Search found 58 matches

by Masterfox
Mon Jul 15, 2019 7:57 pm
Forum: Releases
Topic: Version 0.17.57
Replies: 10
Views: 9833

Re: Version 0.17.57

Modding Added a prototype property for hiding recipes from the player crafting GUI. Can't find it on https://wiki.factorio.com/Prototype/Recipe , what's it called? The wiki is not automatically updated, but this is: https://lua-api.factorio.com/latest/LuaRecipePrototype.html#LuaRecipePrototype.hidd...
by Masterfox
Fri Dec 28, 2018 2:55 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 150630

Re: Friday Facts #275 - 0.17 Science changes

Grenade stays as it’s a very useful weapon against large groups of enemies, like biters or trees. Yeah, those fearsome trees, our worst enemy... I prefer Flamethrowers, nothing is as satisfying as seeing a giant forest burn to ashes. The only thing I would disagree with here are the productivity mo...
by Masterfox
Fri Aug 03, 2018 6:27 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 81118

Re: Friday Facts #254 - No research queue for you

I am extremely entertained that the main argument provided in favor of keeping the research queue is player choice or keeping it an option when the also-optional choice to use mods exists. :lol: This should not be overlooked: If the dev team ultimately doesn't believe this is worth putting in the b...
by Masterfox
Sat Jun 16, 2018 3:31 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 60976

Re: Friday Facts #247 - Pricing and its exploits

Ok, I have to ask. Since you are located in the Czech republic, which is unarguably one of the poorest countries of the EU, why on earth is it possible that you are selling the game on GOG for ~$8.30, but for 24.29EUR in the Czech republic. I was really rooting for you. But after disclosing this in...
by Masterfox
Sun May 20, 2018 10:36 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 58163

Re: Friday Facts #243 - New GUI tileset

Pod wrote:On the whiteboard picture, under the "Research a solution" section, there is: "Mmmg (hand + auto)". What's Mmmg?
I think it say mining, the in just looks like an m.
by Masterfox
Sun Apr 22, 2018 5:34 pm
Forum: General discussion
Topic: Help - Should I be using flamethrower?
Replies: 33
Views: 12266

Re: Help - Should I be using flamethrower?

(yes, you CAN do it with belts, but who does that at the Uranium Ammo stage?)) This guy :: holds up hands, two thumbs pointed toward his chest :: Filling up one side of a belt all around the walls of the primary rocket base. And I’m working on putting artillery rounds on the second lane. ;) Make a ...
by Masterfox
Sat Mar 31, 2018 10:47 am
Forum: News
Topic: Price change
Replies: 108
Views: 39476

Re: Price change

It should be noted that the DLC discussion is pointless or, at best, theoretical: It would be illegal to withhold them from anyone who has bought the game already.
by Masterfox
Sun Mar 18, 2018 7:53 pm
Forum: Off topic
Topic: Forum Games: A Complaint About Their Closure
Replies: 4
Views: 2721

Re: Forum Games: A Complaint About Their Closure

Yeah I agree. I can understand wanting to limit them either in quantity or location but locking them entirely is a bit much. Maybe have a separate sub-forum for them and people who don't want notifications can just turn it off for that sub-forum. As for post count inflation, who cares? Post count i...
by Masterfox
Thu Mar 08, 2018 2:16 pm
Forum: This Forum
Topic: Spam bot fell into a trap
Replies: 4
Views: 2850

Re: Spam bot fell into a trap

Seems fine. I see absolutely no reason to not approve it whatsoever. Nope. Nothing fishy at all.
by Masterfox
Sat Feb 24, 2018 10:01 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 110325

Re: Your Logistic Robots Are Broken! [Forum Game]

Sigma1 wrote:I request the bots to remove their headphones and get me another Hacknet DLC. Again.
The Bots try to parse your Request, but they get stuck trying to find a way through an infinite amount of new labyrinths, get overloaded and crash down.

I request a certain Tesla Roadster
by Masterfox
Fri Jan 12, 2018 6:51 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 365117

Re: Friday Facts #225 - Bots versus belts (part 2)

All I ask if you do choose to debuff something you don't like - *please* ensure we can reverse that decision via the mod API to restore the game to how a large part of the community thinks it should be without having to sacrifice things like game performance. That is the main point. As long as you ...
by Masterfox
Sun Dec 17, 2017 10:29 am
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 154570

Re: Random Word Association Game

Krillin(DBZ)
by Masterfox
Thu Nov 02, 2017 8:10 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 110325

Re: Your Logistic Robots Are Broken! [Forum Game]

The Rocket Fuel is still burning when the bots get it, so they melt(It is not jet fuel...) and crash into the landscape.
I request a hose and a pump to extinguish the fires.
by Masterfox
Fri Apr 07, 2017 3:05 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 47720

Re: Friday Facts #185 - Progress report

About those little details you mentioned... We will get a full changelog of all changes for 0.15.0? Anyways, the shader for the nightvision is looking really nice. What do the little symbols under the tutorials mean?
by Masterfox
Fri Feb 24, 2017 8:01 am
Forum: General discussion
Topic: What are Fissures and how do I mine them?
Replies: 3
Views: 6421

Re: What are Fissures and how do I mine them?

They are added by Angels Mods, you will need a special building for them. At least if it looks like a big rip in the earth. No idea what the name is right now, but it should be on the very bottom of the tab with all the refinig stuff from Angels (all the refining steps and buildings) and says someth...
by Masterfox
Sun Jan 15, 2017 5:13 pm
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 197520

Re: Parrallel processing in games & applications

So I have seen quite a few posts around the place that simply state that "factorio is too complex to multi-thread" and that "Multithreaded code is hard" and other incorrect statements like that. I have even been accused of trolling because I say that Factorio can be multithreade...
by Masterfox
Thu Jan 05, 2017 9:58 pm
Forum: General discussion
Topic: Gödelization of Factorio
Replies: 2
Views: 1575

Re: Gödelization of Factorio

Here's a really crazy and extreme thought. One of the overriding themes of Factorio is to automate everything possible. Taken to the extreme, one could imagine this automation could include the development and maintenance of software, including the game Factorio itself. Maybe even automate release ...
by Masterfox
Fri Dec 30, 2016 9:48 pm
Forum: News
Topic: Friday Facts #171 - So long 2016
Replies: 37
Views: 21662

Re: Friday Facts #171 - So long 2016

Should I be worried about the fact that the spike in building robot loss and tree kills was nearly at the same time?
by Masterfox
Fri Dec 30, 2016 9:33 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 123591

Re: [0.12.x][v0.12.10] Bob's Modules.

I was thinking of making a online page with the ability to make module modding easier and I wanted to ask you whether I am allowed to use one of you methods in the mod, that is, a constant rate by which modules become better, controllable via a config file. Since the mods are, to a certain extent, y...
by Masterfox
Sat Dec 10, 2016 7:53 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 72346

Re: Friday Facts #168 - Nightvision Nightmare

It might be easier to satisfy all the different wants and make it more fun if the goggles became customizable like the armor. Different lenses, filters, electronics, and components like lamps could be researched, constructed, and swapped in and out. Heat- and night-vision could be stacked with the ...

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