Search found 807 matches

by Frightning
Fri Feb 07, 2020 9:34 am
Forum: Show your Creations
Topic: Vanilla Empty Barrel "Handling" (New ideas needed)
Replies: 3
Views: 3020

Re: Vanilla Empty Barrel "Handling" (New ideas needed)

I don't understand why you have so many empty barrels you need to get rid of. What are you doing that leaves you with tons of empty barrels?? They are reusable for fluid transportation (just set up your trains so that they take the empties back with them; lots of ways to do that).
by Frightning
Mon Jan 20, 2020 5:57 pm
Forum: Gameplay Help
Topic: Clarification of fluid mechanics
Replies: 5
Views: 1664

Re: Clarification of fluid mechanics

Sounds like you would have the same problem as with vanilla Advanced oil processing and backlogging (aka back-pressure) due to too much Heavy oil/Light oil. The solution is more or less the same. A little bit a circuit network controls to shut-off/activate production so as to avoid backlogging. I us...
by Frightning
Mon Jan 20, 2020 5:43 pm
Forum: General discussion
Topic: Playing with biters
Replies: 12
Views: 3625

Re: Playing with biters

I mostly play on default settings (and if it's not 100% default, the most common thing I change is starting area size down to minimum). I still manage to not spend ~50% of my time on biters (more like 20-30% maybe less if I didn't shrink the starting area). To be fair, I'm not all that quick at buil...
by Frightning
Tue Jan 14, 2020 12:13 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: My giand botbased botbase :)
Replies: 2
Views: 3006

Re: My giand botbased botbase :)

You may be able to substantially cut down on the UPS impact of your bots by modularizing your setup and using trains to connect the production blocks to each other. It's a concept I've been theorycrafting on for a while (the real art is deciding what things to group together into the each production...
by Frightning
Mon Jan 13, 2020 11:54 pm
Forum: Gameplay Help
Topic: Question on Depot
Replies: 12
Views: 4630

Re: Question on Depot

Congrats, you just learned part of why people use 'stackers' for busy rail stations.
by Frightning
Sun Dec 22, 2019 5:33 am
Forum: General discussion
Topic: There is something wrong with music
Replies: 30
Views: 12013

Re: There is something wrong with music

You can just put the music volume slider under sound settings all the way to the left and voila, no more music sound. Then use steam music player or whatever else you like to play music on your PC with to play what you want to listen to while playing. Most of my 1400ish hours spent on this game I've...
by Frightning
Sun Nov 10, 2019 7:42 am
Forum: Gameplay Help
Topic: No Oil Reserves
Replies: 3
Views: 1713

Re: No Oil Reserves

On default settings, there is usually an oil patch within a Radar's reveal range of where you spawned. If you have a Radar down and the revealed map is a square and doesn't change from that in ~30 seconds, then your Radar has surveyed as much of the map as it will. If you need it ASAP, doing some ma...
by Frightning
Sun Nov 10, 2019 7:33 am
Forum: Balancing
Topic: Gun turret range
Replies: 21
Views: 8873

Re: Gun turret range

Yall are missing the 'real' obvious problem: The gun turret has a mere 400 hp, the laser turret has 1000, and flamethrower turret has 1200. The issue is it's lack of durability. This is why I've wished that they added an 'Armoured gun turret' to the game, which had the same gun, but more hp (and ma...
by Frightning
Fri Nov 08, 2019 10:33 pm
Forum: General discussion
Topic: Thinking of getting the game if there is ever some type of steam sale for the game.
Replies: 12
Views: 5424

Re: Thinking of getting the game if there is ever some type of steam sale for the game.

desired799 wrote:
Thu Nov 07, 2019 3:04 pm
Well, I had a need for this thread and that's all that matters. Not buying the game though, I mostly just play free games like TF2. If I ever have some money to spend, sure. Thanks for the information guys!
Put it on your Christmas list, someone might get it for you for Christmas. :)
by Frightning
Fri Nov 08, 2019 10:14 pm
Forum: General discussion
Topic: What i wish
Replies: 9
Views: 3499

Re: What i wish

I agree that the way *no* assembling machines have a 1x rate is an unnecessary complication. Though if you're using assembler 3s you're probably using modules and beacons anyway - without modules I think assembler 2s make more sense. 0.5/1/1.5 or even 0.5/1/2 would be good speeds. You can just go &...
by Frightning
Fri Nov 08, 2019 10:08 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 19599

