Search found 52 matches

by Nemoder
Sat Jan 30, 2021 11:21 am
Forum: PyMods
Topic: How to Mine Quartz (pre-science)
Replies: 4
Views: 2177

Re: How to Mine Quartz (pre-science)

This completely tripped me up as well, since you can't place the crystal mine on a big quartz vein but you can place it on things like raw borax. But you need to search and find the right quartz ore patch. My map start didn't have one :/
by Nemoder
Fri Jan 26, 2018 9:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.18] Desyncs while running
Replies: 43
Views: 12636

Re: [0.16.18] Desyncs while running

Just wanted to say that after updating to 0.16.19 I've not had a single desync after many hours and multiple people running, shooting biters, firing artillery etc.
by Nemoder
Tue Jan 23, 2018 3:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.18] Desyncs while running
Replies: 43
Views: 12636

Re: [0.16.18] Desyncs while running

Same issue here, desyncs after running around for just a few seconds. My report is +200mb so I wont post it unless requested but here is the log from it: http://paste.debian.net/1006638/
by Nemoder
Sat Jul 23, 2016 1:49 pm
Forum: Duplicates
Topic: [0.13.10] client segfault when crafting gate
Replies: 1
Views: 1168

[0.13.10] client segfault when crafting gate

My 13.9 unmodded map loaded fine, I torched some biters for awhile then got a random crash while walking around *Edit: Looks like it crashes every time when it finishes crafting a gate. 0.000 2016-07-23 06:17:45; Factorio 0.13.10 (build 23530, linux64, alpha) 0.068 Operating system: Linux (Debian te...
by Nemoder
Sat Mar 05, 2016 9:02 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 203506

Re: Friday Facts #128 - Back down to earth

I think it would be overpowered.
If the main goal is to make train unloading more viable why not make a special building that only works when unloading directly from trains?
by Nemoder
Sat Feb 06, 2016 2:13 am
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107612

Re: Friday Facts #124 - Steam Status I

Great news! I really hope you consider adding a steam 4-pack deal at a slight discount at some point.
I think multiplayer has the potential to bring in a lot of new players and bundles like that make it really easy to get friends to try the game.
by Nemoder
Mon Nov 30, 2015 7:40 pm
Forum: General discussion
Topic: Performance comparison for CPUs
Replies: 68
Views: 50355

Re: Performance comparison for different computer setups

Factorio Version: 0.12.19
Specs:
OS: Debian Testing
CPU: Core i7 4770k
GPU: GTX 960
RAM: 16G 1333 MHZ

Average UPS: 31500
Average FPS: 31.5

Image
by Nemoder
Mon Nov 02, 2015 5:17 pm
Forum: Ideas and Suggestions
Topic: Additional end game alternative
Replies: 1
Views: 4240

Additional end game alternative

Currently once I have enough resources to start production on the rocket I rarely expand my factory as it's easier to just wait for resources to trickle in. After the rocket launches another option could be to build a spaceport that could be fed any resource or goods for off-planet export. However t...
by Nemoder
Sun Aug 23, 2015 7:33 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1] Connect failure when IPv4 not present (xp or linux without the module)
Replies: 7
Views: 6766

Re: [0.12.1] Connect failure when IPv4 not present (xp or linux without the module)

cube wrote: Could you please open a new bug report and put a log file in it? This merging of topics left too much of a mess behind :)
done:
https://forums.factorio.com/forum/vie ... =7&t=15162
by Nemoder
Sun Aug 23, 2015 7:32 am
Forum: Resolved Problems and Bugs
Topic: [0.12.4 Linux][cube] Opening socket failed: Address family not supported
Replies: 1
Views: 3166

[0.12.4 Linux][cube] Opening socket failed: Address family not supported

Attempting to start or join a multiplayer game without ipv6 kernel module loaded returns: "Opening socket failed: Address family not supported by protocol" followed by segfault. This was not a problem in 0.11.x or earlier. 0.010 2015-08-23 00:27:03; Factorio 0.12.4 (Build 16397, linux64) 0...
by Nemoder
Fri Aug 14, 2015 7:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] Connect failure when IPv4 not present (xp or linux without the module)
Replies: 7
Views: 6766

