Search found 71 matches
- Fri Feb 23, 2024 12:55 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 31181
Re: Friday Facts #399 - Trash to Treasure
I really hope there will be change to the names of quality levels.
- Fri Jan 26, 2024 4:41 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 15511
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I still think incorporating LTN into 2.0 would be cleaner approach
- Wed Jan 17, 2024 9:53 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 43323
Re: Friday Facts #393 - Putting things on top of other things
Not gonna lie, I do not vibe with the graphic aspect of stacking at all.
Something about building tall towers of loose and/or unwieldy times makes me uneasy.
This will be one of parts of this update that I hope will be modded soon
Something about building tall towers of loose and/or unwieldy times makes me uneasy.
This will be one of parts of this update that I hope will be modded soon
- Fri Dec 15, 2023 3:14 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 24448
Re: Friday Facts #389 - Train control improvements
I admire the idea of making train schedules make more sense than they do in current vanilla, but in my honest opinion you should have done to LTN what you did to Space Exploration.
Hire its creator and seamlessly integrate the whole mod into 2.0.
Hire its creator and seamlessly integrate the whole mod into 2.0.
- Fri Nov 03, 2023 12:09 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 27923
Re: Friday Facts #383 - Super force building
Wube just going around making mods obsolete
- Fri Sep 08, 2023 2:20 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 798
- Views: 120521
Re: Friday Facts #375 - Quality
Me no like it
Me no like it very much
From the names, through the RNG mess of the system involved, to the implications on the gameplay
The expansion isn't yet released and I am already waiting for a mod that will un-dumdum this concept
Me no like it very much
From the names, through the RNG mess of the system involved, to the implications on the gameplay
The expansion isn't yet released and I am already waiting for a mod that will un-dumdum this concept
- Fri Aug 25, 2023 2:01 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 267
- Views: 66504
Re: Friday Facts #373 - Factorio: Space Age
So what comes next, Factorio 3.0 Bobangels Boogaloo?
- Mon Mar 20, 2023 3:05 am
- Forum: Assigned
- Topic: [Klonan] Train GUI formatted incorrectly for one type of locomotive?
- Replies: 10
- Views: 2164
Re: [Klonan] Train GUI formatted incorrectly for one type of locomotive?
Well I have almost already fixed it in 1.2 with all the GUI cleanups, I will add it to my TODO list factorio-run_7oRyV6Ttfz.png Would it be possible to move the fuel burning bar to the next line rather than scrunching it up that small? Sure, I will probably make it check if there are more than like...
- Fri Feb 04, 2022 1:41 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 126694
Re: Friday Facts #367 - Expansion news
Yay
Wonder how long it will take to port bobangles for the new expansion
Wonder how long it will take to port bobangles for the new expansion
- Fri Aug 07, 2020 9:45 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 104195
Re: Friday Facts #359 - Crash site: The beginning
I can totally see someone modding the crash site remnants into replacement of rocket silo as final step to finish the game.
Hell, even the vanilla game can reduce silo into white science generator and make rebuilding the spaceship a final step of game
Hell, even the vanilla game can reduce silo into white science generator and make rebuilding the spaceship a final step of game
- Mon Jun 22, 2020 1:14 am
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 71926
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
This used to be a plan long time ago, but lately, especially after doing it for the beacon, I am glad we have not done that. It would fine to do if the game was 3D and we could just rotate and place 3D models of modules into the slot positions on machines, but dealing with all the 2D variations of ...
- Fri May 17, 2019 9:54 pm
- Forum: News
- Topic: Friday Facts #295 - New design for the chemical plant
- Replies: 77
- Views: 34035
Re: Friday Facts #295 - New design for the chemical plant
Sweet baby jesus those chemplants look completely arousing
I kinda want Refineries retouched too a bit.
I kinda want Refineries retouched too a bit.
- Fri Mar 08, 2019 11:46 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 29510
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
For love of gods, dear Wube, just add them loaders into game properly.
They're the only way belts can win with bots.
(Except another tier of belts, obviously)
They're the only way belts can win with bots.
(Except another tier of belts, obviously)
- Sat Feb 16, 2019 12:31 am
- Forum: News
- Topic: Friday Facts #282 - 0.17 in sight
- Replies: 186
- Views: 83136
Re: Friday Facts #282 - 0.17 in sight
We're getting new generator for maps, and god bless you all for that. But this raises some questions too. Cold biomes when. Swamp biomes when. Alium creep biomes when. Especially if they actually do creep and require flammenwerfers to be removed. Both belts and bugsies need some love too. New tier, ...
- Sun Feb 10, 2019 10:43 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3781
- Views: 1359579
Re: Development and Discussion
I've got an idea about big and smol assemblers last night. What if smaller assemblers were cheaper to build and faster at work, but more expensive to run, while bigger were the opposite? So for example smol t1 assembler prepares two iron gears in 0,66 s (33% gain), but requires 5 iron plates (25% lo...
- Fri Nov 16, 2018 3:51 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 82402
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
Why does this new sign look weird?
- Fri Nov 09, 2018 6:37 pm
- Forum: News
- Topic: Friday Facts #268 - The modern Biter
- Replies: 115
- Views: 45905
Re: Friday Facts #268 - The modern Biter
Will the graphic updates of bugsies go hand in hand with upgrade of their AI
Also loaders when?
Also loaders when?
- Mon Oct 29, 2018 9:12 am
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 138092
Re: Configuration & usage
Hello, I need some help with understanding the lua behind stone removal, specifically which command is used to remove stones and what force the farl belongs to.
I need this information to adapt one scenario to be used with FARL without breaking it.
I need this information to adapt one scenario to be used with FARL without breaking it.
- Tue Oct 16, 2018 2:05 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 310840
- Mon Oct 15, 2018 7:55 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 310840
Re: [MOD 0.13.17+] Rampant - 0.16.33
I have problems with making bugsies attack me there's lot of bugs near my walls that don't attack me, and lots of bugs who just are on some peninsula deep into my pollution cloud and far away from any actual wall, who just stand here and kill my ups it might have something to do with it being old-as...