Search found 19 matches

by Slayer1557
Fri Dec 15, 2017 9:33 pm
Forum: General discussion
Topic: .16 Crafting Time Changes
Replies: 6
Views: 3192

Re: .16 Crafting Time Changes

Oh thank god, so it's not anything used in science recipes then? I was worried it might mess up the ratios. My old math is still good then.
by Slayer1557
Fri Dec 15, 2017 9:27 pm
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 102167

Re: 0.16 Map generation Feedback

In my experience of generating a map the other day, I was trying to run on mostly default settings at first, and it felt like there wasn't enough water. So I turned up the water to big, turned trees down to minimum. On big water, the area around the starting area became a huge network of water. When...
by Slayer1557
Thu Jul 28, 2016 7:22 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 150755

Re: [0.13.x] Bob's Mods: General Discussion

bobingabout wrote:I have a similar computer, or at least similar graphics card. Even I get FPS slowdown every now and then.

Also for some odd reason my computer keeps setting the screen refresh rate to 59hz instead of 60.
I suppose. I'm just wondering how the mods make that big of a difference on performance.
by Slayer1557
Wed Jul 27, 2016 10:12 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 150755

Re: [0.13.x] Bob's Mods: General Discussion

I listed every mod I'm using, so no, nothing that adds a lot of textures. Graphics memory usage is set to 'high'. I have an NVIDIA GeForce GTX 970 with 4GB of video card memory. I'll try turning my memory usage to 'All' later (I have to go to work right now), but could that affect the rest of my co...
by Slayer1557
Mon Jul 25, 2016 6:17 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 150755

Re: [0.13.x] Bob's Mods: General Discussion

Do you have something that adds a lot of textures? How much memory does your graphics card have and do you have graphics set to 'ALL'? I listed every mod I'm using, so no, nothing that adds a lot of textures. Graphics memory usage is set to 'high'. I have an NVIDIA GeForce GTX 970 with 4GB of video...
by Slayer1557
Sun Jul 24, 2016 11:56 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 150755

Re: [0.13.x] Bob's Mods: General Discussion

Woa. I don't remember bobs mods CRAWLING like it does now. I first started playing before 0.13 came out, and then took a break for a few months. I remember it running well back then, so I'm not sure what changed. I'm running the following: Bob's... Assembling machines Config mod Electronics Enemies ...
by Slayer1557
Mon Jul 11, 2016 4:17 am
Forum: Ideas and Suggestions
Topic: Player moving speed (/movement). And possible solutions to fix it.
Replies: 8
Views: 6590

Re: Player moving speed (/movement). And possible solutions to fix it.

I will add that I would like to see a small amount of acceleration added to exoskeletons, so that it's easier to finely control your movement when you are using 4+ exoskeletons.
by Slayer1557
Mon Jul 11, 2016 4:06 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209082

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

Version 1.1.12 is out. I included the translations for Russian and German, and made a bugfix. Underground belts were being replaced incorrectly. Now they are.
by Slayer1557
Sun Jul 10, 2016 2:33 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209082

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

by Slayer1557
Tue Jun 28, 2016 10:58 pm
Forum: Balancing
Topic: (0.13) Disparity of starting resource generation
Replies: 6
Views: 3164

Re: (0.13) Disparity of starting resource generation

I only had to restart a few times before I had an overabundance of every resource on default settings. Certainly not as bad as some people claim.
by Slayer1557
Mon Jun 27, 2016 9:13 pm
Forum: Balancing
Topic: pollution regarding stone brick/concrete
Replies: 4
Views: 2965

Re: pollution regarding stone brick/concrete

Foliage eats pollution. I'm not sure how well that compares with real life but it's at least commonly perceived that having trees and foliage in cities reduces air pollution. Trees are damaged (at least visually) by pollution but it doesn't make them mad, unlike biters. I believe as trees are damag...
by Slayer1557
Mon Jun 27, 2016 9:10 pm
Forum: Balancing
Topic: 0.13 balance discussion
Replies: 21
Views: 6774

0.13 balance discussion

There were a number of balance changes made with the 0.13 update, and I wanted to see what people thought about them. The one's I'd like to focus on are: •Roboport have decreased transmition power consumption (200kw->50kw) while the robots (and their recharging) has increased power consumption (200k...
by Slayer1557
Fri Jun 24, 2016 4:37 am
Forum: General discussion
Topic: Factorio is not on Sale (Steam)
Replies: 20
Views: 15698

Re: Factorio is not on Sale (Steam)

Minecraft has not gone on sale, but it was cheaper during Alpha/Beta.
by Slayer1557
Fri Jun 24, 2016 4:35 am
Forum: Ideas and Suggestions
Topic: More hardcore achievments? :)
Replies: 13
Views: 5740

Re: More hardcore achievments? :)

Achievements are hollow things. Make your own goals and reach for the stars. I don't need a popup to tell me I did something cool.
by Slayer1557
Sun Jun 12, 2016 2:22 am
Forum: Mods
Topic: [MOD 0.13.x] Advanced Personal Defense
Replies: 40
Views: 19210

Re: [MOD 0.12.x] Advanced Personal Defense

Based on that, destroyer cap is capable of 400DPS. Our little laser friend dishes out 25dmg at 5/s, 125DPS. So if that's how we compare then it could use a buff. The Destroyer bots do have a timer tho. And while the bullet-version of this gun may run out of ammo, ammo, even AP, is a LOT easier and ...
by Slayer1557
Thu Jun 09, 2016 2:49 am
Forum: Mods
Topic: [MOD 0.13.x] Advanced Personal Defense
Replies: 40
Views: 19210

Re: [MOD 0.12.x] Advanced Personal Defense

Edited the OP w/ more screens and better description of how the gun+ammo thing works. For those that try this out, I would like some feedback regarding game balance on both of the parts. Particularly the laser, I'm shooting for an end-game "useful but not overpowered" area that fits well ...
by Slayer1557
Wed May 25, 2016 11:53 pm
Forum: Bob's mods
Topic: Wood Requirement
Replies: 15
Views: 6491

Re: Wood Requirement

I thought it was ingenious: you have to manually harvest wood from trees until you can set up synthetic wood production. Which really isn't too far up the tech tree anyway. I don't feel as if there's any changes required. My thoughts exactly. I heard so many people suggest treefarm or similar mods,...
by Slayer1557
Mon May 16, 2016 8:05 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 179370

Re: Bob mods for 0.12 General Topic.

First of all, let me say you were not what I expected when I first heard about "Bob's mods". Lets just say I was pleasantly surprised. :D (The avatar is super eye-catching >.> ) And I just started up my first game with the mod pack. I've done two vanilla playthroughs before this. Your pack...

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