Re: [0.12.1] Connect failure when IPv4 not present (xp or linux without the module)

I am still getting the same error when joining or creating a multiplayer game with 0.12.4 on Linux :(
by Nemoder
Sun Jul 19, 2015 11:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] Connect failure when IPv4 not present (xp or linux without the module)
Replies: 7
Views: 6766

[0.12] Opening socket failed

With the Linux version if the ipv6 kernel module is not loaded the game refuses to host or join ipv4 multiplayer games and exits with "Opening socket failed: Address family not supported by protocol".
by Nemoder
Thu Mar 12, 2015 8:27 pm
Forum: Resolved Problems and Bugs
Topic: 0.11.18 [cube] update fail "unexpected content" bug
Replies: 12
Views: 6796

Re: 11.8 bug!

same problem here. I have never used mods.
by Nemoder
Sat Mar 07, 2015 8:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.17] [cube] Multiplayer segfault
Replies: 1
Views: 1099

[0.11.17] [cube] Multiplayer segfault

Loaded a game and friend connected, ran fine for an hour or so then crashed for both of us:

http://pastebin.com/3Y4VGzi8
by Nemoder
Sat Oct 04, 2014 6:16 am
Forum: News
Topic: Friday Facts #54 Bug in bug reporting of other bug
Replies: 14
Views: 25368

Re: Friday Facts #54 Bug in bug reporting of other bug

Love the bots! Reminds me of Batteries Not Included.
by Nemoder
Tue Jun 10, 2014 1:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.* & 0.8.8] Major sound delay on Linux
Replies: 31
Views: 16276

Re: [0.9.* & 0.8.8] Major sound delay on Linux

Hey guys, I'm really sorry that I can't help you, but for 0.10.0 we upgraded allegro, so there is a chance this will improve. Same problem still in 0.10.0 Setting driver=pulseaudio for allegro throws an exception on startup every time: (gdb) catch throw Catchpoint 1 (throw) (gdb) r Starting program...
by Nemoder
Wed May 28, 2014 3:58 am
Forum: Ideas and Suggestions
Topic: Expanding The Function Of Lights
Replies: 11
Views: 7140

Re: Expanding The Function Of Lights

I've seen a lot of ideas for harder aliens and that makes sense for later in the game but I really think we need easier enemies appearing much earlier. What I'd like to see is a larval critter that appears every night but avoids light sources. It would be too small to harm your buildings but will at...
by Nemoder
Sat May 17, 2014 1:42 am
Forum: Implemented Suggestions
Topic: Get rid of Pickaxe tool ☸
Replies: 50
Views: 27638

Re: Get rid of Pickaxe tool

I actually like the pick. I think it's a good transition from people familiar with minecraft/terraria etc so they can quickly see how to gather resources and use the crafting menu. I do agree that there needs be more information shown when you try to mine without one though. Perhaps along with toolt...
by Nemoder
Tue May 06, 2014 10:56 pm
Forum: General discussion
Topic: Call for saves for screenshots
Replies: 15
Views: 6839

Re: Call for saves for screenshots

Here's 4 screenshots I took. I tried to keep them somewhat simple:
http://imgur.com/a/BjZQq

*oops forgot the save file:
https://www.dropbox.com/s/y16rec05wbavcqh/ss1.zip
by Nemoder
Thu May 01, 2014 5:19 pm
Forum: General discussion
Topic: The new trailer
Replies: 27
Views: 9841

Re: The new trailer

I took the liberty of posting the trailer on reddit a few times . Nice job LSky! I added one for r/linux_gaming . It's really cool to see that much excitement for a new game from people who have never heard of it before. I think the trailer is a huge success! Also sorry for not playing OpenTTD in s...

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