2020 9:14 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] Mod settings startup tab missing scrollbar if many settings pressent
Replies: 17
Views: 6119

Re: [kovarex] Mod settings startup tab missing scrollbar if many settings pressent

just for info: this problem is only minor, but still is marked as "resolved", and yet it still exists in 0.18.26 ...
by Anson
Sat May 02, 2020 10:35 am
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 33458

Re: Version 0.18.22

.... Unstable users will report them the problem. Stable users will just get the fixed mods with the next stable. ..... Generic P.S.: Unstable is called that for a reason. Alphas and betas are not the final product. .... If you don't want to deal with mods breaking over a minor version change, play...
by Anson
Fri May 01, 2020 5:42 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 33458

Re: Version 0.18.22

It makes perfect sense to clean up on the experimental branch in preparation for the 1.0 release ... Nobody is forced to play on the experimental branch. correct in both points, but if you want to play with mods you mostly are forced to play with any experimental 0.18 while the last stable is still...
by Anson
Fri May 01, 2020 5:20 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 33458

Re: Version 0.18.22

One could live with the warnings, but breaking a mod that one relies on is a drastic measure. I agree it's bad for people who rely on mods where the author is MIA. Otherwise, I guess it shouldn't be too hard to fix this ... ... So, getting this fixed is easy, once you're aware of it. A warning may ...
by Anson
Mon Mar 30, 2020 8:29 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] Mod settings startup tab missing scrollbar if many settings pressent
Replies: 17
Views: 6119

Re: [kovarex] Mod settings startup tab missing scrollbar if many settings pressent

> If you can reproduce this issue in the latest version of the game yes, in old versions as well as in the newest version 0.18.17, and standalone as well as steam version > make new report there are already several old reports, starting from version 0.17.67 and 0.17.79 or maybe even a very early 0.1...
by Anson
Mon Mar 30, 2020 4:48 am
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 96760

Re: [MOD 0.14.x] Bottleneck

How do I make my mod settings for this mod to stay for each game, not just per map? if you change mod settings while in a map, the changes apply only to the current map. if you change mod settings while in the factorio main menu, those will be the new defaults that are used on new maps. a special c...
by Anson
Mon Mar 30, 2020 4:35 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] Mod settings startup tab missing scrollbar if many settings pressent
Replies: 17
Views: 6119

Re: [kovarex] Mod settings startup tab missing scrollbar if many settings pressent

i came here by searching for "scroll bar" since i just had the same problem in the newest version 0.18.15 ... when i looked at the mod options, "startup" and "map" had a scrollbar, and "per player" didn't. but i could scroll the list with the mouse wheel. thus...
by Anson
Sun Mar 29, 2020 7:30 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.3] Inserter grabs from far side instead of close side depending on belt state when placed down
Replies: 8
Views: 2795

Re: [0.18.3] Inserter grabs from far side instead of close side depending on belt state when placed down

to me, this looks somewhat related to something i read and learned about "cars on belts" some time ago. there, i read that inserters "lock" to where they grab items from (from belt vs from cars). this case to me looks similar: inserters seem to "lock" to the inner corne...
by Anson
Thu Feb 06, 2020 12:45 am
Forum: Mods
Topic: [MOD 1.1.x] Wood to Oil Processing
Replies: 6
Views: 3050

Re: [MOD 0.17] Wood to Oil Processing

the description sounds really nice, and it probably would be quite helpful when playing a map with some mods that produce lots of wood. but currently, i have some problems when i try to use this mod in my modpack: first of all, factorio just was updated to 0.18 and this mod is only available for 0.1...
by Anson
Tue Aug 27, 2019 12:19 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 109342

Re: Friday Facts #309 - Controversial opinions

deleting items on removing machines (imho a bug report) : if there is a slight chance for an exploit with returning items (although very tedious, and as i understood it, only for advanced players in the endgame when they have very high productivity bonus and probably could get those items much fast...
by Anson
Sat Jul 20, 2019 4:50 am
Forum: Already exists
Topic: Request server change
Replies: 3
Views: 2436

Re: Request server change

just for info since i found this thread linked in another thread which had a similar request
and which just got moved to "implemented mod requests"
Rseding91 wrote:
Mon Jul 08, 2019 4:50 pm

Code: Select all

connect_to_server{address=..., name=..., description=..., password=...}
Ok, I've added it for the next version of 0.17.
by Anson
Sat Jun 15, 2019 12:55 am
Forum: Technical Help
Topic: Unable to check for mod updates
Replies: 5
Views: 3299

Re: Unable to check for mod updates

since it was a huge folder with "historic" :-) versions of mods, i had made a backup first, before deleting it. to be sure, i just copied it back and got the error again. thus I'll upload it now to my dropbox (link as PM) hint: after several tests the log shows a linelength of 16800+ chars...
by Anson
Fri Jun 14, 2019 9:14 pm
Forum: Technical Help
Topic: Unable to check for mod updates
Replies: 5
Views: 3299

Re: Unable to check for mod updates

updating mods in the steam version seems to work now , after cleaning up my steam version of factorio by deleting the entire mod directory (almost 700 zip files with old mods from version 0.12 or 0.13 to 0.16, and two other files), and suddenly i no longer get this error. maybe "Request too lo...
by Anson
Tue Jun 11, 2019 8:34 am
Forum: Technical Help
Topic: Unable to check for mod updates
Replies: 5
Views: 3299

Re: Unable to check for mod updates

i have the same problem, not being able to update mods automatically, with the following additional info: - when i use a stand alone installation of factorio, everything works fine. - when i try to update mods in my steam installation, i get this "api/mods 414" error. - i don't knowingly (...
by Anson
Thu May 23, 2019 11:18 am
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 126939

Re: [MOD 0.14] Alien Biomes

when i used Alien Biomes, Dectorio and Asphalt Roads (and even more other mods) in 0.16, i always hit the "255 IDs" hardlimit of Factorio. thus i stopped using several of these mods, no matter how nice they looked and how much i would have liked to play with them. But now I'm about to star...
by Anson
Wed May 08, 2019 4:33 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.36] Factorio doesn't remember key bindings from previously active mods
Replies: 3
Views: 2445

Re: [kovarex] [0.17.36] Factorio doesn't remember key bindings from previously active mods

thank you !

i can't count the hours (days) that i had to spend (during the last years, already in 0.16 or even before that) to adjust settings and controls of mods when switching back and forth between maps with different modpacks.
by Anson
Mon Mar 18, 2019 12:12 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 308674

Re: MOD [ 0.16.x] Bio-Industries

so sad that bio industries does not run without bobs anymore ... far well god friend as i do not tend to play with bobs mods) You DON'T need Bob's. You only need boblibrary That is a set of functions Bob wrote. It won't add any of Bob's stuff, only functions that get used to adjust some stuff in my...

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