Re: Niggles and nitpicking - player preferences

No, your smeltery setup is not quite like mine. (also, Inserter position for the one next to Long handed inserter appears backwards?) I have the fuel in the center, and ore on it's own belt on the side, right next to the ore belt is the outgoing belt for plates. To deal with the fact that inserters ...
by Frightning
Fri Nov 08, 2019 9:49 pm
Forum: Balancing
Topic: Difficulty setting to scale science costs/alter mid-game tedium
Replies: 21
Views: 7759

Re: Difficulty setting to scale science costs/alter mid-game tedium

~snip~ Keep in mind, there are all of about a dozen techs that only take R science, but something like 40+ that take R+G and most of the R only are really cheap (10 packs or 20 or 30). You're meant to spend far more timing researching all those R+G (or at least most of them) before you get into R+G...
by Frightning
Wed Nov 06, 2019 9:36 pm
Forum: General discussion
Topic: Niggles and nitpicking - player preferences
Replies: 66
Views: 19599

Re: Niggles and nitpicking - player preferences

I don't build the typical style of early smeltery (ore and coal on same belt), instead I have a dedicated coal line, ore line, and plate output line. This requires long-handed inserters, but means I can run a full double-sided belt of ore through my smeltery (or at least almost full, because I don't...
by Frightning
Wed Nov 06, 2019 9:19 pm
Forum: General discussion
Topic: What i wish
Replies: 9
Views: 3499

Re: What i wish

+1 for suggestion #2, the others are the way they are for reasons of cost, tech level, and gameplay balance.
by Frightning
Wed Nov 06, 2019 8:59 pm
Forum: Gameplay Help
Topic: I cant setup two trains on a path
Replies: 3
Views: 1384

Re: I cant setup two trains on a path

Are you wanting 2 trains serving a single pair of train stops? If you build the stops so that they are 1-way rail stops, this is possible with proper signaling, even if the connecting track between them is a single 2-way rail. If you're having issues getting it signalled right, remember that signals...
by Frightning
Wed Nov 06, 2019 8:50 pm
Forum: Resolved Problems and Bugs
Topic: Why do I not get the Computer Age 3 achievement??
Replies: 3
Views: 3473

Re: Why do I not get the Computer Age 3 achievement??

What is your lifetime production of blue chips? Also, are you sure achievements are still enabled for that save? Some things, such as using debug info, will disallow the save from giving you achievements for then on.
by Frightning
Wed Nov 06, 2019 8:43 pm
Forum: Balancing
Topic: Difficulty setting to scale science costs/alter mid-game tedium
Replies: 21
Views: 7759

Re: Difficulty setting to scale science costs/alter mid-game tedium

I feel like this has to do with how you're playing the early-mid game and not at all the games fault. Also, this is why blueprints exist, so that you can start automating the expansion of your base. I'm actually still working on a nicer way to transition out of my early spaghetti into something tha...
by Frightning
Wed Nov 06, 2019 8:14 am
Forum: Balancing
Topic: Difficulty setting to scale science costs/alter mid-game tedium
Replies: 21
Views: 7759

Re: Difficulty setting to scale science costs/alter mid-game tedium

~snip~ @OP: The resource costs of research are supposed to grow exponentially. Your base is supposed to also grow exponentially to match it. Build bigger. If 1-2 trains feeding a single smelter isn't cutting it, start making multiple smelters, upgrade the belts and extend them, etc. Start using bot...
by Frightning
Mon Nov 04, 2019 7:08 am
Forum: Balancing
Topic: Difficulty setting to scale science costs/alter mid-game tedium
Replies: 21
Views: 7759

Re: Difficulty setting to scale science costs/alter mid-game tedium

@OP: The resource costs of research are supposed to grow exponentially. Your base is supposed to also grow exponentially to match it. Build bigger. If 1-2 trains feeding a single smelter isn't cutting it, start making multiple smelters, upgrade the belts and extend them, etc. Start using bots if you...
by Frightning
Mon Nov 04, 2019 6:38 am
Forum: Balancing
Topic: Gun turret range
Replies: 21
Views: 8873

Re: Gun turret range

Yall are missing the 'real' obvious problem: The gun turret has a mere 400 hp, the laser turret has 1000, and flamethrower turret has 1200. The issue is it's lack of durability. This is why I've wished that they added an 'Armoured gun turret' to the game, which had the same gun, but more hp (and may...

Go to advanced search