Search found 61 matches

by 19wolf
Sun Jan 23, 2022 5:04 pm
Forum: Not a bug
Topic: 1.1.53 tutorial bug
Replies: 5
Views: 1366

Re: 1.1.53 tutorial bug

My thought was, "well, he did what it said- he connected a drill to power"
by 19wolf
Sun Jan 23, 2022 4:15 am
Forum: Not a bug
Topic: 1.1.53 tutorial bug
Replies: 5
Views: 1366

1.1.53 tutorial bug

Not sure what version the issue might've started in but my friend is running through the tutorial while I'm watching and he made an electric mining drill on the iron in the third level and connected it to the working steam engine, it didn't trigger the next thing- it didn't trigger until he connecte...
by 19wolf
Sat May 15, 2021 11:25 pm
Forum: Technical Help
Topic: Server UPS spikes
Replies: 4
Views: 1423

Re: Server UPS spikes

As far as I'm aware, yes
by 19wolf
Sat May 15, 2021 8:37 pm
Forum: Technical Help
Topic: Server UPS spikes
Replies: 4
Views: 1423

Server UPS spikes

I just started a server and every minute or so the UPS increases exponentially from 60 up to about 450, before dropping back down to 60. What is going on and how do I fix it?
screen-capture.webm
(11.04 MiB) Downloaded 130 times
by 19wolf
Tue Dec 01, 2020 2:39 am
Forum: Implemented in 2.0
Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
Replies: 80
Views: 38130

Re: Hotkey to replace existing structures with blueprint

This. I'm trying to build modular rail blueprints but when I place my 3-way on top of my 2-way, I need to replace the regular signals with chain signals.
by 19wolf
Sun Nov 29, 2020 3:30 pm
Forum: Not a bug
Topic: [1.1.2] Phantom Logistics Items
Replies: 2
Views: 831

Re: [1.1.2] Phantom Logistics Items

Thanks. I was losing my mind lol. I probably shouldn't play factorio after midnight anymore...
by 19wolf
Sun Nov 29, 2020 7:45 am
Forum: Not a bug
Topic: [1.1.2] Phantom Logistics Items
Replies: 2
Views: 831

[1.1.2] Phantom Logistics Items

Attached save, one of my logistics networks has items in it, but no such items exist. I can connect a requester chest to the network, set requests to whatever the network says it has, but the requester chest says none of those items are available. If you don't start where I was standing when I saved...
by 19wolf
Fri Nov 27, 2020 5:55 pm
Forum: Won't fix.
Topic: [0.17.34] Trains attached to each other when blueprinted while close together
Replies: 4
Views: 2054

Re: [0.17.34] Trains attached to each other when blueprinted while close together

Hello!

I thought I read something recently about blueprints now remembering electric pole connections, can this bug be revisited?
by 19wolf
Fri Nov 27, 2020 1:24 am
Forum: Duplicates
Topic: [1.1.1] Stuck Tutorial Notifications
Replies: 1
Views: 682

[1.1.1] Stuck Tutorial Notifications

If you get a tutorial notification, then disable tutorial notifications before you clear it, it doesn't go away until you save/reload.
by 19wolf
Thu Nov 26, 2020 1:26 am
Forum: Not a bug
Topic: [1.1.1] Train reservations block each other
Replies: 1
Views: 677

[1.1.1] Train reservations block each other

https://i.imgur.com/QsnjroZ.png All the trains in the picture want to go to the same station, but the trains in orange placed their reservations before the train in blue, and now the train in blue is blocking the trains in orange. I don't think this is a result of my circuitry but I suppose it coul...
by 19wolf
Tue Nov 24, 2020 5:23 pm
Forum: Duplicates
Topic: [1.1.0] Failed to load mods list
Replies: 1
Views: 999

[1.1.0] Failed to load mods list

Getting a 520 error trying to load api/mods
by 19wolf
Wed Feb 05, 2020 7:38 pm
Forum: Not a bug
Topic: [0.18.3] Trains don't repath properly depending on track orientation
Replies: 6
Views: 2043

Re: [0.18.3] Trains don't repath properly depending on track orientation

boskid wrote: ↑
Wed Feb 05, 2020 7:29 pm
Since all legs are of equal penalty, pathfinder is free to choose which branch it will go
Perhaps when they have equal penalty, they should choose the one with the nearest/first open signal? Or else is there some other way to create a 'specific order' in/out stacker?
by 19wolf
Wed Feb 05, 2020 7:26 pm
Forum: Not a bug
Topic: [0.18.3] Trains don't repath properly depending on track orientation
Replies: 6
Views: 2043

Re: [0.18.3] Trains don't repath properly depending on track orientation

In the second screenshot, the train will sit at the blue signal forever. It's trying to path through the second to the top, which is closed by the bottom signal. It should path to the open bottom signal first, even though that top signal is closed. It does this properly in the first/fourth screensho...
by 19wolf
Wed Feb 05, 2020 4:49 pm
Forum: Not a bug
Topic: [0.18.3] Trains don't repath properly depending on track orientation
Replies: 6
Views: 2043

[0.18.3] Trains don't repath properly depending on track orientation

I have a train stacker that only fills properly in certain orientations, in the opposite orientation, trains don't repath properly to fill the stacker. See screenshots and save file, let me know if you need more details.
by 19wolf
Sat Jan 25, 2020 6:42 pm
Forum: Not a bug
Topic: [0.18.1] Crash on starting from Steam, also crashes Steam
Replies: 9
Views: 1951

Re: [0.18.1] Crash on starting from Steam, also crashes Steam

Yeah I noticed that, unfortunately deleting it didn't help :(
by 19wolf
Sat Jan 25, 2020 4:58 pm
Forum: Not a bug
Topic: [0.18.1] Crash on starting from Steam, also crashes Steam
Replies: 9
Views: 1951

Re: [18.1] Crash on starting from Steam, also crashes Steam

Sorry about that! It's been a while since I've played/reported a bug

https://pastebin.com/xzHw8tiM
by 19wolf
Sat Jan 25, 2020 4:09 pm
Forum: Not a bug
Topic: [0.18.1] Crash on starting from Steam, also crashes Steam
Replies: 9
Views: 1951

[0.18.1] Crash on starting from Steam, also crashes Steam

Not sure what kind of information can help with this- I'm on Mac and when I try to start Factorio from Steam, it starts to load and then crashes, and Steam also crashes...

Other games start find so I don't think it's a Steam issue. If I try
by 19wolf
Wed Feb 27, 2019 1:04 am
Forum: Resolved Problems and Bugs
Topic: [0.17.4] [MacOS] Delays in control
Replies: 87
Views: 26380

Re: [0.17][Mac] Delays in control

Same issue here - let me know if I can provide any logs
by 19wolf
Tue Oct 16, 2018 4:02 pm
Forum: Gameplay Help
Topic: Inserters start new stacks in trains
Replies: 11
Views: 3763

Re: Inserters start new stacks in trains

So my use case is building my solar farm. I want my wagon filled with x number of substations, roboports, solar panels, and accumulators. I don't want to use filter slots in the wagon because I want it to be able to fill up with wood as trees are cut down. With filter slots, I wouldn't get the most ...
by 19wolf
Mon Oct 15, 2018 9:46 pm
Forum: Gameplay Help
Topic: Inserters start new stacks in trains
Replies: 11
Views: 3763

Re: Inserters start new stacks in trains

So I've figured this out. The problem is when I want exactly 100 rails in my train, stack inserters will place 108 rails into the train, and another will take out 12, but the first has moved on to putting signals in the train in the next slot. Then, after the 8 rail stack is removed, the signals sta...

Go to advanced search